First Step Mastering Blender 3d
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Author | : Hendi Hendratman |
Publisher | : Videa |
Total Pages | : 73 |
Release | : |
Genre | : Technology & Engineering |
ISBN | : |
Those of you who are involved in the world of graphic design certainly need tools/software such as CorelDraw, Adobe Photoshop, Adobe Illustrator, Affinity Designer, and more. Your artistic work will be much more captivating with the addition of three-dimensional elements. Although the aforementioned software has 3D features, they are not as flexible and comprehensive as Blender software. Therefore, the author took the initiative to create this Blender book as a gateway to enter the three-dimensional world, which will satisfy your creative ideas. Without delving into too much theory, the cases in this book will broaden your perspective and provide enlightenment in mastering the seemingly complex 3D software. Moreover, it includes examples of creating camera animations to turn your images into ready-to-upload YouTube videos! Contents: Chapter 1: Purpose and Objectives Chapter 2 : Setting Views Chapter 3 : Object Transformation Chapter 4 : Modeling Chapter 5: Material Chapter 6: Lighting Chapter 7 : Effect Chapter 8 : HDR Background Chapter 9: Camera View Chapter 10: Render Chapter 11. Animation Video This book is suitable for you who are activists of Graphic Design, Architecture, Interior, Products, Automotive and even gamers. Links to learning materials (*.jpg, *.png, *.hdr) are listed on the last page of this book.
Author | : Tony Mullen |
Publisher | : John Wiley & Sons |
Total Pages | : 1165 |
Release | : 2012-11-07 |
Genre | : Computers |
ISBN | : 1118330560 |
New edition shows you how to get the very most out of the latest version of Blender Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If you're an intermediate or advanced user, this new edition of Tony Mullen's expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blender's very latest features, including new camera tracking tools and a new renderer. Provides intermediate to advanced coverage of Blender and its modeling, texturing, animation, and visual effects tools Covers advanced topics such as cloth, fur and fluids, Python scripting, and the Blender game engine Brings you up to speed on Blender's new camera tracking tools and new renderer Showcases techniques used in real-world 3D animation and visual effects Create realistic animation and visual effects with Blender and this expert guide that shows you step by step how to do it.
Author | : Tony Mullen |
Publisher | : John Wiley & Sons |
Total Pages | : 840 |
Release | : 2011-06-09 |
Genre | : Computers |
ISBN | : 1118058569 |
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author | : Oscar Baechler |
Publisher | : Packt Publishing Ltd |
Total Pages | : 644 |
Release | : 2020-05-29 |
Genre | : Computers |
ISBN | : 1789617995 |
Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender
Author | : Lance Flavell |
Publisher | : Apress |
Total Pages | : 434 |
Release | : 2011-08-27 |
Genre | : Computers |
ISBN | : 1430231270 |
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Author | : Gordon Fisher |
Publisher | : Packt Publishing Ltd |
Total Pages | : 153 |
Release | : 2013-11-21 |
Genre | : Computers |
ISBN | : 1783284609 |
This book adopts a practical approach, with the use of step-by-step instructions to help guide readers. There are lots of screenshots covering each and every step needed to design a high-quality model in Blender for 3D printing.If you are a Blender user or someone who wants to use Blender to make 3D objects suitable for 3D printing, this book is ideal for you. You should already be comfortable with basic modeling in Blender - including using modifiers - although advanced skills are not required. All of the models that you will need are explored in-depth. This book does not assume that you will use any specific printer and teaches the general principles common to building models for most printers. It also gives you tips on discovering the requirements of the specific printer you will be using.
Author | : Aiden Evans |
Publisher | : Aiden Evans |
Total Pages | : 53 |
Release | : |
Genre | : Art |
ISBN | : |
Unleash the Power of AI-Driven Creativity! Are you an aspiring 3D artist looking to revolutionize your workflow with cutting-edge artificial intelligence? Look no further! "Conversational 3D Modeling: Integrating Blender and ChatGPT" is your definitive guide to harnessing the synergy between Blender, the renowned 3D modeling software, and ChatGPT, the groundbreaking language model by OpenAI. Step into the realm of creativity like never before as you embark on an immersive journey, fusing natural language prompts with tangible 3D creations. This comprehensive book takes you by the hand and leads you through each chapter, unveiling the secrets of communicating with GPT-3 to seamlessly control Blender's dynamic features. Unveil the Power of Conversational 3D Modeling Master Blender Python API: Understand the inner workings of Blender's Python API to commandeer its tools with precision and finesse. Leverage the GPT-3 API: Dive deep into the capabilities of ChatGPT, tapping into its immense potential to interpret and respond to your creative prompts. Create a Revolutionary Blender Addon: Construct an intuitive and user-friendly interface that bridges the gap between your imagination and the 3D realm. Execute Your Creative Vision: Harness the power of parsed commands to transform textual ideas into awe-inspiring 3D models and scenes. Embrace Error-Handling Expertise: Enhance the user experience by proactively addressing errors and providing informative error messages. Empower Your Artistic Journey No matter your skill level, "Conversational 3D Modeling" equips you with the knowledge to elevate your artistry through AI-driven interactions. From hobbyists seeking a new creative outlet to seasoned professionals yearning for an edge in their industry, this book opens a gateway to innovation, efficiency, and limitless possibilities. Enter the realm of AI-driven creativity and sculpt your wildest visions into reality. Unveil the fusion of human ingenuity and machine intelligence with "Conversational 3D Modeling: Integrating Blender and ChatGPT."
Author | : Ben Simonds |
Publisher | : No Starch Press |
Total Pages | : 292 |
Release | : 2013-02-15 |
Genre | : Computers |
ISBN | : 1593275102 |
Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Covers Blender 2.6x
Author | : Oliver Villar |
Publisher | : Addison-Wesley Professional |
Total Pages | : 513 |
Release | : 2017-04-07 |
Genre | : Computers |
ISBN | : 0134665155 |
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.
Author | : William Vaughan |
Publisher | : New Riders |
Total Pages | : 627 |
Release | : 2011-12-27 |
Genre | : Computers |
ISBN | : 0321712641 |
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.