Extend Your Home - 50 Great Projects

Extend Your Home - 50 Great Projects
Author: Centaur Media
Publisher: Centaur Media
Total Pages: 101
Release: 2014-07-08
Genre: House & Home
ISBN:

From the modern to the traditional, the mainstream to the distinctly out-there, and everything in-between.

50 Great Homes

50 Great Homes
Author: Centaur Media
Publisher: Centaur Media
Total Pages: 100
Release: 2014-07-08
Genre: House & Home
ISBN:

From self-builds to renovations, and groundbreaking extension projects, you will find a mix of homes that represent the key architectural styles.

50 Great Kitchen Design Ideas

50 Great Kitchen Design Ideas
Author: Centaur Media
Publisher: Centaur Media
Total Pages: 100
Release: 2014-07-08
Genre: House & Home
ISBN:

Whatever your style – whether you’re partial to a country cottage kitchen with its painted timber looks, quintessential range cooker and Belfast sink, or perhaps prefer the streamline aesthetic of minimalist units – there is something to suit all tastes.

50 Great Bathroom Design Ideas

50 Great Bathroom Design Ideas
Author: Centaur Media
Publisher: Centaur Media
Total Pages: 100
Release: 2014-07-08
Genre: House & Home
ISBN:

From ergonomically designed baths to statement showerheads, and vanity units which provide space to hide clutter while also oozing style, this book of ideas will help you look beyond that white three-piece bathroom suite.

How to Extend Your Home

How to Extend Your Home
Author: Centaur Media
Publisher: Centaur Media
Total Pages: 160
Release: 2014-06-18
Genre: House & Home
ISBN:

Contains a huge range of successful home extensions, along with the expert advice from people who have carried out high-quality home improvements themselves.

Congressional Record

Congressional Record
Author: United States. Congress
Publisher:
Total Pages: 1394
Release: 1972
Genre: Law
ISBN:

The Congressional Record is the official record of the proceedings and debates of the United States Congress. It is published daily when Congress is in session. The Congressional Record began publication in 1873. Debates for sessions prior to 1873 are recorded in The Debates and Proceedings in the Congress of the United States (1789-1824), the Register of Debates in Congress (1824-1837), and the Congressional Globe (1833-1873)

The Detroit Great Game

The Detroit Great Game
Author: Edoardo Bruno
Publisher: AADR – Art Architecture Design Research
Total Pages: 196
Release: 2023-09-04
Genre: Architecture
ISBN: 3887788400

This book is an attempt to define some mechanisms of architectural design practice, make them communicable and replicable in the form of a handbook-of-sorts. Within a game of strategy, twelve groups of architects work on adjacent and sometimes overlapping areas in an eastern district of the city of Detroit. The book employs the game and its results to elaborate on some questions: how does architectural design work as day-to-day practice? What are its effects, and how can they be measured? How is practice innovated, i.e. how do architects learn from, or capitalize on, previous effective action? "The Detroit Great Game presents a captivating and timely pedagogical experiment and offers a much-needed rethinking of the playful dimension of architectural education. Federighi and Bruno offer a fresh pragmatist perspective to the reality of project making tracing the contingencies, negotiations, documentary exchange, promises and contextual complexities of architecture in the making. Vividly written and filled with insightful examples and innovative graphics, it is a must-read for every student, academic and practitioner in Architecture." Albena Yaneva, University of Manchester "The Detroit Great Game demonstrates that no architectural project is autonomous from the world and that all projects catapult their players into an unpredictable future. It follows that all projects are susceptible to the vicissitudes of contingent encounters and unexpected roadblocks. Such is the great game of designing worlds on fields of immanence where documents and contracts hold equal weight to material objects. Groping experimentation and experience come first, know-how and knowledge afterwards. Enjoy this great game! Play it seriously!" Hélène Frichot, University of Melbourne