Exploring Computer Science with Scheme

Exploring Computer Science with Scheme
Author: Oliver Grillmeyer
Publisher: Springer Science & Business Media
Total Pages: 603
Release: 2013-04-17
Genre: Computers
ISBN: 1475729375

A presentation of the central and basic concepts, techniques, and tools of computer science, with the emphasis on presenting a problem-solving approach and on providing a survey of all of the most important topics covered in degree programmes. Scheme is used throughout as the programming language and the author stresses a functional programming approach to create simple functions so as to obtain the desired programming goal. Such simple functions are easily tested individually, which greatly helps in producing programs that work correctly first time. Throughout, the author aids to writing programs, and makes liberal use of boxes with "Mistakes to Avoid." Programming examples include: * abstracting a problem; * creating pseudo code as an intermediate solution; * top-down and bottom-up design; * building procedural and data abstractions; * writing progams in modules which are easily testable. Numerous exercises help readers test their understanding of the material and develop ideas in greater depth, making this an ideal first course for all students coming to computer science for the first time.

Exploring RANDOMNESS

Exploring RANDOMNESS
Author: Gregory J. Chaitin
Publisher: Springer Science & Business Media
Total Pages: 164
Release: 2012-12-06
Genre: Computers
ISBN: 1447103076

This essential companion to Chaitin's successful books The Unknowable and The Limits of Mathematics, presents the technical core of his theory of program-size complexity. The two previous volumes are more concerned with applications to meta-mathematics. LISP is used to present the key algorithms and to enable computer users to interact with the authors proofs and discover for themselves how they work. The LISP code for this book is available at the author's Web site together with a Java applet LISP interpreter. "No one has looked deeper and farther into the abyss of randomness and its role in mathematics than Greg Chaitin. This book tells you everything hes seen. Don miss it." John Casti, Santa Fe Institute, Author of Goedel: A Life of Logic.'

A Computer Science Tapestry

A Computer Science Tapestry
Author: Owen L. Astrachan
Publisher:
Total Pages: 0
Release: 2000
Genre: C++ (Computer program language)
ISBN: 9780071161787

A Computer Science Tapestry is designed for use in a first course in computer science (CS1) that uses C++ as its programming language. This book covers basic concepts in programming, program design and computer science and gives students a good introduction to the C++ language. In the second edition, Astrachan has put more emphasis on object-oriented programming by introducing a graphics library and including a new chapter on object-oriented techniques. He has also added new case studies and design tips.

Exploring Geovisualization

Exploring Geovisualization
Author: J. Dykes
Publisher: Elsevier
Total Pages: 733
Release: 2005-02-10
Genre: Science
ISBN: 0080531474

Sophisticated interactive maps are increasingly used to explore information - guiding us through data landscapes to provide information and prompt insight and understanding. Geovisualization is an emerging domain that draws upon disciplines such as computer science, human-computer interactiondesign, cognitive sciences, graphical statistics, data visualization, information visualization, geographic information science and cartography to discuss, develop and evaluate interactive cartography.This review and exploration of the current and future status of geovisualization has been produced by key researchers and practitioners from around the world in various cognate fields ofstudy. The thirty-six chapters present summaries of work undertaken, case studies focused on new methods and their application, system descriptions, tests of their implementation, plans for collaboration and reflections on experiences of using and developing geovisualization techniques.In total, over 50 pages of color are provided in the book along with more than 250 color images on an enclosed CD-ROM.

Turtle Geometry

Turtle Geometry
Author: Harold Abelson
Publisher: MIT Press
Total Pages: 502
Release: 1986-07-09
Genre: Computers
ISBN: 9780262510370

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Discovering Computer Science

Discovering Computer Science
Author: Jessen Havill
Publisher: CRC Press
Total Pages: 522
Release: 2020-10-12
Genre: Computers
ISBN: 1000218481

"Havill's problem-driven approach introduces algorithmic concepts in context and motivates students with a wide range of interests and backgrounds." -- Janet Davis, Associate Professor and Microsoft Chair of Computer Science, Whitman College "This book looks really great and takes exactly the approach I think should be used for a CS 1 course. I think it really fills a need in the textbook landscape." -- Marie desJardins, Dean of the College of Organizational, Computational, and Information Sciences, Simmons University "Discovering Computer Science is a refreshing departure from introductory programming texts, offering students a much more sincere introduction to the breadth and complexity of this ever-growing field." -- James Deverick, Senior Lecturer, The College of William and Mary "This unique introduction to the science of computing guides students through broad and universal approaches to problem solving in a variety of contexts and their ultimate implementation as computer programs." -- Daniel Kaplan, DeWitt Wallace Professor, Macalester College Discovering Computer Science: Interdisciplinary Problems, Principles, and Python Programming is a problem-oriented introduction to computational problem solving and programming in Python, appropriate for a first course for computer science majors, a more targeted disciplinary computing course or, at a slower pace, any introductory computer science course for a general audience. Realizing that an organization around language features only resonates with a narrow audience, this textbook instead connects programming to students’ prior interests using a range of authentic problems from the natural and social sciences and the digital humanities. The presentation begins with an introduction to the problem-solving process, contextualizing programming as an essential component. Then, as the book progresses, each chapter guides students through solutions to increasingly complex problems, using a spiral approach to introduce Python language features. The text also places programming in the context of fundamental computer science principles, such as abstraction, efficiency, testing, and algorithmic techniques, offering glimpses of topics that are traditionally put off until later courses. This book contains 30 well-developed independent projects that encourage students to explore questions across disciplinary boundaries, over 750 homework exercises, and 300 integrated reflection questions engage students in problem solving and active reading. The accompanying website — https://www.discoveringcs.net — includes more advanced content, solutions to selected exercises, sample code and data files, and pointers for further exploration.