Deformation Models

Deformation Models
Author: Manuel González Hidalgo
Publisher: Springer Science & Business Media
Total Pages: 301
Release: 2012-10-29
Genre: Computers
ISBN: 9400754469

The computational modelling of deformations has been actively studied for the last thirty years. This is mainly due to its large range of applications that include computer animation, medical imaging, shape estimation, face deformation as well as other parts of the human body, and object tracking. In addition, these advances have been supported by the evolution of computer processing capabilities, enabling realism in a more sophisticated way. This book encompasses relevant works of expert researchers in the field of deformation models and their applications. The book is divided into two main parts. The first part presents recent object deformation techniques from the point of view of computer graphics and computer animation. The second part of this book presents six works that study deformations from a computer vision point of view with a common characteristic: deformations are applied in real world applications. The primary audience for this work are researchers from different multidisciplinary fields, such as those related with Computer Graphics, Computer Vision, Computer Imaging, Biomedicine, Bioengineering, Mathematics, Physics, Medical Imaging and Medicine.

Introduction to Implicit Surfaces

Introduction to Implicit Surfaces
Author: Jules Bloomenthal
Publisher: Morgan Kaufmann
Total Pages: 360
Release: 1997-08
Genre: Computers
ISBN: 9781558602335

Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications. This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics. + provides a thorough overview of implicit surfaces with a focus on their applications in graphics + explains the best methods for designing, representing, and visualizing implicit surfaces + surveys the latest research With contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.

Deformable Avatars

Deformable Avatars
Author: Nadia Magnenat-Thalmann
Publisher: Springer
Total Pages: 256
Release: 2001-08-31
Genre: Computers
ISBN: 0306470020

Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.

Heterogeneous Objects Modelling and Applications

Heterogeneous Objects Modelling and Applications
Author: Alexander Pasko
Publisher: Springer Science & Business Media
Total Pages: 292
Release: 2008-05-26
Genre: Computers
ISBN: 3540684417

Heterogeneous object modeling is a new and quickly developing research area. This book systematically covers the most relevant themes and problems of this new and challenging subject area.

Computer Animation and Simulation 2001

Computer Animation and Simulation 2001
Author: Nadia Magnenat-Thalmann
Publisher: Springer Science & Business Media
Total Pages: 205
Release: 2012-12-06
Genre: Computers
ISBN: 3709162408

This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Mathematics of Surfaces XII

Mathematics of Surfaces XII
Author: Ralph Martin
Publisher: Springer Science & Business Media
Total Pages: 516
Release: 2007-08-22
Genre: Computers
ISBN: 3540738428

This book constitutes the refereed proceedings of the 12th IMA International Conference on the Mathematics of Surfaces, held in Sheffield, UK in September 2007. The 22 revised full papers presented together with 8 invited papers were carefully reviewed and selected from numerous submissions. Among the topics addressed is the applicability of various aspects of mathematics to engineering and computer science, especially in domains such as computer aided design, computer vision, and computer graphics. The papers cover a range of ideas from underlying theoretical tools to industrial uses of surfaces. Research is reported on theoretical aspects of surfaces including topology, parameterization, differential geometry, and conformal geometry, and also more practical topics such as geometric tolerances, computing shape from shading, and medial axes for industrial applications. Other specific areas of interest include subdivision schemes, solutions of differential equations on surfaces, knot insertion, surface segmentation, surface deformation, and surface fitting.

Advances in Multiresolution for Geometric Modelling

Advances in Multiresolution for Geometric Modelling
Author: Neil Dodgson
Publisher: Springer Science & Business Media
Total Pages: 430
Release: 2006-05-24
Genre: Mathematics
ISBN: 3540268081

Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects. This book marks the culmination of the four-year EU-funded research project, Multiresolution in Geometric Modelling (MINGLE). The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area. All papers were originally presented at the MINGLE 2003 workshop held at Emmanuel College, Cambridge, UK, 9-11 September 2003.

Rendering Techniques ’95

Rendering Techniques ’95
Author: Partick M. Hanrahan
Publisher: Springer Science & Business Media
Total Pages: 383
Release: 2012-12-06
Genre: Computers
ISBN: 370919430X

Following five successful workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers which were carefully evaluated out of 68 submissions the book gives an overview on hierarchical radiosity, Monte Carlo radiosity, wavelet radiosity, nondiffuse radiosity, and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects, and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As is the style of the Rendering Workshop, the contributions are mainly of algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous color images which are included as appendix. The Rendering Workshop proceedings are certainly an obligatory piece of literature for all scientists working in the rendering field, but they are also very valuable for the practitioner involved in the implementation of state of the art rendering system certainly influencing the scientific progress in this field.

Implicit Objects in Computer Graphics

Implicit Objects in Computer Graphics
Author: Luiz Velho
Publisher: Springer Science & Business Media
Total Pages: 203
Release: 2002-09-10
Genre: Computers
ISBN: 0387984240

In computer graphics, the description of geometric objects is of paramount importance in determining their look, feel, and movement. This book provides the first general account of the subject for researchers and graduate students, explaining the important role played by implicit object description and implicit surfaces.

International Symposium on Computer and Information Sciences

International Symposium on Computer and Information Sciences
Author: Erol Gelenbe
Publisher: CRC Press
Total Pages: 439
Release: 2022-09-16
Genre: Computers
ISBN: 100065768X

Papers from an October 2002 symposium describe research in areas including algorithms, artificial intelligence, computer graphics, computer networks, databases, evolutionary computation, graph theory, image processing, multimedia technology, software engineering, and software performance engineering