Frontiers in Gaming Simulation

Frontiers in Gaming Simulation
Author: Sebastiaan A. Meijer
Publisher: Springer
Total Pages: 270
Release: 2014-01-28
Genre: Computers
ISBN: 3319049542

This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.

Gaming, Simulation and Innovations: Challenges and Opportunities

Gaming, Simulation and Innovations: Challenges and Opportunities
Author: Upinder Dhar
Publisher: Springer Nature
Total Pages: 305
Release: 2022-07-26
Genre: Computers
ISBN: 3031099591

This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.

Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines
Author: Marcin Wardaszko
Publisher: Springer Nature
Total Pages: 469
Release: 2021-03-26
Genre: Computers
ISBN: 3030721329

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures

Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
Author: Heide Karen Lukosch
Publisher: Springer
Total Pages: 203
Release: 2018-05-25
Genre: Computers
ISBN: 3319919024

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

Simulation and Gaming for Social Impact

Simulation and Gaming for Social Impact
Author: Casper Harteveld
Publisher: Springer Nature
Total Pages: 233
Release: 2023-07-18
Genre: Computers
ISBN: 3031371712

This book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11–14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.

Simulations and Gaming Across Disciplines and Cultures

Simulations and Gaming Across Disciplines and Cultures
Author: David Crookall
Publisher: SAGE Publications, Incorporated
Total Pages: 330
Release: 1995-06-19
Genre: Computers
ISBN:

With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries.

Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines
Author: International Simulation and Gaming Association. International Conference
Publisher:
Total Pages: 460
Release: 2021
Genre: Game theory
ISBN: 9783030721336

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019. The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Intersections in Simulation and Gaming

Intersections in Simulation and Gaming
Author: Anjum Naweed
Publisher: Springer
Total Pages: 419
Release: 2018-04-05
Genre: Computers
ISBN: 3319787950

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.

Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation
Author:
Publisher: Eburon Uitgeverij B.V.
Total Pages: 432
Release: 2007
Genre: Simulation games in education
ISBN: 9059722310

45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.