Fifth Annual Proceedings Cgdc
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Video Games Around the World
Author | : Mark J. P. Wolf |
Publisher | : MIT Press |
Total Pages | : 715 |
Release | : 2015-05-01 |
Genre | : Games & Activities |
ISBN | : 0262527162 |
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Players Unleashed!
Author | : Tanja Sihvonen |
Publisher | : Amsterdam University Press |
Total Pages | : 224 |
Release | : 2011 |
Genre | : Art |
ISBN | : 9089642013 |
A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.
Control and Nonlinear Dynamics on Energy Conversion Systems
Author | : Herbert Ho-Ching Iu |
Publisher | : MDPI |
Total Pages | : 435 |
Release | : 2019-07-01 |
Genre | : Technology & Engineering |
ISBN | : 3039211102 |
The ever-increasing need for higher efficiency, smaller size, and lower cost make the analysis, understanding, and design of energy conversion systems extremely important, interesting, and even imperative. One of the most neglected features in the study of such systems is the effect of the inherent nonlinearities on the stability of the system. Due to these nonlinearities, these devices may exhibit undesirable and complex dynamics, which are the focus of many researchers. Even though a lot of research has taken place in this area during the last 20 years, it is still an active research topic for mainstream power engineers. This research has demonstrated that these systems can become unstable with a direct result in increased losses, extra subharmonics, and even uncontrollability/unobservability. The detailed study of these systems can help in the design of smaller, lighter, and less expensive converters that are particularly important in emerging areas of research like electric vehicles, smart grids, renewable energy sources, and others. The aim of this Special Issue is to cover control and nonlinear aspects of instabilities in different energy conversion systems: theoretical, analysis modelling, and practical solutions for such emerging applications. In this Special Issue, we present novel research works in different areas of the control and nonlinear dynamics of energy conversion systems.
Understanding Video Games
Author | : Simon Egenfeldt-Nielsen |
Publisher | : Routledge |
Total Pages | : 405 |
Release | : 2015-12-07 |
Genre | : Games & Activities |
ISBN | : 1317533127 |
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
The Social Media Reader
Author | : Michael Mandiberg |
Publisher | : NYU Press |
Total Pages | : 300 |
Release | : 2012-03 |
Genre | : Computers |
ISBN | : 0814764053 |
The first collection to address the collective transformation happening in response to the rise of social media With the rise of web 2.0 and social media platforms taking over vast tracts of territory on the internet, the media landscape has shifted drastically in the past 20 years, transforming previously stable relationships between media creators and consumers. The Social Media Reader is the first collection to address the collective transformation with pieces on social media, peer production, copyright politics, and other aspects of contemporary internet culture from all the major thinkers in the field. Culling a broad range and incorporating different styles of scholarship from foundational pieces and published articles to unpublished pieces, journalistic accounts, personal narratives from blogs, and whitepapers, The Social Media Reader promises to be an essential text, with contributions from Lawrence Lessig, Henry Jenkins, Clay Shirky, Tim O'Reilly, Chris Anderson, Yochai Benkler, danah boyd, and Fred von Loehmann, to name a few. It covers a wide-ranging topical terrain, much like the internet itself, with particular emphasis on collaboration and sharing, the politics of social media and social networking, Free Culture and copyright politics, and labor and ownership. Theorizing new models of collaboration, identity, commerce, copyright, ownership, and labor, these essays outline possibilities for cultural democracy that arise when the formerly passive audience becomes active cultural creators, while warning of the dystopian potential of new forms of surveillance and control.
Players Unleashed!
Author | : Tanja Sihvonen |
Publisher | : Amsterdam University Press |
Total Pages | : 224 |
Release | : 2012 |
Genre | : Games & Activities |
ISBN | : 9048511984 |
A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.
The Video Game Theory Reader
Author | : Mark J.P. Wolf |
Publisher | : Routledge |
Total Pages | : 369 |
Release | : 2013-10-08 |
Genre | : Social Science |
ISBN | : 1135205191 |
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
State Capitalism, Institutional Adaptation, and the Chinese Miracle
Author | : Barry Naughton |
Publisher | : Cambridge University Press |
Total Pages | : 297 |
Release | : 2015-06-09 |
Genre | : Business & Economics |
ISBN | : 1107081068 |
This volume explores how Chinese institutions have adapted to the new challenges of 'state capitalism'.
The Structure of Language
Author | : Jerry A. Fodor |
Publisher | : |
Total Pages | : 634 |
Release | : 1965 |
Genre | : Language and languages |
ISBN | : |