FIFA

FIFA
Author: Mari Bolte
Publisher: Norwood House Press
Total Pages: 48
Release: 2023-01-15
Genre: Juvenile Nonfiction
ISBN: 1684507413

Learn about FIFA soccer and how to dribble, pass, and dive your way to an exciting game. Explore the history of FIFA and peer into the future of one of the world’s most popular games. FIFA will give you a behind-the-scenes look at a great game, with features that include a glossary, index, and bibliography for further reading. Young game enthusiasts get the information they want with the A Great Game! series. These fun-filled books trace the history of popular games, provide details about the creators, explore competitions, and take a look at future plans and challenges. From FIFA to Sonic the Hedgehog, readers learn about playing their favorite games, or get introduced to a new one. Basic strategy, guidelines and needed equipment are explained. Each book includes a glossary, index, and bibliography for further reading. Perfect connection to STEM.

Fifty Key Video Games

Fifty Key Video Games
Author: Bernard Perron
Publisher: Taylor & Francis
Total Pages: 349
Release: 2022-07-26
Genre: Games & Activities
ISBN: 1000596230

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

2014 FIFA World Cup Brazil Official Book

2014 FIFA World Cup Brazil Official Book
Author: John Mattos
Publisher:
Total Pages: 128
Release: 2014
Genre: Soccer
ISBN: 9781780974705

Packed with stunning photography and expert analysis of each team, its star players and its prospects in the finals, this is essential reading for football fans everywhere. The book also features a guide to each of the stadiums and host cities, a history of the World Cup and a tournament progress chart that can be filled in as the competition progresses. No other event in the sporting world can rival the glamour, impact, fervent following and universal appeal of the World Cup - and no other tournament comes close to the 2014 FIFA World Cup Brazil Official Book. Whether you are watching the games live in Brazil or in your own home, this is the tournament preview for you.

EA Sports FIFA

EA Sports FIFA
Author: Raiford Guins
Publisher: Bloomsbury Publishing USA
Total Pages: 305
Release: 2022-07-14
Genre: Social Science
ISBN: 1501375350

If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, fútbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.

Match World Cup 2014

Match World Cup 2014
Author: MATCH
Publisher: Pan Macmillan
Total Pages: 96
Release: 2014-04-10
Genre: Sports & Recreation
ISBN: 1447268679

MATCH World Cup 2014 is the ultimate guide to the world's greatest sporting event, from the makers of Match magazine. * Profiles of every team * Features and posters of all the star players * The expected highs and lows of the tournament * Key groups and games to watch Plus the low-down on Brazil as the host nation and info on the venues -- all in time for kick off of the championship on 12 June 2014. With hundreds of photographs, maps, chats and puzzles, Match World Cup 2014 is almost as good as being there!

Match Annual 2015

Match Annual 2015
Author: MATCH
Publisher: Pan Macmillan
Total Pages: 96
Release: 2014-09-25
Genre: Sports & Recreation
ISBN: 1447267850

Inside the UK's best-selling footy annual, we count down the Top 50 biggest transfers of all time, look back at the 2014 World Cup in Brazil, tell you everything you need to know about Bale, Ronaldo, Robben, Suarez and Messi, reveal the Prem's ten biggest clubs, chat to the stars about their top skills and loads more. Plus, we've got tons of crazy cartoons, cool pics, lightning squad posters, eight brain-busting quizzes, a massive transfer exclusive and bonkers lookalikes! With over two million copies sold in the last ten years, the MATCH Annual 2015 is the only annual you'll need this Christmas.

The Video Games Textbook

The Video Games Textbook
Author: Brian J. Wardyga
Publisher: CRC Press
Total Pages: 751
Release: 2023-06-13
Genre: Computers
ISBN: 1000868222

The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Makes Me Happy

Makes Me Happy
Author: Ian Horsewood
Publisher: Lulu.com
Total Pages: 144
Release: 2014-05-18
Genre: Self-Help
ISBN: 1312188898

The 2014 Grade 8s at ATS know happiness. And while they are not certified happiness experts, they certainly are happy people who look at the world they live in positively and have nothing but uplifting things to say about the topic. This book will help you become happier and see the world more optimistically. And who doesn't want to be happier? The words within this book are remarkable. It's fun, rejuvenating and good for you as a person; it's an antidepressant - Prozac for the soul. Makes Me Happy looks at happiness from every different angle, perspective and opinion. With so much negativity in the world, it's nice to know that some people still enjoy life and thankfully these young people have taken the time to share their thoughts and philosophies with us. Make Me Happy will make you happy.

Language for Specific Purposes

Language for Specific Purposes
Author: Giuliana Elena Garzone
Publisher: Cambridge Scholars Publishing
Total Pages: 470
Release: 2017-01-06
Genre: Language Arts & Disciplines
ISBN: 1443862738

This volume brings together work by both well-known scholars and emerging researchers in the various areas of Language for Specific Purposes (LSP), such as political, legal, medical, and business discourse. The volume is divided into three parts in order to align rather than separate three different but related aspects of LSP: namely, translation, linguistic research, and domain specific communication on the web. Underlying all the contributions here is the growing awareness of the ever-increasing multiformity of specialised communication and the ever-wider social implications of the communicative situations in which it is embedded, especially where it involves the need to move across languages, cultures and modes, as in translation and interpreting. The contributions consistently bear witness to the need to review received notions, pose new questions, and explore fresh perspectives. The picture that emerges is one of extreme complexity, in which researchers into specifically linguistic aspects of LSPs and their translation across languages and media declare their awareness of the pressing need to come to terms with a wide range of social, pragmatic, intercultural and political factors, above and beyond socio-technical knowledge of the domains under investigation.

Guinness World Records 2016 Gamer's Edition

Guinness World Records 2016 Gamer's Edition
Author: Guinness World Records
Publisher: Macmillan
Total Pages: 216
Release: 2015-09-01
Genre: Games & Activities
ISBN: 1910561134

The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!