From Calculus To Computers
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Author | : John Vince |
Publisher | : Springer |
Total Pages | : 306 |
Release | : 2019-03-12 |
Genre | : Computers |
ISBN | : 3030113760 |
Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Author | : Amy Shell-Gellasch |
Publisher | : Cambridge University Press |
Total Pages | : 276 |
Release | : 2005 |
Genre | : Mathematics |
ISBN | : 9780883851784 |
Classroom resource material allowing the integration of mathematics history into undergraduate mathematics teaching.
Author | : Eric Lehman |
Publisher | : |
Total Pages | : 988 |
Release | : 2017-03-08 |
Genre | : Business & Economics |
ISBN | : 9789888407064 |
This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.
Author | : Jesus Martin Vaquero |
Publisher | : Academic Press |
Total Pages | : 372 |
Release | : 2020-08-10 |
Genre | : Mathematics |
ISBN | : 0128172118 |
Calculus for Engineering Students: Fundamentals, Real Problems, and Computers insists that mathematics cannot be separated from chemistry, mechanics, electricity, electronics, automation, and other disciplines. It emphasizes interdisciplinary problems as a way to show the importance of calculus in engineering tasks and problems. While concentrating on actual problems instead of theory, the book uses Computer Algebra Systems (CAS) to help students incorporate lessons into their own studies. Assuming a working familiarity with calculus concepts, the book provides a hands-on opportunity for students to increase their calculus and mathematics skills while also learning about engineering applications. - Organized around project-based rather than traditional homework-based learning - Reviews basic mathematics and theory while also introducing applications - Employs uniform chapter sections that encourage the comparison and contrast of different areas of engineering
Author | : Werner Kluge |
Publisher | : Springer Science & Business Media |
Total Pages | : 382 |
Release | : 2005-02-18 |
Genre | : Computers |
ISBN | : 3540211462 |
The book emphasizes the design of full-fledged, fully normalizing lambda calculus machinery, as opposed to the just weakly normalizing machines.
Author | : Steven S. Skiena |
Publisher | : Cambridge University Press |
Total Pages | : 252 |
Release | : 2001-08-06 |
Genre | : Computers |
ISBN | : 9780521009621 |
A story of using computer simulations and mathematical modeling techniques to predict the outcome of jai-alai matches and bet on them successfully.
Author | : David Makinson |
Publisher | : Springer Science & Business Media |
Total Pages | : 302 |
Release | : 2012-02-27 |
Genre | : Computers |
ISBN | : 1447125002 |
This easy-to-follow textbook introduces the mathematical language, knowledge and problem-solving skills that undergraduates need to study computing. The language is in part qualitative, with concepts such as set, relation, function and recursion/induction; but it is also partly quantitative, with principles of counting and finite probability. Entwined with both are the fundamental notions of logic and their use for representation and proof. Features: teaches finite math as a language for thinking, as much as knowledge and skills to be acquired; uses an intuitive approach with a focus on examples for all general concepts; brings out the interplay between the qualitative and the quantitative in all areas covered, particularly in the treatment of recursion and induction; balances carefully the abstract and concrete, principles and proofs, specific facts and general perspectives; includes highlight boxes that raise common queries and clear confusions; provides numerous exercises, with selected solutions.
Author | : Ronald L. Graham |
Publisher | : Addison-Wesley Professional |
Total Pages | : 811 |
Release | : 1994-02-28 |
Genre | : Computers |
ISBN | : 0134389980 |
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
Author | : John Vince |
Publisher | : Springer |
Total Pages | : 341 |
Release | : 2015-07-27 |
Genre | : Computers |
ISBN | : 3319214373 |
John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.
Author | : Jan Gullberg |
Publisher | : W. W. Norton & Company |
Total Pages | : 1148 |
Release | : 1997-01-07 |
Genre | : Mathematics |
ISBN | : 9780393040029 |
An illustrated exploration of mathematics and its history, beginning with a study of numbers and their symbols, and continuing with a broad survey that includes consideration of algebra, geometry, hyperbolic functions, fractals, and many other mathematical functions.