From the King's Court to Kickstarter

From the King's Court to Kickstarter
Author: Julie Austin
Publisher:
Total Pages: 212
Release: 2018-08-19
Genre:
ISBN: 9780692077306

They say that history repeats itself, and art patronage is no different. From emperors, kings, and noblemen to small businesses, large corporations, and the public, art patrons have helped shape our culture and society as a whole. The symbiotic relationship between artist and patron has fluctuated from the hired hand commissioned to entertain royalty, to the entrepreneurial celebrity artist making fortunes creating their own art and charting their own destinies. Prior to the Renaissance, most artists were unknown craftsmen working on commission. But thanks to the infusion of capital under the powerful Medici banking family, the number of working artists and celebrity artists increased. The period of the Renaissance changed art as we know it. Suddenly art was accessible to everyone, not just royalty and the elite. The millennium brings with it another big change in art patronage. We're entering a new Renaissance. A digital Renaissance, that not only makes art accessible to everyone, but patronage as well. There's never been a better time in history to be an artist. With crowd-funding, corporate sponsorship, grants, venture capital, and angel investors, there's no reason for an artist not to make a living. "From the King's Court to Kickstarter" dispels the myth of the starving artist and provides a roadmap for entrepreneurial artists of all kinds who want to create the kind of art they are passionate about and make a great living doing it.

From the King's Court to Kickstarter

From the King's Court to Kickstarter
Author: Julie Austin
Publisher:
Total Pages: 212
Release: 2018-08-19
Genre:
ISBN: 9780692077306

They say that history repeats itself, and art patronage is no different. From emperors, kings, and noblemen to small businesses, large corporations, and the public, art patrons have helped shape our culture and society as a whole. The symbiotic relationship between artist and patron has fluctuated from the hired hand commissioned to entertain royalty, to the entrepreneurial celebrity artist making fortunes creating their own art and charting their own destinies. Prior to the Renaissance, most artists were unknown craftsmen working on commission. But thanks to the infusion of capital under the powerful Medici banking family, the number of working artists and celebrity artists increased. The period of the Renaissance changed art as we know it. Suddenly art was accessible to everyone, not just royalty and the elite. The millennium brings with it another big change in art patronage. We're entering a new Renaissance. A digital Renaissance, that not only makes art accessible to everyone, but patronage as well. There's never been a better time in history to be an artist. With crowd-funding, corporate sponsorship, grants, venture capital, and angel investors, there's no reason for an artist not to make a living. "From the King's Court to Kickstarter" dispels the myth of the starving artist and provides a roadmap for entrepreneurial artists of all kinds who want to create the kind of art they are passionate about and make a great living doing it.

Kickstarter for Authors

Kickstarter for Authors
Author: Anthea L. Sharp
Publisher: Fiddlehead Press
Total Pages: 225
Release: 2023-12-19
Genre: Business & Economics
ISBN: 1680131648

Ready for some expert help to make your Kickstarter book campaign shine? Whether you're writing fiction, poetry, nonfiction, or children's books, editing anthologies, or involved with any number of bookish endeavors, Kickstarter for Authors: Empowering Writers to Fund and Flourish gives you the essential tools and techniques to launch your first project - or lift your next one to new heights. Make awesome books! Nurture superfans! Boost your income! Free yourself from the retailer hamster wheel! "Anthea's knowledge about Kickstarter has been invaluable. From how to use the platform, to best practices, and more, Anthea has been a huge help with navigating Kickstarter." - Rebecca L. Garcia, creator of four successful campaigns funding a total of $140k This book distills all the best advice and research in one bursting-at-the-seams package. In addition to detailed step-by-step instructions and a comprehensive Kickstarter Checklist, it contains the current best-practices for successful campaigns, pitfalls to avoid, and a look at the newest tools Kickstarter has rolled out to help creators. Plus, read an exclusive interview with the Director of Kickstarter's Publishing. "As an author, Anthea's guidance on the Kickstarter platform has been irreplaceable. When I first saw her post about her personal results on Kickstarter, I thought "that's wonderful, but it would never work for me." Still, I joined her Facebook group and started reading and studying. My first campaign funded at $9,000+. All I did was read Anthea's advice and study campaigns. If you're serious about running a Kickstarter or even just exploring the idea, back this project and read this book!" - E.V. Everest TABLE OF CONTENTS INTRODUCTION SECTION ONE: KICKSTARTER OVERVIEW COMMON FEARS NAVIGATING KICKSTARTER KICKSTARTER MINDSET WHAT ABOUT AUDIOBOOKS? PICK A WINNING PROJECT EXCLUSIVE INTERVIEW SECTION TWO: BUILDING YOUR CAMPAIGN, STEP BY STEP THE BASICS TAB REWARDS AND ADDONS CRAFT A COMPELLING CAMPAIGN PITFALLS TO AVOID PRELAUNCH CAMPAIGN LAUNCH! YOUR PROJECT IS LIVE THE SAGGY MIDDLE CROSSING THE FINISH LINE POST-CAMPAIGN FULFILLMENT SECTION THREE: NITTY GRITTY INTERNATIONAL SHIPPING STRATEGIES FOR CREATORS OUTSIDE THE US KICKSTARTER'S BUILT-IN TOOLS & PARTNERSHIPS PLEDGE MANAGERS FINAL THOUGHTS KICKSTARTER CAMPAIGN SET-UP CHECKLIST RESOURCES GLOSSARY AND INDEX Join USA Today bestselling author, platform pro, and experienced creator Anthea Sharp, who has successfully run eight book project campaigns funding nearly $70k, plus helped scores of authors set up and launch their own. Benefit from her deep analysis of hundreds of Publishing projects and her clear, actionable steps for harnessing the power of Kickstarter.

To Be or Not To Be

To Be or Not To Be
Author: Ryan North
Publisher: National Geographic Books
Total Pages: 0
Release: 2016-09-06
Genre: Fiction
ISBN: 0735212198

From the bestelling author of Romeo and/or Juliet and How to Invent Everything, the greatest work in English literature, now in the greatest format of English literature: a chooseable-path adventure! When Shakespeare wrote Hamlet he gave the world just one possible storyline, drawn from a constellation of billions of alternate narratives. And now you can correct that horrible mistake! Play as Hamlet and avenge your father's death—with ruthless efficiency this time. Play as Ophelia and change the world with your scientific brilliance. Play as Hamlet's father and die on the first page, then investigate your own murder… as a ghost! Featuring over 100 different endings, each illustrated by today's greatest artists, incredible side quests, fun puzzles, and a book-within-a-book instead of a play-within-a-play, To Be or Not To Be offers up new surprises and secrets every time you read it. You decide this all sounds extremely excellent, and that you will definitely purchase this book right away. Because as the Bard said: “to be or not to be… that is the adventure.” ...You're almost certain that's how it goes. To Be or Not To Be originally launched as a record-breaking Kickstarter project. This new, reader-friendly edition features the same text and illustrations as the original version, redesigned to take up half as many pages and weigh a whole pound less.

The Midderlands

The Midderlands
Author: Glynn Seal
Publisher: Necromancer Games
Total Pages: 162
Release: 2020-11
Genre: Fiction
ISBN: 9781943067824

A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.

Adventures of an Apple Founder

Adventures of an Apple Founder
Author: Ronald Wayne
Publisher:
Total Pages: 192
Release: 2011-07-01
Genre: Biography & Autobiography
ISBN: 9780615517421

There is much more to the story of Ron Wayne than his brief involvement with the Apple Computer Company (before it re-formed as Apple Computer Inc.). In the spring of 1976 while working as chief draftsman and product development engineer at the video game maker Atari, Ron assisted a co-worker with the subtle intricacies of forming a small business. It was with Ron's natural sensibilities, experiences, and skills honed over a lifelong career in many disciplines that he offered himself openly as a resource to two much-younger entrepreneurs: Steve Jobs & Steve Wozniak. These same traits would drive Ron's decision to leave a short time later. It is one of life's profound realities that people rarely recognize "history" while they are in the midst of making it. The events that transpired that spring would come to define such a case. Adventures of an Apple Founder offers insight into the experiences that define the man whose passion for engineering and design spans over three quarters of a century, half a dozen industries, and a lifetime of adventures!

Kingdoms & Warfare

Kingdoms & Warfare
Author: Matthew Colville
Publisher:
Total Pages:
Release: 2021-11
Genre:
ISBN: 9781737512431

Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.

Working Class History

Working Class History
Author: Working Class His Working Class History
Publisher:
Total Pages: 352
Release: 2020-11-26
Genre: History
ISBN: 9781629638874

History is not made by kings, politicians, or a few rich individuals--it is made by all of us. From the temples of ancient Egypt to spacecraft orbiting Earth, workers and ordinary people everywhere have walked out, sat down, risen up, and fought back against exploitation, discrimination, colonization, and oppression. Working Class History presents a distinct selection of people's history through hundreds of "on this day in history" anniversaries that are as diverse and international as the working class itself. Women, young people, people of color, workers, migrants, indigenous people, LGBTQ people, disabled people, older people, the unemployed, home workers, and every other part of the working class have organized and taken action that has shaped our world, and improvements in living and working conditions have been won only by years of violent conflict and sacrifice. These everyday acts of resistance and rebellion highlight just some of those who have struggled for a better world and provide lessons and inspiration for those of us fighting in the present. Going day by day, this book paints a picture of how and why the world came to be as it is, how some have tried to change it, and the lengths to which the rich and powerful have gone to maintain and increase their wealth and influence.