Flash Application Design Solutions
Download Flash Application Design Solutions full books in PDF, epub, and Kindle. Read online free Flash Application Design Solutions ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Nick Cheung |
Publisher | : Apress |
Total Pages | : 330 |
Release | : 2006-11-22 |
Genre | : Computers |
ISBN | : 1430201320 |
*Over one million Flash developers worldwide. The book supports the new version of Flash, due later on this year *The only up-to-date book that focuses on usable Flash design *Mimics Dan Cederholm’s best-selling Web Standards Solutions—broadening the Solutions series
Author | : Joey Lott |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 589 |
Release | : 2006-10-11 |
Genre | : Computers |
ISBN | : 0596554621 |
Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment. Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for. Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
Author | : Darren Richardson |
Publisher | : Apress |
Total Pages | : 600 |
Release | : 2009-11-09 |
Genre | : Computers |
ISBN | : 143021919X |
ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers many new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you'll find all you need to know in Foundation ActionScript 3.0 for Flash and Flex. Starting with the fundamentals, you'll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you've learned and introduce some additional advanced techniques. You'll gain a solid understanding of the new and exciting world of ActionScript 3.0 and see how everything fits together to form complete applications, so you'll be able to build your own professional sites. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quick. With this book as your guide, you'll be creating killer Flash applications before you know it.
Author | : Chris Korhonen |
Publisher | : Apress |
Total Pages | : 370 |
Release | : 2008-04-01 |
Genre | : Computers |
ISBN | : 1430205385 |
Mashups are the integration of data from different sources to create one unified experience. Adobe's AIR (Adobe Integrated Runtime) platform is revolutionary in that it allows web developers to create applications using familiar technologies (such as Flex, Flash and HTML) but now they can deploy them on the desktop rather than having them locked to a web browser. This book covers mashups from a web designer and developer point of view, rather than a programmer. It covers everything from the basics and background of mashups to advanced functionality and integrating mashups with the desktop.
Author | : Ka Wai Cheung |
Publisher | : |
Total Pages | : |
Release | : 2006 |
Genre | : ActionScript (Computer program language) |
ISBN | : |
Author | : Magued Iskander |
Publisher | : Springer Science & Business Media |
Total Pages | : 451 |
Release | : 2007-09-04 |
Genre | : Technology & Engineering |
ISBN | : 1402062621 |
This book includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Engineering Education, Instructional Technology, Assessment, and E-learning. The book presents selected papers form the conference proceedings of the International Conference on Engineering Education, Instructional Technology, Assessment, and E-learning (EIAE 2006). All aspects of the conference were managed on-line.
Author | : Chris Charlton |
Publisher | : Apress |
Total Pages | : 483 |
Release | : 2008-08-05 |
Genre | : Computers |
ISBN | : 1430204427 |
This book provides a practical guide to planning and building a professional Flex 2 application from start to finish. Written by a team of expert developers, the book details, step-by-step, how the authors built the popular Rich Media X (RMX) application for Adobe user groups, step by step. Coverage provides all the information needed to implement several killer web 2.0 features in Flex, including a blog, wiki, events calendar, and more. It is packed with essential practical techniques in use at a professional production environment, which you can learn from and use in your own Flex applications.
Author | : Chris Georgenes |
Publisher | : CRC Press |
Total Pages | : 281 |
Release | : 2012-10-12 |
Genre | : Art |
ISBN | : 1136140700 |
Provides step-by-step instructions on creating Flash animation.
Author | : Detlev Richter |
Publisher | : Springer Science & Business Media |
Total Pages | : 287 |
Release | : 2013-09-12 |
Genre | : Technology & Engineering |
ISBN | : 9400760825 |
The subject of this book is to introduce a model-based quantitative performance indicator methodology applicable for performance, cost and reliability optimization of non-volatile memories. The complex example of flash memories is used to introduce and apply the methodology. It has been developed by the author based on an industrial 2-bit to 4-bit per cell flash development project. For the first time, design and cost aspects of 3D integration of flash memory are treated in this book. Cell, array, performance and reliability effects of flash memories are introduced and analyzed. Key performance parameters are derived to handle the flash complexity. A performance and array memory model is developed and a set of performance indicators characterizing architecture, cost and durability is defined. Flash memories are selected to apply the Performance Indicator Methodology to quantify design and technology innovation. A graphical representation based on trend lines is introduced to support a requirement based product development process. The Performance Indicator methodology is applied to demonstrate the importance of hidden memory parameters for a successful product and system development roadmap. Flash Memories offers an opportunity to enhance your understanding of product development key topics such as: · Reliability optimization of flash memories is all about threshold voltage margin understanding and definition; · Product performance parameter are analyzed in-depth in all aspects in relation to the threshold voltage operation window; · Technical characteristics are translated into quantitative performance indicators; · Performance indicators are applied to identify and quantify product and technology innovation within adjacent areas to fulfill the application requirements with an overall cost optimized solution; · Cost, density, performance and durability values are combined into a common factor – performance indicator - which fulfills the application requirements
Author | : Hillman Curtis |
Publisher | : New Riders Publishing |
Total Pages | : 260 |
Release | : 2001 |
Genre | : Computer animation |
ISBN | : 9780735710986 |
Written from a personal, creative, professional perspective, Hillman drills deep into nine high-profile Flash projects that he s created. He explains why and how he designed the project as he did; then he deconstructs and explains step-by-step the major aspects of that project s Flash component. All screenshots have been updated to show how each project is create using Flash 5 The chapter that drills deeply into ActionScript (Chapter 8, MANIFESTIVAL deconstruction, Understanding Flash ActionScripting), has been rewritten from the ground up to show how this is done in Flash 5 s considerably changed ActionScripting environment.