Task-Based Language Teaching

Task-Based Language Teaching
Author: David Nunan
Publisher: Cambridge University Press
Total Pages: 17
Release: 2004-12-09
Genre: Education
ISBN: 0521840171

"A comprehensively revised edition of Designing tasks for the communicative classroom"--Cover.

Multiliteracies

Multiliteracies
Author: Bill Cope
Publisher: Psychology Press
Total Pages: 366
Release: 2000
Genre: Language Arts & Disciplines
ISBN: 9780415214216

First Published in 1999. Routledge is an imprint of Taylor & Francis, an informa company.

The Convergence of Distance and Conventional Education

The Convergence of Distance and Conventional Education
Author: Roger Mills
Publisher: Routledge
Total Pages: 205
Release: 2002-03-11
Genre: Education
ISBN: 1134649436

This volume of essays from leading British, North American and Australasian contributors looks at the issues of the convergence of distance and conventional education. The term 'convergence' refers to the breaking down of barriers between open and distance learning and conventional institutions, and the creation of more and more institutions working across a range of modes. Such convergence has been driven by a number of factors, including the new technologies for teaching and learning, the impact of lifelong learning policies, the entry of larger than ever numbers of adult part-time students into tertiary education, and the demands of both employers and individuals for professional and work-related education throughout their working lives. The fourteen chapters engage critically with a range of aspects of convergence, including: * how well is open and distance learning carried out by conventional institutions for which it may continue for a lengthy period to be seen as of secondary importance? * to what extent will open and distance learning be more effectively carried out by conventional institutions able to offer a variety of modes to a wide range of learners? * how well will the variety of learners be served by systems that are converging? * what are the managerial issues at institutional level where converging systems are being developed?

Train Your Brain

Train Your Brain
Author: Ryuta Kawashima
Publisher: Penguin Books
Total Pages: 187
Release: 2008
Genre: Intellect
ISBN: 9780141034881

Dr Kawashima's brain training will change your life... Like the body, the brain needs exercise. And Dr Ryuta Kawashima, world-renowned professor of neuroscience at Tohoku University and the expert behind the bestselling computer game Dr Kawashima's Brain Training, has dedicated his life to researching exactly how we can make our brains work better. Here are the results - in a highly rewarding programme of carefully chosen, yet deceptively simple activities. Each day you fill in a worksheet of exercises and with weekly self-tests and a personal logbook you can track your progress. Taking just a few minutes a day over two months, you really can boost your brain power and creativity. Join the Dr Kawashima revolution today.

Digital Turn in Schools—Research, Policy, Practice

Digital Turn in Schools—Research, Policy, Practice
Author: Terje Väljataga
Publisher: Springer
Total Pages: 292
Release: 2019-06-04
Genre: Education
ISBN: 9811373612

This volume is a compilation of selected papers that were presented at the annual conference of the International Council of Educational Media (ICEM) in Tallinn, Estonia, on September 5 - 7, 2018. The book reports on recent interdisciplinary research and innovative practices regarding school-wide implementation of digital innovation and connects it with recent developments in the field of educational media. The key concept is “Digital Turn,” which is understood as a socio-technical transition towards next-generation digital learning ecosystems in education. Although Digital Turn can also be implemented at the classroom or national levels, most of the contributions in this volume take a whole-school perspective on the policies and practices regarding digital innovation, educational media, e-assessment, digital competences of teachers and students as well as learning design and learning analytics.

Digital Technologies in Designing Mathematics Education Tasks

Digital Technologies in Designing Mathematics Education Tasks
Author: Allen Leung
Publisher: Springer
Total Pages: 359
Release: 2016-10-12
Genre: Education
ISBN: 3319434233

This book is about the role and potential of using digital technology in designing teaching and learning tasks in the mathematics classroom. Digital technology has opened up different new educational spaces for the mathematics classroom in the past few decades and, as technology is constantly evolving, novel ideas and approaches are brewing to enrich these spaces with diverse didactical flavors. A key issue is always how technology can, or cannot, play epistemic and pedagogic roles in the mathematics classroom. The main purpose of this book is to explore mathematics task design when digital technology is part of the teaching and learning environment. What features of the technology used can be capitalized upon to design tasks that transform learners’ experiential knowledge, gained from using the technology, into conceptual mathematical knowledge? When do digital environments actually bring an essential (educationally, speaking) new dimension to classroom activities? What are some pragmatic and semiotic values of the technology used? These are some of the concerns addressed in the book by expert scholars in this area of research in mathematics education. This volume is the first devoted entirely to issues on designing mathematical tasks in digital teaching and learning environments, outlining different current research scenarios.

Digital Culture

Digital Culture
Author: Charlie Gere
Publisher: Reaktion Books
Total Pages: 286
Release: 2009-01-15
Genre: Literary Criticism
ISBN: 1861895607

From our bank accounts to supermarket checkouts to the movies we watch, strings of ones and zeroes suffuse our world. Digital technology has defined modern society in numerous ways, and the vibrant digital culture that has now resulted is the subject of Charlie Gere’s engaging volume. In this revised and expanded second edition, taking account of new developments such as Facebook and the iPhone, Charlie Gere charts in detail the history of digital culture, as marked by responses to digital technology in art, music, design, film, literature and other areas. After tracing the historical development of digital culture, Gere argues that it is actually neither radically new nor technologically driven: digital culture has its roots in the eighteenth century and the digital mediascape we swim in today was originally inspired by informational needs arising from industrial capitalism, contemporary warfare and counter-cultural experimentation, among other social changes. A timely and cutting-edge investigation of our contemporary social infrastructures, Digital Culture is essential reading for all those concerned about the ever-changing future of our Digital Age. “This is an excellent book. It gives an almost complete overview of the main trends and view of what is generally called digital culture through the whole post-war period, as well as a thorough exposition of the history of the computer and its predecessors and the origins of the modern division of labor.”—Journal of Visual Culture

Enhancing Synergies in a Collaborative Environment

Enhancing Synergies in a Collaborative Environment
Author: Pablo Cortés
Publisher: Springer
Total Pages: 370
Release: 2015-02-04
Genre: Technology & Engineering
ISBN: 3319140787

This volume contains a selection of the best papers presented at the 8th International Conference on Industrial Engineering and Industrial Management, XX International Conference on Industrial Engineering and Operations Management, and International IIE Conference 2014, hosted by ADINGOR, ABEPRO and the IIE, whose mission is to promote links between researchers and practitioners from different branches, to enhance an interdisciplinary perspective of industrial engineering and management. The conference topics covered: operations research, modelling and simulation, computer and information systems, operations research, scheduling and sequencing, logistics, production and information systems, supply chain and logistics, transportation, lean management, production planning and control, production system design, reliability and maintenance, quality management, sustainability and eco-efficiency, marketing and consumer behavior, business administration and strategic management, economic and financial management, technological and organizational innovation, strategy and entrepreneurship, economics engineering, enterprise engineering, global operations and cultural factors, operations strategy and performance, management social responsibility, environment and sustainability. This book will be of interest to researchers and practitioners working in any of the fields mentioned above.

Accessible EPUB 3

Accessible EPUB 3
Author: Matt Garrish
Publisher: "O'Reilly Media, Inc."
Total Pages: 48
Release: 2012-02-10
Genre: Computers
ISBN: 1449329322

Although the digital revolution has made content available to more people than print books ever could, ebooks are still only as accessible as the foundation they’re built on—and all too often the foundation is weak. But that’s changing. With the introduction of EPUB 3, publishers now have the means to create a single rich data source for audiences of all reading abilities. Through practical tips and examples, Accessible EPUB 3 takes you inside the EPUB 3 format and explores how you can enrich and enhance content for all readers. Author Matt Garrish demystifies the process of making content easier to access, demonstrating how accessible practices are intertwined with standard content best practices. Among many techniques, this guide will teach you how to: Add structure and meaning to your publications to make them more usable by accessible technologies Tailor EPUB Navigation Documents for readers requiring either full or reduced navigation Create media overlays to synchronize human narration with text display Improve text-to-speech playback by adding SSML, PLS lexicons, and CSS3 Speech functionality