Favorite Games
Download Favorite Games full books in PDF, epub, and Kindle. Read online free Favorite Games ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Sivasailam Thiagarajan |
Publisher | : John Wiley & Sons |
Total Pages | : 402 |
Release | : 2008-03-11 |
Genre | : Business & Economics |
ISBN | : 0470354887 |
Thiagi's 100 Favorite Gamesis an exciting new resource from Sivasailam "Thiagi" Thiagarajan, who is acknowledged as the world’s foremost authority on interactive learning. This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative, and effective activity. Thiagi’s 100 Favorite Games can be used to: Illustrate concepts Aid learning transfer Improve team work Build critical skills in any training event Energize meetings Or us as icebreakers, or openers and closers to a formal training session
Author | : Asterie Baker Provenzo |
Publisher | : Courier Corporation |
Total Pages | : 258 |
Release | : 1990-01-01 |
Genre | : Games & Activities |
ISBN | : 0486264106 |
Instructions, over 300 illustrations for creating boards and playing pieces for 39 games: Pachisi, Alquerque, Solitaire, Queen's Guard, 35 others. Lexicon, supply list, more.
Author | : Tammy Brown |
Publisher | : Carson-Dellosa Publishing |
Total Pages | : 16 |
Release | : 2018-11-16 |
Genre | : Juvenile Nonfiction |
ISBN | : 1643693956 |
Kids love to play games. Let’s learn about kids’ favorite games to play together. Paired to the fiction title Hide and Seek.
Author | : Oliver Roeder |
Publisher | : W. W. Norton & Company |
Total Pages | : 326 |
Release | : 2022-01-25 |
Genre | : History |
ISBN | : 1324003782 |
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author | : KaBOOM! (Organization) |
Publisher | : Candlewick Press |
Total Pages | : 105 |
Release | : 2012 |
Genre | : Juvenile Nonfiction |
ISBN | : 0763655309 |
A guide to more than seventy classic and contemporary playground games provides instructions for such favorites as kick the can, freeze tag, and sardines, in a volume that also includes tips for adults on how to encourage and facilitate outdoor play.
Author | : C. Thi Nguyen |
Publisher | : |
Total Pages | : 253 |
Release | : 2020 |
Genre | : Games & Activities |
ISBN | : 0190052082 |
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Author | : Wikipedia contributors |
Publisher | : e-artnow sro |
Total Pages | : 1087 |
Release | : |
Genre | : |
ISBN | : |
Author | : |
Publisher | : Cardoza Publishing |
Total Pages | : 206 |
Release | : 2013-09-01 |
Genre | : Games & Activities |
ISBN | : 1580425623 |
table { }.font5 { color: black; font-size: 8pt; font-weight: 700; font-style: normal; text-decoration: none; font-family: Tahoma,sans-serif; }.font6 { color: black; font-size: 8pt; font-weight: 700; font-style: normal; text-decoration: none; font-family: Tahoma,sans-serif; }td { padding: 0px; color: windowtext; font-size: 10pt; font-weight: 400; font-style: normal; text-decoration: none; font-family: Arial,sans-serif; vertical-align: bottom; border: medium none; white-space: nowrap; }.xl66 { font-size: 12pt; font-family: "Times New Roman"; } These are the hundred best and most enjoyable variations of America's most popular card game - solitaire! Loads of examples, diagrams, illustrations and strategies keep the writing lively, while showing you all sorts of fun ways to enjoy your favorite game. From straight-ahead solitaire to two-player games, Lee opens up the world of solitaire to make it a hundred times more fun! 188 Pages
Author | : David Oatman |
Publisher | : Human Kinetics |
Total Pages | : 316 |
Release | : 2007 |
Genre | : Education |
ISBN | : 9780736062824 |
Activities become old favorites for one reason: Throughout the years, kids enjoy participating in them. But even old favorites can become stale after a while. Not so with Old Favorites, New Fun: Physical Education Activities for Children. This book, written by a physical educator with 30 years of experience, provides creative twists and refreshing modifications of classic activities, resulting in a wealth of choices to fit into and supplement your existing physical education curriculum. This book provides more than 350 thoroughly field-tested activities addressing core physical education content themes. These revitalized traditional activities help you meet major content demands of quality physical education in fresh, fun ways your students will love. What's more, you'll receive creative guidelines for dividing groups, starting play, and modifying "classic" sports to give you even more ways to keep students active--and encourage their enthusiasm for lifelong fitness. Old Favorites, New Fun includes the following features: - Activities to develop locomotor, manipulative, rhythmic, body and spatial awareness, and health-related fitness skills--thus ensuring your students get the extensive practice they need to succeed - Popular themes, such as parachute, team-building, and cross-curricular units, to extend and reinforce learning of core content - Clear equipment lists, objectives, setup instructions, and descriptions to help you transition between activities and classes by showing you what you need and how to place equipment and students quickly - Prominent safety notes to help you head off potential injuries The suggested modifications let you tailor activities to the needs of all your students so that everyone will benefit from the experience. Collectively, these activities will help your students meet all the national standards in physical education as you strive to meet physical education objectives in systematic and inviting ways. Old Favorites, New Fun is an easy-to-use resource to help you develop and reinforce your quality physical education program. Have new fun teaching these old favorites
Author | : Joshua Glenn |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 178 |
Release | : 2014-10-14 |
Genre | : Games & Activities |
ISBN | : 162040706X |
UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world. The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.