Experiments In The Visual Perception Of Texture
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Author | : Peter Weibel |
Publisher | : Springer Science & Business Media |
Total Pages | : 620 |
Release | : 2005-05-17 |
Genre | : Architecture |
ISBN | : 9783211245620 |
A new theory of culture presented with a new method achieved by comparing closely the art and science in 20th century Austria and Hungary. Major achievements that have influenced the world like psychoanalysis, abstract art, quantum physics, Gestalt psychology, formal languages, vision theories, and the game theory etc. originated from these countries, and influence the world still today as a result of exile nurtured in the US. A source book with numerous photographs, images and diagrams, it opens up a nearly infinite horizon of knowledge that helps one to understand what is going on in today’s worlds of art and science.
Author | : Vicki Bruce |
Publisher | : Psychology Press |
Total Pages | : 454 |
Release | : 1996 |
Genre | : Psychology |
ISBN | : 9780863774508 |
This edition contains over 460 additional references and the treatment of visual psychology in the early chapters has been extensively revised.
Author | : Lothar Spillmann |
Publisher | : Elsevier |
Total Pages | : 550 |
Release | : 2012-12-02 |
Genre | : Psychology |
ISBN | : 0323138144 |
This book presents an interdisciplinary overview of the main facts and theories that guide contemporary research on visual perception. While the chapters cover virtually all areas of visual science, from philosophical foundations to computational algorithms, and from photoreceptor processes to neuronal networks, no attempt has been made to provide an exhaustive treatment of these topics. Rather, researchers from such diverse disciplines as psychology, neurophysiology, anatomy, and clinical vision sciences have worked together to review some of the most important correlations between perceptual phenomena and the underlying neurophysiological processes and mechanisms. The book is thus intended to serve as an advanced text for graduate students and as a guide for all vision researchers to understanding current progress outside their specialized fields of interest.ï Examines parallel processing of visual informationï Discusses links between physiologically-measured receptive fields and psychophysically-measured perceptive fieldsï Presents a spatial sampling by the retina and cortical modulesï Covers signal transduction and the sites of adaptationï Describes a single-cell analysis of attentionï Discusses computational models of vision
Author | : Fumiaki Tomita |
Publisher | : Springer Science & Business Media |
Total Pages | : 179 |
Release | : 2013-11-11 |
Genre | : Computers |
ISBN | : 1461315530 |
This book presents theories and techniques for perception of textures by computer. Texture is a homogeneous visual pattern that we perceive in surfaces of objects such as textiles, tree barks or stones. Texture analysis is one of the first important steps in computer vision since texture provides important cues to recognize real-world objects. A major part of the book is devoted to two-dimensional analysis of texture patterns by extracting statistical and structural features. It also deals with the shape-from-texture problem which addresses recovery of the three-dimensional surface shapes based on the geometry of projection of the surface texture to the image plane. Perception is still largely mysterious. Realizing a computer vision system that can work in the real world requires more research and ex periment. Capability of textural perception is a key component. We hope this book will contribute to the advancement of computer vision toward robust, useful systems. vVe would like to express our appreciation to Professor Takeo Kanade at Carnegie Mellon University for his encouragement and help in writing this book; to the members of Computer Vision Section at Electrotechni cal Laboratory for providing an excellent research environment; and to Carl W. Harris at Kluwer Academic Publishers for his help in preparing the manuscript.
Author | : William Thompson |
Publisher | : CRC Press |
Total Pages | : 540 |
Release | : 2016-04-19 |
Genre | : Computers |
ISBN | : 1439865493 |
This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro
Author | : Wolfgang Prinz |
Publisher | : Academic Press |
Total Pages | : 474 |
Release | : 1995 |
Genre | : Medical |
ISBN | : 0125161611 |
This volume combines the classical fields of perception research with the major theoretical attitudes of today's research, distinguishing between experience- versus performance-related approaches, transformational versus interactional approaches, and approaches that rely on the processing versus discovery of information. Perception is separated into two parts. The first part deals with basic processes and mechanisms, and discusses early vision and later, yet still basic, vision. The second covers complex achievements with accounts of perceptual constancies and the perception of patterns, objects, events, and actions.
Author | : C. H. Chen |
Publisher | : World Scientific |
Total Pages | : 1000 |
Release | : 1993-08 |
Genre | : Computers |
ISBN | : 9789810222765 |
"The book provides an up-to-date and authoritative treatment of pattern recognition and computer vision, with chapters written by leaders in the field. On the basic methods in pattern recognition and computer vision, topics range from statistical pattern recognition to array grammars to projective geometry to skeletonization, and shape and texture measures."--BOOK JACKET.
Author | : Wolfgang Prinz |
Publisher | : Elsevier |
Total Pages | : 473 |
Release | : 1996-04-19 |
Genre | : Science |
ISBN | : 0080533663 |
This volume combines the classical fields of perception research with the major theoretical attitudes of today's research, distinguishing between experience- versus performance-related approaches, transformational versus interactional approaches, and approaches that rely on the processing versus discovery of information. Perception is separated into two parts. The first part deals with basic processes and mechanisms, and discusses early vision and later, yet still basic, vision. The second covers complex achievements with accounts of perceptual constancies and the perception of patterns, objects, events, and actions. - Gives an overview of the current status of research in classical areas and of current approaches to perception - Covers research areas and theoretical approaches - Combines American and European research - Emphasizes complex achievements of perception: auditory patterns, object identification, event perception, and perception of action
Author | : Johan Wagemans |
Publisher | : Oxford Library of Psychology |
Total Pages | : 1121 |
Release | : 2015 |
Genre | : Psychology |
ISBN | : 0199686858 |
Perceptual organization comprises a wide range of processes such as perceptual grouping, figure-ground organization, filling-in, completion and perceptual switching. 'Oxford Handbook of Perceptual Organization' provides a broad and extensive review of the current literature, written in an accessible form for scholars and students.
Author | : Martin A. Fischler |
Publisher | : Elsevier |
Total Pages | : 815 |
Release | : 2014-06-28 |
Genre | : Computers |
ISBN | : 0080515819 |
The field of computer vision combines techniques from physics, mathematics, psychology, artificial intelligence, and computer science to examine how machines might construct meaningful descriptions of their surrounding environment. The editors of this volume, prominent researchers and leaders of the SRI International AI Center Perception Group, have selected sixty papers, most published since 1980, with the viewpoint that computer vision is concerned with solving seven basic problems: - Reconstructing 3D scenes from 2D images - Decomposing images into their component parts - Recognizing and assigning labels to scene objects - Deducing and describing relations among scene objects - Determining the nature of computer architectures that can support the visual function - Representing abstractions in the world of computer memory - Matching stored descriptions to image representation Each chapter of this volume addresses one of these problems through an introductory discussion, which identifies major ideas and summarizes approaches, and through reprints of key research papers. Two appendices on crucial assumptions in image interpretation and on parallel architectures for vision applications, a glossary of technical terms, and a comprehensive bibliography and index complete the volume.