Five-in-a-Row (Renju)

Five-in-a-Row (Renju)
Author: Goro Sakata
Publisher: Ishi Press
Total Pages: 164
Release: 2010-01
Genre: Games
ISBN: 9784871873017

Renju, as the game is known in Japanese or Lianzhu in Chinese, is a modified and improved version of the ancient game of Five-in-a-Row, also known by its Japanese name of Gomoku. The reason it was necessary to modify the basic game of Five-in-a-Row is that in the traditional game, the player of the first move has such a big advantage that he will win every, or almost every, game. Therefore, in order to give the second player a fair chance to win, restrictions have been placed on the first player.

Board and Table Games from Many Civilizations

Board and Table Games from Many Civilizations
Author: R. C. Bell
Publisher: Courier Corporation
Total Pages: 474
Release: 2012-04-30
Genre: Games & Activities
ISBN: 0486145573

This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.

New Rules for Classic Games

New Rules for Classic Games
Author: R. Wayne Schmittberger
Publisher: Wiley
Total Pages: 262
Release: 1992-05-26
Genre: Games & Activities
ISBN: 9780471536215

"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics
Author: Lucio Tommaso De Paolis
Publisher: Springer
Total Pages: 531
Release: 2016-06-10
Genre: Computers
ISBN: 3319406213

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.

Chips Challenging Champions

Chips Challenging Champions
Author: J. Schaeffer
Publisher: Gulf Professional Publishing
Total Pages: 376
Release: 2002-05
Genre: Computers
ISBN: 9780444509499

One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

Mathematical Games, Abstract Games

Mathematical Games, Abstract Games
Author: Joao Pedro Neto
Publisher: Courier Corporation
Total Pages: 209
Release: 2013-11-21
Genre: Mathematics
ISBN: 0486499901

Perfect for those who enjoy intellectual challenges, this user-friendly and visually appealing collection offers both new and classic strategic board games. Chapters include two- and three-player games, a selection of mathematical games that features Nim and games on graphs, a survey of the theory and history of board games, and a lengthy glossary.

Mobile Web and Intelligent Information Systems

Mobile Web and Intelligent Information Systems
Author: Muhammad Younas
Publisher: Springer
Total Pages: 448
Release: 2016-08-10
Genre: Computers
ISBN: 3319442155

This book constitutes the refereed proceedings of the 13th International Conference on Mobile Web and Intelligent Information Systems, MobiWIS 2016, held in Vienna, Austria, in August 2016. The 36 papers presented in this volume were carefully reviewed and selected from 98 submissions. They were organization in topical sections named: mobile Web - practice and experience; advanced Web and mobile systems; security of mobile applications; mobile and wireless networking; mobile applications and wearable devices; mobile Web and applications; personalization and social networks.

A Book of Historic Board Games

A Book of Historic Board Games
Author: Damian Gareth Walker
Publisher: Lulu.com
Total Pages: 235
Release: 2014-11
Genre: Crafts & Hobbies
ISBN: 1326034804

Board games have been played throughout the world for thousands of years. Many times, in many different cultures, people have amused themselves by devising mock races, battles and hunts, played in miniature on a small surface. The rules and the level of sophistication have changed through the ages, but the general idea has remained the same. Some of the oldest games, like backgammon, chess and draughts, are still popular today. This book looks at twelve different games taken from various periods of history. Most will not be recognised by the general public, but deserve to be better known. They are pachisi, halma, agon, tâb, fanorona, nine men's morris, wari, konane, xiang qi, tablut, asalto and renju. Each game has a whole chapter to itself, which includes a history, the rules, and a section on strategy and tactics. It is the author's intention that the reader will gain appreciation and enthusiasm for these wonderful old games, and be entertained by them for years to come.

Kanji Handbook

Kanji Handbook
Author: Vee David
Publisher: Tuttle Publishing
Total Pages: 1202
Release: 2013-11-05
Genre: Foreign Language Study
ISBN: 1462910637

This massive text is the ultimate authoritative book on learning Japanese Kanji. The Kanji Handbook presents an ingenious and tested method to learn the 1,945 kanji characters taught in all Japanese language schools. Through the use of "KanjiHybrids"--a concept invented by the author--learners of Kanji and taught to link the characters mentally with English words to form one integral and indivisible unit. This innovative mnemonic device has been proven to train the learner to retain each kanji in the memory much better than simple repetition of the kanji alone--as well as enabling users to differentiate similar-looking kanji characters. Specific learning strategies also enable users to progress quickly from the beginner to advanced level kanji, with stroke orders shown clearly for each kanji character. Eight different indexes-including the highly useful Flip-it Index--form the last part of this unique handbook. Contains the complete list of all 1,945 kanji characters taught in Japanese schools. Presents a new KanjiHybrids system linking kanji characters with English words to aid memorization. Innovative learning strategies guide learners at all levels from beginner to advanced.