Flash Mx Audio Magic
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Author | : Brad Kozak |
Publisher | : New Riders Publishing |
Total Pages | : 274 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780735711945 |
Half of Flash is AUDIO, not just visual: Don't let bad sound ruin your great looking Flash site. Flash MX Audio Magic is organized into six projects-based sections, each of which contains several stepped-through tutorials for mastering a critical component of creating and integrating audio with Flash. These six sections are followed by four appendices completely covering the myriad resources on the book's CD and how to use them, keyboard shortcuts, bibliography (books and web sites), and more. The CD-ROM includes trail version of Flash, ACID Pro 3.0, copy of ACID Xpress, Vegas Audio 2.0, SoundForge XP, 4.5, library of ACID loops, FLA, SWF and WAV examples, list of online resources.
Author | : Matthew David |
Publisher | : New Riders Publishing |
Total Pages | : 322 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780735711600 |
The CD that accompanies this book contains various resources including project files, Macromedia software demos, and finished files of completed Flash projects.
Author | : Jobe Makar |
Publisher | : Macromedia Press |
Total Pages | : 652 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780201770216 |
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Author | : Kevin Towes |
Publisher | : Peachpit Press |
Total Pages | : 504 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780735713338 |
Towes presents an introduction to the technology, as well a guide to implementation of successful applications. Part one provides ten quick steps to get readers familiar with the server. Part two explores the issues affecting appropriate integration of the Communication Server. Key concepts include understanding digital communication solutions, understanding objects, using server side ActionScripting, and more.
Author | : Jon Luini |
Publisher | : New Riders |
Total Pages | : 340 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780735712805 |
This book contains case studies that show how streaming audio is used on various sites. It begins by giving a comprehensive overview of the most up-to-date streaming technologies available and the process of preparing audio for streaming. Then, it walks readers through encoding for the various players and types of streaming (on-demand vs. live).
Author | : Joshua Davis |
Publisher | : New Riders |
Total Pages | : 370 |
Release | : 2002 |
Genre | : Computers |
ISBN | : |
A guide to the creativity, design and coding secrets of Flash.
Author | : |
Publisher | : |
Total Pages | : 340 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 9780321115485 |
Those in the business of programming or developing online applications with Macromedia Flash have probably had moments when they wished they could turn to the real experts for advice on integrating server-side technologies. Now they can. This guide showcases how both state-of-the-art and well-established server-side technologies coupled with Flash MX can deliver powerful dynamic applications.
Author | : Michelangelo Capraro |
Publisher | : New Riders Publishing |
Total Pages | : 200 |
Release | : 2004 |
Genre | : Computers |
ISBN | : |
In these pages, Flash wizards Capraro, McAlester, and several other experts draw on their own professional experience to offer 12 real-world projects that let readers explore Flash MX 2004 at their leisure. By working through the step-by-step tutorials, whose project files and code are on the accompanying CD, users will soon be finding their way around all of Flash MX 2004Us new features.
Author | : Jessica Speigel |
Publisher | : New Riders Publishing |
Total Pages | : 574 |
Release | : 2002 |
Genre | : Computers |
ISBN | : |
Speigel gets right down to business with instructing how to create three of the most sought-after Flash applications: 1. Full-featured Flash e-commerce site 2. multiplayer game and 3. online community with forum, real-time private messaging and search capabilities.
Author | : Ethan Watrall |
Publisher | : John Wiley & Sons |
Total Pages | : 861 |
Release | : 2006-02-20 |
Genre | : Computers |
ISBN | : 0782150918 |
savvy n. Practical know-how Both new and experienced Flash users need plenty of help mastering these versatile, powerful applications. Whichever group you belong to, Flash MX 2004 Savvy gives you the resources you need to advance your skills. This means clear explanations, real-world examples, and carefully crafted tutorials in which you'll learn the full range of Flash techniques. You'll find in-depth introductions to the features new to Flash MX 2004 and Flash MX Professional 2004: Timeline Effects, the expanded components library, built-in project management tools, and more. Designed so you can work your way from front to back or focus on the topics most important to you, this book helps you understand why Flash works as it does and how to meet the demands of your Flash-based projects. Coverage includes: Content creation: painting and drawing, text manipulation, reusable content, interactive slideshow presentations, content for the Pocket PC ActionScript: manual scripting, movie clip management and parameter control--plus a complete ActionScript Reference on the CD Interactivity: interface elements and controllers, new Flash components, new ActionScript behaviors Audio integration: synchronization, compression schemes, implementing interactive audio Media integration: with Director, with CD-ROM content, with 3D animation, with full-motion and streaming video Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.