Fruit Ninja 3
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Author | : Nate Cosby |
Publisher | : Dynamite Entertainment |
Total Pages | : 26 |
Release | : 2017-11-15 |
Genre | : Comics & Graphic Novels |
ISBN | : |
Based on the adorable BILLION-times-downloaded game! In this cram-packed issue: The MODERN FRUIT NINJAS fight ice villains with cloudberries! The ANCIENT FRUIT NINJAS chase after a nectarine strapped to a crane bird named Cuckoo! And in JETPACK JOYRIDE: One thousand hippos. No, for real. You can count them.
Author | : Halfbrick Studios |
Publisher | : Andrews McMeel Publishing |
Total Pages | : 82 |
Release | : 2018-05-15 |
Genre | : Juvenile Fiction |
ISBN | : 9781449497408 |
From humble beginnings rise four Fruit Ninjas, ready to rediscover the long-lost art of Juice Jitsu. Their mission: to unlock hidden powers through the slicing of fruit and to protect their neighbors from everyday villains they weren't even aware of! With a juice stand as a front for their crime-fighting missions, the ninjas grow to learn that it is what makes you unique (and even a little bit weird) that ultimately makes you strong.
Author | : Nate Cosby |
Publisher | : Dynamite Entertainment |
Total Pages | : 91 |
Release | : 2018-07-25 |
Genre | : Comics & Graphic Novels |
ISBN | : 1524105767 |
Based on the BILLION-times-downloaded game! The FRUIT NINJAS have mastered the art of Juice Jitsu (no, really!) which unlocks hidden powers through the slicing of fruit (seriously) so they can protect their neighbors from time-traveling super-villains! (still with us?) PLUS: An ANCIENT FRUIT NINJAS tale from a thousand years ago, featuring a PIG and a PEACH! PLUS PLUS: A JETPACK JOYRIDE tale featuring a dude with a jetpack battling flying hippos with buttercream-based weaponry! HOW did we fit ALL this ridiculously amazingly dumb stuff into ONE volume? PAY MONEY TO FIND OUT!
Author | : Sarah Rodriguez |
Publisher | : Dynamite Entertainment |
Total Pages | : 0 |
Release | : 2018-09-11 |
Genre | : Art |
ISBN | : 9781524107086 |
Since 2001, the Australian game company Halfbrick Studios has been changing the mobile games scene. After seven years of making licensed games, Halfbrick took a chance and released Fruit Ninja to the world-- and the world became obsessed with slicing cartoon fruit. Propelling themselves forward on the smash success of Fruit Ninja, Halfbrick released even more games that took the gaming community by storm. Featuring art from Jetpack Joyride, Monster Dash, Dan the Man, and more, this art book explores the rich collection of never before seen art that tells the story of a creative and ambitious company that never ceases to deliver fun and joy!
Author | : Sarah Rodriguez |
Publisher | : Dynamite Entertainment |
Total Pages | : 259 |
Release | : 2018-08-29 |
Genre | : Comics & Graphic Novels |
ISBN | : 1524107123 |
Since 2001, the Australian game company Halfbrick Studios has been changing the mobile games scene. After seven years of making licensed games, Halfbrick took a chance and released Fruit Ninja to the world-- and the world became obsessed with slicing cartoon fruit. Propelling themselves forward on the smash success of Fruit Ninja, Halfbrick released even more games that took the gaming community by storm. Featuring art from Jetpack Joyride, Monster Dash, Dan the Man, and more, this art book explores the rich collection of never before seen art that tells the story of a creative and ambitious company that never ceases to deliver fun and joy!
Author | : Barbaros Bostan |
Publisher | : Springer Nature |
Total Pages | : 490 |
Release | : 2020-04-06 |
Genre | : Computers |
ISBN | : 3030376435 |
This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second section includes new research on modeling and measuring player experience, the third section focuses on the impact of game user experience on game design processes and game development cycles, the fourth section presents player experience case studies on contemporary computer games, and the final section demonstrates the evolution of game user experience in the new era of VR and AR. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
Author | : Andy Robertson |
Publisher | : Unbound Publishing |
Total Pages | : 379 |
Release | : 2021-01-21 |
Genre | : Games & Activities |
ISBN | : 1783528931 |
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.
Author | : Paul X. McCarthy |
Publisher | : Simon and Schuster |
Total Pages | : 330 |
Release | : 2015-06-01 |
Genre | : Business & Economics |
ISBN | : 1476795541 |
The Freakonomics of the digital economy, offering fascinating insights into the new rules that are reshaping the online worlds of business, education, and leisure. Are you concerned that technology and the web are moving too quickly for you to keep up? Are you worried about the future of your career in the face of an increasingly global and competitive workforce? We all worry about change. And the changes being brought about by unseen forces in the global economy are profound. Do you know someone who has lost their job in the last five years working in IT, media, finance, or retail? These industries and many others are already feeling the pinch of online gravity: the invisible forces of the online world that govern its role in the global economy—and its effect on you. Industry expert Paul X. McCarthy reveals how online businesses are fueled by a starkly different set of economic rules than those existing purely offline. He calls these forces “online gravity,” which favor the creation of planet-like super-businesses (such as Amazon and Google) from surprising and unpredictable quarters. As more and more traditional industries such as media, music, travel, photography, and even banking are steadily consumed and transformed by giant online enterprises, more and more of the world is feeling online gravity’s increasingly powerful pull. For anyone interested in the future of global technology, economics, or business, Online Gravity is an indispensible book that explains how you can harness these forces to improve your career, your health, your wealth—and even the prospects of the next generation.
Author | : Jessica Waite |
Publisher | : Simon and Schuster |
Total Pages | : 320 |
Release | : 2024-07-30 |
Genre | : Biography & Autobiography |
ISBN | : 1668045532 |
After the sudden death of her husband, a woman unearths surprising revelations about the man she was married to for seventeen years. A compulsively readable, darkly funny, posthumous love story about loss, grief, and unresolved relationships. Jessica Waite’s successful, charismatic husband, Sean, is on his way home from a business trip when he collapses in a Houston airport. Having begun the day as a wife, by noon she is a widow and the sole living parent to their nine-year-old son. The day after Sean’s funeral, Jessica receives a box of his personal effects and discovers the secrets her husband had been hiding—including drug abuse, compulsive spending, infidelity, and a massive porn cache. Jessica hides these revelations from her grief-stricken son while also trying to erase Sean from her own life. She rids their bedroom of his belongings. She grants herself a “divorce.” She conceives a revenge plan to unleash on Christmas Eve. But when things start happening that Jessica can’t explain—like signs from beyond and strange coincidences pointing her in the direction of forgiveness— she is forced to choose: Endure the bitter aftermath of her old life? Or reconsider her views? Written with dark humor in the vein of Liz Feldman’s series Dead to Me and Jennette McCurdy’s I’m Glad My Mom Died, The Widow’s Guide to Dead Bastards is a searing and hilarious memoir that asks the question: Does death signify the end of a relationship, or can there be an afterlife epilogue?
Author | : Martin Trautschold |
Publisher | : Apress |
Total Pages | : 694 |
Release | : 2011-02-10 |
Genre | : Computers |
ISBN | : 1430231963 |
The iPod touch is much more than just music. You have all of the features of a PDA—including email, calendar, Google Maps, the App Store, and even phone capabilities—as well as the ability to watch movies and play your favorite games, all packed into Apple's sleek design. With iPod touch Made Simple, you'll learn how to take advantage of all these features and more. Packed with over 1,000 visuals and screenshots, this book will help you master the all of the functions of the iPod touch and teach you time-saving techniques and tips along the way. Written by two successful smartphone trainers and authors, this is the go-to guide for the iPod touch.