Force Xxi Training Program Digital Project
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Author | : |
Publisher | : |
Total Pages | : 132 |
Release | : 1999 |
Genre | : Computer simulation |
ISBN | : |
"This report discusses tile Army's initial research into converting Force 21 Training Program (FXXITP) products to meet the increasingly pressing training needs of digital battle staffs. The report describes tile activities and outcomes of tile U.S. Research Institute for tile Behavioral and Social Sciences (ARI) Force 21 Training Program Digital (FXXITP-D) project. The project developed an approach that supports tile conversion of existing training products in order to meet new training needs. During tile project, the conversion approach was employed to research and enact conventional to digital conversions of selected FXXITP products, including tile Battle Staff Training System (BSTS) and Combined Arms Operations at Brigade Level, Realistically Achieved Through Simulation (COBRAS) vignettes, Brigade Staff Exercise (BSE), and Brigade and Battalion Staff Exercise (BBSE). In addition to tile conversion approach and prototype digital training products, tile project identified a number of lessons for tile continuing development of digital training and the digital force."--Stinet.
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Total Pages | : 84 |
Release | : 2002 |
Genre | : Military education |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 80 |
Release | : 1999 |
Genre | : Computer simulation |
ISBN | : |
"This report presents the development of the U.S. Army's Force 21 Training Program's Combined Arms Operations at the Brigade Level, Realistically Achieved Through Simulation 2 (COBRAS 2) training program. The COBRAS 2 program extends prior training research, providing expanded structured, simulation based training for conventionally equipped brigade staffs. A Brigade Staff Exercise (BSE) for the brigade commander and staff represents one program component. This BSE succeeds the original (COBRAS 1) BSE by incorporating a wider audience. The second component is a set of brigade staff vignettes. It augments the COBRAS 1 vignette library by including training for brigade staff members and staff processes not covered in COBRAS 1 vignettes. This report describes the COBRAS 2 program background, design and development efforts, and the resulting exercises and training support packages. The report discusses lessons learned regarding future program development, and concludes with an introduction to the COBRAS 2 follow on effort that employs COBRAS 2 project and related research findings in the development and testing of logical next steps in Force 21 Training Program efforts." -- Stinet.
Author | : |
Publisher | : |
Total Pages | : 36 |
Release | : 2000 |
Genre | : Social sciences |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 702 |
Release | : 1996 |
Genre | : Military intelligence |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 136 |
Release | : 1999 |
Genre | : Computer simulation |
ISBN | : |
"This report provides an historical account and analysis of the U.S. Army Research Institute's (ARI) research and development (R & D) efforts on structured simulation-based training (SST). These R & D efforts have led to the development of 30 research reports, 14 conference papers, and over 200 training support packages (TSPs). The developed TSPs focused on optimizing the simulation-based training opportunities for armor and mechanized infantry platoons and companies, and their battalion and brigade staffs. The TSPs have also been developed for representatives of a battalion's or a brigade's combat support and combat service support elements. This report's findings indicate that the developed TSPs would, if utilized properly, help the U.S. Army more fully exploit its advanced simulation-training systems. In addition, 43 lessons learned have been derived from these SST projects. The present report provides a central information source on ARI's SST efforts, and has important implications for future SST research and development efforts."--Stinet.
Author | : |
Publisher | : |
Total Pages | : 106 |
Release | : 1996 |
Genre | : Computer simulation |
ISBN | : |
Author | : J. R. Gossman |
Publisher | : |
Total Pages | : 70 |
Release | : 2000 |
Genre | : Computer simulation |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 276 |
Release | : 1999 |
Genre | : Armored troops |
ISBN | : |
"This research and development effort, called Combined Arms Operations at Brigade Level, Realistically Achieved Through Simulation III (COBRAS III), designed simulation -based, structured training for the staffs of the conventionally-equipped brigade combat team (BCT). The effort included designing a progressive approach to presenting and utilizing training objectives. The resulting product was a set of "performance objectives" that provides techniques and procedures for command and staff performance. The performance objectives resulted from and support the purpose of the training, which is to facilitate BCT preparation for combat training center rotations and deployment. The performance objective concept was an extension of the task analysis work conducted during the two proceedings projects. -- COBRAS I and COBRAS II."--DTIC.
Author | : Beverly J. Winsch |
Publisher | : |
Total Pages | : 50 |
Release | : 1997 |
Genre | : Armored vehicles, Military |
ISBN | : |
"New command, control, and communication technologies will affect soldier training requirements. Emerging training requirements for Army leaders include: (a) competency on a wider variety of tasks, (b) the ability to exploit the capabilities of new technologies, and (c) a clear understanding of digital tactics, techniques, and procedures. The current effort, Simulation-Based Multiechelon Training Program for Armor Units - Digital (SIMUTA-D), contributes a first step toward solving some of the key training challenges faced by Force XXI. The SIMUTA-D program features Movement to Contact, Deliberate Attack, and Defense in Sector training support packages which support execution-focused, battalion task force staff training for the digitally-equipped battlefield. This orientation guide provides the training unit with sufficient information to prepare to conduct training for the digital battlefield in a virtual (SIMulation Networking SIMNET) or constructive (Janus) environment. In addition, it serves as a quick reference that briefly describes the essential duties and responsibilities of the training unit and an observer/controller team."--DTIC.