Flying Start to Literacy Level 17: Super Sam
Author | : Mary-Anne Creasy |
Publisher | : |
Total Pages | : |
Release | : 2014-01-01 |
Genre | : |
ISBN | : 9781743209103 |
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Author | : Mary-Anne Creasy |
Publisher | : |
Total Pages | : |
Release | : 2014-01-01 |
Genre | : |
ISBN | : 9781743209103 |
Author | : Michele Dufresne |
Publisher | : |
Total Pages | : 16 |
Release | : 2015-09-01 |
Genre | : |
ISBN | : 9781603430487 |
See all the things that can fly just like Super Sam.
Author | : Craig Wright |
Publisher | : Oxford University Press |
Total Pages | : 28 |
Release | : 2016-11-30 |
Genre | : Foreign Language Study |
ISBN | : 0194404587 |
From shapes and baby animals to students in space, fiction and non-fiction Dolphins capture imaginations. With activities for every page of reading, the stimulating 'read and do' approach engages learners, practises language, and encourages critical-thinking skills.
Author | : Michele Dufresne |
Publisher | : |
Total Pages | : 16 |
Release | : 2015-09-01 |
Genre | : |
ISBN | : 9781603430524 |
Sam is doing all kinds of things that you can do -- flying, jumping, running -- but he can also fly!
Author | : Michele Dufresne |
Publisher | : |
Total Pages | : 16 |
Release | : 2015-09-01 |
Genre | : |
ISBN | : 9781603430500 |
Sam is going up the stairs, up the ladder, and more!
Author | : Michele Dufresne |
Publisher | : |
Total Pages | : 16 |
Release | : 2015-09-01 |
Genre | : |
ISBN | : 9781603430531 |
Meet Super Sam's family.
Author | : Mary-Anne Creasy |
Publisher | : |
Total Pages | : |
Release | : 2014-01-01 |
Genre | : |
ISBN | : 9781743209097 |
Author | : Dr. Seuss |
Publisher | : Random House Books for Young Readers |
Total Pages | : 63 |
Release | : 1950 |
Genre | : Juvenile Nonfiction |
ISBN | : 0394800818 |
Gerald tells of the very unusual animals he would add to the zoo, if he were in charge.
Author | : James Paul Gee |
Publisher | : Macmillan |
Total Pages | : 233 |
Release | : 2014-12-02 |
Genre | : Education |
ISBN | : 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.