Forcing, Framing, Flanking

Forcing, Framing, Flanking
Author: Willi Haager
Publisher: BoD – Books on Demand
Total Pages: 30
Release: 2024-09-18
Genre: Sports & Recreation
ISBN: 375979629X

A training structure for automating techniques: Strikes and kicks are sometimes the method of choice. But sometimes they don't help and you are forced to use other techniques. A special training structure was designed to train the transitions between so-called ballistic techniques and wrestling techniques. For this purpose, techniques were categorized into the three categories "Forcing", "Framing" and "Flanking". Training in loops between these technique categories enables a high degree of automation.

The Shape of Ancient Thought

The Shape of Ancient Thought
Author: Thomas McEvilley
Publisher: Simon and Schuster
Total Pages: 1015
Release: 2012-02-07
Genre: Art
ISBN: 1581159331

Spanning thirty years of intensive research, this book proves what many scholars could not explain: that today’s Western world must be considered the product of both Greek and Indian thought—Western and Eastern philosophies. Thomas McEvilley explores how trade, imperialism, and migration currents allowed cultural philosophies to intermingle freely throughout India, Egypt, Greece, and the ancient Near East. This groundbreaking reference will stir relentless debate among philosophers, art historians, and students.

The Monsters Know What They're Doing

The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
Total Pages: 560
Release: 2019-10-29
Genre: Games & Activities
ISBN: 1982122684

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.