Framework For A Leisure Ethic Based On The Principles Of The Tarot
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Author | : Michael Jay Quinn |
Publisher | : Addison Wesley Publishing Company |
Total Pages | : 516 |
Release | : 2006 |
Genre | : Computers |
ISBN | : |
Widely praised for its balanced treatment of computer ethics, Ethics for the Information Age offers a modern presentation of the moral controversies surrounding information technology. Topics such as privacy and intellectual property are explored through multiple ethical theories, encouraging readers to think critically about these issues and to make their own ethical decisions.
Author | : Riel Miller |
Publisher | : Routledge |
Total Pages | : 348 |
Release | : 2018-04-27 |
Genre | : Nature |
ISBN | : 1351047981 |
People are using the future to search for better ways to achieve sustainability, inclusiveness, prosperity, well-being and peace. In addition, the way the future is understood and used is changing in almost all domains, from social science to daily life. This book presents the results of significant research undertaken by UNESCO with a number of partners to detect and define the theory and practice of anticipation around the world today. It uses the concept of ‘Futures Literacy’ as a tool to define the understanding of anticipatory systems and processes – also known as the Discipline of Anticipation. This innovative title explores: • new topics such as Futures Literacy and the Discipline of Anticipation; • the evidence collected from over 30 Futures Literacy Laboratories and presented in 14 full case studies; • the need and opportunity for significant innovation in human decision-making systems. This book will be of great interest to scholars, researchers, policy-makers and students, as well as activists working on sustainability issues and innovation, future studies and anticipation studies. The Open Access version of this book, available at https://www.taylorfrancis.com/books/e/9781351047999, has been made available under a Attribution-NonCommercial-NoDerivs 3.0 IGO (CC-BY-NC-ND 3.0 IGO) license.
Author | : Anthony D'Andrea |
Publisher | : Routledge |
Total Pages | : 264 |
Release | : 2007-01-24 |
Genre | : Music |
ISBN | : 1134110502 |
Global Nomads provides a unique introduction to the globalization of countercultures, a topic largely unknown in and outside academia. Anthony D’Andrea examines the social life of mobile expatriates who live within a global circuit of countercultural practice in paradoxical paradises. Based on nomadic fieldwork across Spain and India, the study analyzes how and why these post-metropolitan subjects reject the homeland in order to shape an alternative lifestyle. They become artists, therapists, exotic traders and bohemian workers seeking to integrate labor, mobility and spirituality within a cosmopolitan culture of expressive individualism. These countercultural formations, however, unfold under neo-liberal regimes that appropriate utopian spaces, practices and imaginaries as commodities for tourism, entertainment and media consumption. In order to understand the paradoxical globalization of countercultures, Global Nomads develops a dialogue between global and critical studies by introducing the concept of 'neo-nomadism' which seeks to overcome some of the shortcomings in studies of globalization. This book is an essential aide for undergraduate, postgraduate and research students of Sociology, Anthropology of Globalization, Cultural Studies and Tourism Studies.
Author | : Michel Foucault |
Publisher | : Penguin Classics |
Total Pages | : 0 |
Release | : 2020-08-06 |
Genre | : Philosophy |
ISBN | : 9780241435113 |
Aesthetics offers a focused study on the philosophy, literature and art which informed Foucault's engagement with ethics and power, including brilliant commentaries on the work of de Sade, Rousseau, Marx, Nietzsche, Freud and Wagner.
Author | : John Sharp |
Publisher | : MIT Press |
Total Pages | : 157 |
Release | : 2015-03-06 |
Genre | : Games & Activities |
ISBN | : 0262029073 |
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.
Author | : James C. Hogan |
Publisher | : Psychology Press |
Total Pages | : 176 |
Release | : 1984 |
Genre | : Drama |
ISBN | : 9783718657100 |
"Classical scholar James C. Hogan provides a general introduction to Aeschylean theater and drama, followed by a line-by-line commentary on each of the seven plays. He draws on a vast range of scholarship and criticism to give modern readers the most accurate picture possible of what ancient audiences saw and understood in the spectacle of Greek tragedy. Hogan places Aeschylus in the historical, cultural, and religious context of fifth-century Athens, showing how the action and metaphor of Aeschylean theater can be illuminated by information on Athenian law, athletic contests, relations with neighboring states, beliefs about the underworld, demons, omens, and divination, and countless other details of Hellenic life. He clarifies terms that might puzzle modern readers, such as place names and mythological references, and gives special attention to textual and linguistic issues: controversial questions of interpretation; difficult or significant Greek words; use of style, rhetoric, and commonplaces in Greek poetry; and Aeschylus's place in the poetic tradition of Homer, Hesiod, and the elegiac poets. Practical information on staging and production is also included, as the author has kept in mind the need of modern readers to visualize the drama in order to understand the text. Though little is known about Greek choreography and music, Hogan stresses their central role and provides notes on entrances and exits, the use of extras, costuming, tableaux, masks, the use of a stage, the interaction of chorus and actors, tone, gesture, style of acting, and spectacle."--Back cover
Author | : Frances Amelia Yates |
Publisher | : |
Total Pages | : 0 |
Release | : 1964 |
Genre | : |
ISBN | : |
Author | : Matthew Fuller |
Publisher | : MIT Press |
Total Pages | : 245 |
Release | : 2012-08-17 |
Genre | : Social Science |
ISBN | : 0262304406 |
A philosophical manual of media power for the network age. Evil Media develops a philosophy of media power that extends the concept of media beyond its tried and trusted use in the games of meaning, symbolism, and truth. It addresses the gray zones in which media exist as corporate work systems, algorithms and data structures, twenty-first century self-improvement manuals, and pharmaceutical techniques. Evil Media invites the reader to explore and understand the abstract infrastructure of the present day. From search engines to flirting strategies, from the value of institutional stupidity to the malicious minutiae of databases, this book shows how the devil is in the details. The title takes the imperative “Don't be evil” and asks, what would be done any differently in contemporary computational and networked media were that maxim reversed. Media here are about much more and much less than symbols, stories, information, or communication: media do things. They incite and provoke, twist and bend, leak and manage. In a series of provocative stratagems designed to be used, Evil Media sets its reader an ethical challenge: either remain a transparent intermediary in the networks and chains of communicative power or become oneself an active, transformative medium.
Author | : Azucena G. Blanco |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 245 |
Release | : 2020-11-09 |
Genre | : Literary Criticism |
ISBN | : 3110669005 |
This study proposes a revised interpretation of Foucault’s views on literature. It has been argued that the philosopher’s interest in literature was limited to the 1960s and of a mostly depoliticized nature. However, Foucault’s previously unpublished later works suggest a different reality, showing a sustained interest in literature and its politics. In the light of this new material, the book repositions Foucault's ideas within recent debates on the politics of literature.
Author | : Sergio Della Sala |
Publisher | : |
Total Pages | : 322 |
Release | : 1999-06-02 |
Genre | : Medical |
ISBN | : |
Mind Myths shows that science can be entertaining and creative. Addressing various topics, this book counterbalances information derived from the media with a 'scientific view'. It contains contributions from experts around the world.