From Sun Tzu to XBox

From Sun Tzu to XBox
Author: Ed Halter
Publisher: Public Affairs
Total Pages: 364
Release: 2006
Genre: Games
ISBN: 9781560256816

A history of the relationship between games and military culture traces gaming's origins in ancient civilizations and rise in the modern world, in an account that covers such topics as nineteenth-century Kriegspiel, the development of computers during World War II, and the invention of video games by Department of Defense-funded scientists. Original.

Playing to Win

Playing to Win
Author: David Sirlin
Publisher: Lulu.com
Total Pages: 144
Release: 2006-04-01
Genre: Games & Activities
ISBN: 1411666798

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Electronic Superhighway

Electronic Superhighway
Author: Omar Kholeif
Publisher:
Total Pages: 0
Release: 2016
Genre: Art
ISBN: 9780854882465

Accompanying a landmark exhibition at the Whitechapel Gallery, this catalogue explores the impact of computer and networked technologies on artists from the mid-1960s to the present day.

Tom Clancy's Ghost Recon

Tom Clancy's Ghost Recon
Author: David Michaels
Publisher: Penguin
Total Pages: 385
Release: 2008-11-04
Genre: Fiction
ISBN: 1101003766

The U.S. Army’s Special Forces are known for their highly specialized training and courage behind enemy lines. But there’s a group that’s even more stealthy and deadly. It’s comprised of the most feared operators on the face of the earth—the soldiers of Ghost Recon.

Deadpool's Art of War

Deadpool's Art of War
Author: Peter David
Publisher: Marvel Entertainment
Total Pages: 101
Release: 2015-03-18
Genre: Comics & Graphic Novels
ISBN: 1302479024

Collects Deadpool's Art of War #1-4.

War Play

War Play
Author: Corey Mead
Publisher: Houghton Mifflin Harcourt
Total Pages: 221
Release: 2013
Genre: Computers
ISBN: 0544031563

An expert on military innovation reveals how video games are revolutionizing warfare from the battlefield to the highest echelons of the Pentagon.

Deterioration, They Said

Deterioration, They Said
Author: Raphael Gygax
Publisher: Jrp Ringier
Total Pages: 100
Release: 2009
Genre: Art
ISBN:

American artists Cory Arcangel, Jessica Ciocci & Jacob Ciocci / Paper Rad, Shana Moulton, and Ryan Trecartin and Lizzie Fitch, have been brought together in this publication. In their works the artists create an overwhelming, colour-charged aesthetic with an excessive density of content, reacting to the consumer-oriented condition of Western society. In their image-spaces the four collaborations address a culture of excess, constructing their critique via a form of appropriation, which simultaneously releases a veritable deluge of images. In the tradition of experimental film and Scatter art they probe potential unconventional narrative patterns and test for the disintegration of stereotypes. As a result, the video works are often shown in sculptural settings, in which fragments of pop culture and handcrafted forms are amalgamated into an multimedia Gesamtkunstwerk. Published with the migros museum für gegenwartskunst, Zurich.

The Quest for the Diamond Sword (Deluxe Illustrated Edition)

The Quest for the Diamond Sword (Deluxe Illustrated Edition)
Author: Winter Morgan
Publisher: Simon and Schuster
Total Pages: 128
Release: 2020-11-24
Genre: Juvenile Fiction
ISBN: 1510764380

A brand-new illustrated edition of the bestselling adventure novel by author Winter Morgan with 75 full-color illustrations. Perfect for every boy and girl who loves Minecraft! Steve lives on a wheat farm. He has everything he needs to live in the Minecraft world: a bed, a house, and food. Steve likes to spend his mornings in the NPC village and trade his wheat for emeralds, armor, books, swords, and food. One morning, he finds that Zombies have attacked the villagers. The Zombies have also turned the village blacksmith into a Zombie, leaving Steve without a place to get swords. To protect himself and the few villagers that remain, Steve goes on a quest to mine for forty diamonds, which are the most powerful mineral in the Overworld. He wants to craft these diamonds into a diamond sword to shield him and the villagers from the Zombies. Far from his home, with night about to set in, Steve fears for his life. Nighttime is when users are most vulnerable in Minecraft. As he looks for shelter in a temple, he meets a trio of treasure hunters, Max, Lucy, and Henry, who are trying to unearth the treasure under the temple. Steve tells them of his master plan to mine for the most powerful mineral in the Overworld—the diamond. The treasure hunters are eager to join him. Facing treacherous mining conditions, a thunderstorm, and attacks from hostile mobs, these four friends’ question if it’s better to be a single player than a multiplayer, as they try to watch out for each other and chase Steve’s dream at the same time. Will Steve find the diamonds? Will his friends help or hinder the search? Should he trust his new treasure hunter friends? And will Steve get back in time to save the villagers?

Light It Up

Light It Up
Author: John Pettegrew
Publisher: JHU Press
Total Pages: 232
Release: 2015-11-15
Genre: History
ISBN: 1421417863

Examines the U.S. Marines’ visual culture of combat in the Iraq War. American military power in the War on Terror has increasingly depended on the capacity to see the enemy. The act of seeing—enhanced by electronic and digital technologies—has separated shooter from target, eliminating risk of bodily harm to the remote warrior, while YouTube videos eroticize pulling the trigger and video games blur the line between simulated play and fighting. Light It Up examines the visual culture of the early twenty-first century military. Focusing on the Marine Corps, which played a critical part in the invasion and occupation of Iraq, John Pettegrew argues that U.S. military force in the Iraq War was projected through an “optics of combat.” Powerful military technology developed in the Iraq and Afghanistan wars has placed war in a new posthuman era. Pettegrew’s interviews with marines, as well as his analysis of first-person shooter videogames and combat footage, lead to startling insights into the militarization of popular digital culture. An essential study for readers interested in modern warfare, policy makers, and historians of technology, war, and visual and military culture.

REBEL'S CREED

REBEL'S CREED
Author: Daniel Greene
Publisher: Daniel Greene
Total Pages: 265
Release: 2021-10-29
Genre: Fiction
ISBN: 1792374836

With one simple myth, nations burned. Under the Almighty, an empire has been forged, bringing peace to the once-divided continent. But now, a spark of truth threatens to ignite the religion of lies. Chapman unknowingly brought the Seventh Precinct to their demise. Now Officer Holden Sanders, known throughout the Capital City as the survivor, seeks the truth of how so many he held dear were slaughtered. But when it comes to light his former mentor might still draw breath, the Officer of God is forced to wage war against the Almighty itself.