Extended Abstracts 2021/2022
Author | : Duván Cardona |
Publisher | : Springer Nature |
Total Pages | : 262 |
Release | : |
Genre | : |
ISBN | : 3031485793 |
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Author | : Duván Cardona |
Publisher | : Springer Nature |
Total Pages | : 262 |
Release | : |
Genre | : |
ISBN | : 3031485793 |
Author | : Michael Ruzhansky |
Publisher | : Springer Nature |
Total Pages | : 302 |
Release | : |
Genre | : |
ISBN | : 3031425391 |
Author | : Michael Ruzhansky |
Publisher | : Springer Nature |
Total Pages | : 239 |
Release | : |
Genre | : |
ISBN | : 3031416651 |
Author | : Jaroslav Nešetřil |
Publisher | : Birkhäuser |
Total Pages | : 858 |
Release | : 2021-08-24 |
Genre | : Mathematics |
ISBN | : 9783030838225 |
This book collects the extended abstracts of the accepted contributions to EuroComb21. A similar book is published at every edition of EuroComb (every two years since 2001) collecting the most recent advances in combinatorics, graph theory, and related areas. It has a wide audience in the areas, and the papers are used and referenced broadly.
Author | : Hirohiko Mori |
Publisher | : Springer Nature |
Total Pages | : 485 |
Release | : 2023-11-20 |
Genre | : Computers |
ISBN | : 3031480449 |
This seven-volume set LNCS 14054-14060 constitutes the proceedings of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. For the HCCII 2023 proceedings, a total of 1578 papers and 396 posters was carefully reviewed and selected from 7472 submissions. Additionally, 267 papers and 133 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work”. These papers were organized in the following topical sections: HCI Design and User Experience; Cognitive Engineering and Augmented Cognition; Cultural Issues in Design; Technologies for the Aging Population; Accessibility and Design for All; Designing for Health and Wellbeing; Information Design, Visualization, Decision-making and Collaboration; Social Media, Creative Industries and Cultural Digital Experiences; Digital Human Modeling, Ergonomics and Safety; HCI in Automated Vehicles and Intelligent Transportation; Sustainable Green Smart Cities and Smart Industry; eXtended Reality Interactions; Gaming and Gamification Experiences; Interacting with Artificial Intelligence; Security, Privacy, Trust and Ethics; Learning Technologies and Learning Experiences; eCommerce, Digital Marketing and eFinance.
Author | : F. Ying |
Publisher | : IOS Press |
Total Pages | : 1278 |
Release | : 2024-04-23 |
Genre | : Technology & Engineering |
ISBN | : 1643685074 |
With the world facing increasingly serious global climate change and resource scarcity issues, ecology and the environment have received much attention in recent years. As a major factor in human activity, design plays an important part in protecting the environment, as does the role of digital technology in finding solutions to the pressing problems faced in this regard. This book presents the proceedings of ISWED2023, the International Symposium on World Ecological Design, held on 17 December 2023 in Guangzhou, China. Sponsored by the World Eco-Design Conference (a UN Consultative NGO), the conference provides a platform for professionals and researchers from industry and academia to present and discuss recent advances in the field of ecological design. This year, the conference focused on the four topics of digital technology and health, digital technology and transportation, digital technology and energy, and digital technology and the environment. A total of 518 submissions on these topics were received for the conference, of which 125 were accepted for presentation and publication here. Providing a current overview of research and innovation in ecological design around the world, the book will be of interest to all those working in the fields of ecological design and digital-technology integration.
Author | : Luca Longo |
Publisher | : Springer Nature |
Total Pages | : 480 |
Release | : |
Genre | : |
ISBN | : 3031638034 |
Author | : Tim Brown |
Publisher | : Goodfellow Publishers Ltd |
Total Pages | : 259 |
Release | : 2023-08-30 |
Genre | : Business & Economics |
ISBN | : 1915097053 |
The COVID-19 pandemic and resulting lockdowns has seen a boom in the occurrence of virtual events. Virtual Events Management is a unique text as it looks at events from both a live event, virtual event and hybrid perspective.
Author | : Vladimir Geroimenko |
Publisher | : Springer Nature |
Total Pages | : 347 |
Release | : |
Genre | : |
ISBN | : 3031577469 |
Author | : Seth E. Jenny |
Publisher | : Taylor & Francis |
Total Pages | : 1025 |
Release | : 2024-09-24 |
Genre | : Games & Activities |
ISBN | : 104011573X |
The Routledge Handbook of Esports offers the first fully comprehensive, interdisciplinary study of esports, one of the fastest growing sectors of the contemporary sports and entertainment industries. Global in coverage, the book emphasizes the multifaceted nature of esports and explores the most pressing issues defining the competitive video gaming landscape today. Featuring the work of 93 leading esports academics and industry specialists from around the world, and rigorously peer-reviewed, the book is structured around ten key themes: 1) Introduction to Esports, 2) Esports Research, 3) Esports Players, 4) Esports Business and Management, 5) Esports Media and Communication, 6) Esports Education, 7) Critical Concerns in Esports, 8) Global Esports Cultures, 9) Esports Future Directions, and 10) Key Terms Definitions. Examining the current state of esports, emerging areas of interest and the ongoing debates shaping the esports industry, each of the 62 chapters offers key highlights, an assessment of the latest research, practical esports examples and recommendations, and is complemented by enlightening case studies or industry interviews. For further academic and professional depth, chapters also include a guide to recommended additional resources. Explaining technical terms and gaming jargon in a user-friendly manner, and maintaining a balanced tone throughout, this handbook is essential reading for any student or researcher with an interest in esports, gaming, or sport studies, and for any practitioner or policy-maker working in the esports industry.