Fiend Folio

Fiend Folio
Author: Don Turnbull
Publisher: Everett Press
Total Pages: 127
Release: 1981
Genre: Dungeons and Dragons (Game)
ISBN: 9780935696219

Alphabetical listing, with descriptions and illustrations, of monsters designed for for use with the Advanced dungeons and dragons game system.

Analog Game Studies: Volume I

Analog Game Studies: Volume I
Author: Aaron Trammell
Publisher: Lulu.com
Total Pages: 218
Release: 2016-06-21
Genre: Education
ISBN: 1365015475

Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."

Book of Fiends 5E

Book of Fiends 5E
Author: Robert J. Schwalb
Publisher:
Total Pages: 0
Release: 2021-11-23
Genre: Games & Activities
ISBN: 9781949160017

Devils, demons, and daemons--these are theultimate servants of evil. Learn all their foul secrets in the Book of theFiends, the definitive Fifth Edition sourcebook on these fell creatures. Thistome presents over 130 of horrific fiends hailing from Hell, the Abyss, andGehenna, with Challenge Ratings ranging from 0 to 31. The original edition ofthe Book of Fiends was one of the most critically acclaimed books of the d20era. Now Dungeons & Dragons designer Robert J. Schwalb has reimaged all thecreatures, character options, and more for Fifth Edition. It builds on theinformation found in the core rulebooks, expanding and revealing all you couldever want to know about these evil planes and their inhabitants. The Book ofFiends provides profoundly wicked foes your players will never forget.

Gurps Villains

Gurps Villains
Author: James Lowder
Publisher: Steve Jackson Games
Total Pages: 0
Release: 2000-05
Genre:
ISBN: 9781556344145

Monster Manual Two

Monster Manual Two
Author: Ed Bonny
Publisher:
Total Pages: 232
Release: 2002
Genre: Fiction
ISBN: 9780786928736

This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)

Draconomicon

Draconomicon
Author: Andy Collins
Publisher:
Total Pages: 0
Release: 2003-10
Genre: Dungeons and Dragons (Game)
ISBN: 9780786928842

An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)

Miniatures Handbook

Miniatures Handbook
Author: Jonathan Tweet
Publisher:
Total Pages: 0
Release: 2003-10
Genre: Dungeons and Dragons (Game)
ISBN: 9780786932818

As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.

Advanced Dungeons and Dragons Monster Manual II

Advanced Dungeons and Dragons Monster Manual II
Author: Gary Gygax
Publisher: Wizards of the Coast
Total Pages: 160
Release: 1983
Genre: Dungeons and Dragons (Game)
ISBN: 9780880380317

Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game

The Book of Weird

The Book of Weird
Author: Barbara Ninde Byfield
Publisher: Main Street Books
Total Pages: 160
Release: 1973
Genre: Body, Mind & Spirit
ISBN: 9780385065917

Read "The Book of Weird and enter into the mysterious netherworld of the fantastical. Ever since its original publication over a quarter of a century ago, this book has delighted fans of arcana and the occult. Now, a new package will draw still another generation to its mysterious charms. With the help of this playful sourcebook, you can decide which sounds like the more attractive occupation--witch or sorceress (or warlock or wizard). Using the table of ancient remedies you can learn how to cure common afflictions--from epilepsy to warts--that have plagued human history from the dawn of time. And by reading this book, you will finally know the proper time for matins and vespers, and when to celebrate Candlemas, Beltane, and Michaelmas. "The Book of Weird will take you through each of the deadly sins, and for good measure, each of the splendid virtues. You will learn how to avoid werewolves and vampires, and what to do to get rid of ghosts. It will teach you how to distinguish an incubus from a succubus in order to determine which you'd rather be visited by in the dark of night. Whether you are faced with gnome or dwarf, troll or ogre, elf or fairy, you will know the difference after browsing through this fun-filled, informative treasure chest of hidden knowledge.