Fspace Roleplaying Complete Rulebook 2010 V2
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Author | : Martin Rait |
Publisher | : FSpace Publications |
Total Pages | : 402 |
Release | : 2010-12-04 |
Genre | : Games & Activities |
ISBN | : 1877573523 |
FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it’s own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption.Whether you’re a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations.But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival.The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play.If you don’t like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Complete rulebook 2010 contains all you need to generate characters, select equipment and play this character level roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. It also includes some starter scenarios to get you going. What you get: The FSpaceRPG Complete Rulebook 2010 v2 is a 400 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe. Delivered in our color book style with plenty of colour illustrations, this edition is great entry into the world of FSpaceRPG.This book is a merger of the Concise Rulebook 4.2 with: • Derelict v2 • vehicle profiles from AGLC, Rough Rider and Tech Update • gun profiles from Tech Update and Turram Encounter • starship profiles from Tech Update and Turram Encounter • Robots v1 replaced entire robots section • Personality 1.1 • Martial Arts v1.1 • Serpenti Regional maps • Alt Skills • Library Data 2177 • the 2177 calendar from Netrules 2 • Kuetques v1.1 • Solarians 1.1 • Psionics v1.1 replacing entire psionics section • Quinkose Contact & Boarding Action scenarios from FED Times • Elements from Turram Encounter and McDougal Space v2
Author | : Martin Rait |
Publisher | : FSpace Publications |
Total Pages | : 19 |
Release | : 2011-12-01 |
Genre | : Games & Activities |
ISBN | : 1877485373 |
A short adventure scenario staging a defence against a boarding action of a Mitan modular transport starship. Covers a early politically backed seizure of a ship along with further ideas for running similar boarding actions of such vessels during the Martian Wars, Serpenti War and post war periods.
Author | : Martin Rait |
Publisher | : FSpace Publications |
Total Pages | : 12 |
Release | : 2010-04-11 |
Genre | : Games & Activities |
ISBN | : 1877485365 |
This is a short adventure scenario which covers one of the few first contact situations with the Quinkose alien race on the fringes of Terran space. The scenario covers an initial contact following a crashed Quinkose scout being chased by a Mech vessel. Can the players help in time and escape a confrontation with the Mechs they can't win?
Author | : Martin Rait |
Publisher | : FSpace Publications |
Total Pages | : 60 |
Release | : 2010-02-24 |
Genre | : Games & Activities |
ISBN | : 1877485845 |
This is the major rules revision to FED RPG which formed the mechanics that became FSpaceRPG. It is not a complete roleplaying game on it’s own, and in place it is incomplete. Original typed as an RTF and used between 1992 and 1994 by the development team as a basis to build FSpaceRPG. It also contains no illustrations.This booklet version of this ruleset is provided purely for those wanting to see how FED RPG evolved into FSpaceRPG, along with the main character level rules used to drive most of Universe 2 and 3 gaming.It’s release is designed to complement either FED RPG or the suite of BETA publications that show the evolution of the FED RPG and FSpaceRPG development process.
Author | : Stephen Pritchard |
Publisher | : FSpace Publications |
Total Pages | : 11 |
Release | : 2010-03-01 |
Genre | : Games & Activities |
ISBN | : 1877485012 |
FSpaceRPG is a science fiction roleplaying game in the classic mould. This scenario is a quick scenario. It can be plugged into any space-based campaign and involves the player characters finding a derelict space ship. What you get: The Derelict Encounter is an 11 page scenario ideally suited for a GM to build into an existing FSpaceRPG campaign. The mobipocket edition uses different layout and formatting, but contains all the content.
Author | : Alex Flagg |
Publisher | : AEG |
Total Pages | : 0 |
Release | : 2005 |
Genre | : Adventure games |
ISBN | : 9781594720376 |
Author | : Hartmut Koenitz |
Publisher | : Routledge |
Total Pages | : 427 |
Release | : 2015-04-10 |
Genre | : Computers |
ISBN | : 1317668677 |
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Author | : California. Curriculum Development and Supplemental Materials Commission |
Publisher | : Branch Line Video |
Total Pages | : 350 |
Release | : 2009 |
Genre | : Education |
ISBN | : |
"Adopted by the California State Board of Education."
Author | : Greg Stolze |
Publisher | : Anchor Books |
Total Pages | : 160 |
Release | : 2010-07-01 |
Genre | : Games |
ISBN | : 9781907204500 |
"Grim War" is a "Wild Talents" roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. Written by "Wild Talents" co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, "Grim War" introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power-if they are willing to pay the price. "Grim War" details dozens of bizarre and sometimes terrifying spirits and the harrowing spells required to treat with them. "Grim War" brings the "company rules" of Greg Stolze's "Reign" to the superpowered action of "Wild Talents" (you need "Reign" to use the company rules), allowing players to join, influence or oppose a dozen fully-detailed sorcerous cabals and mutant factions.
Author | : Gerald Prince |
Publisher | : U of Nebraska Press |
Total Pages | : 260 |
Release | : 2020-11-16 |
Genre | : Literary Criticism |
ISBN | : 1496203917 |
History, literature, religion, myth, film, psychology, theory, and daily conversation all rely heavily on narrative. Cutting across many disciplines, narratology describes and analyzes the language of narrative with its regularly recurring patterns, deeply established conventions for transmission, and interpretive codes, whether in novels, cartoons, or case studies. Indispensable to writers, critics, and scholars in many fields, A Dictionary of Narratology provides quick and reliable access to terms and concepts that are defined, illustrated, and cross-referenced. All entries are keyed to articles or books in which the terms originated or are exemplified. This revised edition contains additional entries and updates some existing ones.