Pervasive Design

Pervasive Design
Author: Håkan Gulliksson
Publisher: Håkan Gulliksson
Total Pages: 653
Release:
Genre:
ISBN: 9198028057

Services and products are increasingly composed of interconnected computerized things with embedded sensors and interaction capabilities. This trend is evident also in everyday objects and tools and is rapidly changing the way we live our lives. Design work and designers have to keep up with this development and adapt both thinking and tools. The problem is no longer just to design a physical object or interact with a single computational device and design is not even limited to the service embedding the device. Design needs to include all of the above while, importantly, also taking the particular context of use into account. This book presents a framework and a number of tools from a systems perspective that will help the designer take the step from designing a thing or a web site to designing a context aware pervasive service. As a first basis for this, three complementary interactors; Human, Information and Thing, along with the interactions they enable are introduced. This basis is used to infuse a way of thinking on pervasive services that is reapplied also to groups and joint ventures. Services are thoroughly introduced in the book along with their support, ranging from networked infrastructure for communication to cognitive by artificial intelligence. The design process is introduced by a discussion on the goals for design. Usability, value based design and meaningful user experiences are surveyed as guides for better designs. Beginning with the resultant understanding, the design process is staged using the levels of service design, requirement analysis, concept, information, interaction, and appearance design. Relevant tools and an outline of the possible design space of mobile and pervasive applications are given for each level, and the design work is framed by an overall story-based approach. In total the book consists of 658 pages, 112 figures and 218 illustrations. Both text and ideas have improved from the third edition. One year Weiser. Håkan Gulliksson is a lecturer on Interaction technology and Mobile design at Umeå University Sweden. He has been the coordinator for the Master of Science program in Interaction and Design for more than ten years.

Handbook of Research on Computational Arts and Creative Informatics

Handbook of Research on Computational Arts and Creative Informatics
Author: Braman, James
Publisher: IGI Global
Total Pages: 500
Release: 2009-05-31
Genre: Business & Economics
ISBN: 1605663530

"This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.

Digital and Social Media Marketing

Digital and Social Media Marketing
Author: Nripendra P. Rana
Publisher: Springer Nature
Total Pages: 337
Release: 2019-11-11
Genre: Business & Economics
ISBN: 3030243745

This book examines issues and implications of digital and social media marketing for emerging markets. These markets necessitate substantial adaptations of developed theories and approaches employed in the Western world. The book investigates problems specific to emerging markets, while identifying new theoretical constructs and practical applications of digital marketing. It addresses topics such as electronic word of mouth (eWOM), demographic differences in digital marketing, mobile marketing, search engine advertising, among others. A radical increase in both temporal and geographical reach is empowering consumers to exert influence on brands, products, and services. Information and Communication Technologies (ICTs) and digital media are having a significant impact on the way people communicate and fulfil their socio-economic, emotional and material needs. These technologies are also being harnessed by businesses for various purposes including distribution and selling of goods, retailing of consumer services, customer relationship management, and influencing consumer behaviour by employing digital marketing practices. This book considers this, as it examines the practice and research related to digital and social media marketing.

Game Sound Technology and Player Interaction: Concepts and Developments

Game Sound Technology and Player Interaction: Concepts and Developments
Author: Grimshaw, Mark
Publisher: IGI Global
Total Pages: 504
Release: 2010-09-30
Genre: Games & Activities
ISBN: 1616928301

Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Doing Respectful Research

Doing Respectful Research
Author: Susan Tilley
Publisher: Fernwood Publishing
Total Pages: 321
Release: 2019-01-14T00:00:00Z
Genre: Social Science
ISBN: 1773632159

Doing Respectful Research is situated within a critical, feminist postmodern framework and addresses the complexities of conducting respectful qualitative research with human participants. Three themes overlap and inform chapter discussions: developing a critical reflexivity, understanding the distance dynamic and engaging in respectful research praxis. The text illustrates how power, privilege and passion influence decisions about what gets researched, who is positioned as researcher or participant and how data are collected, analyzed and ultimately represented in public ways. Tilley explores the intersecting elements of the research process, which include deciding on a research focus and articulating research questions; choosing an appropriate research site and participants; collecting, analyzing and representing data; and making decisions about the dissemination and publication of findings. She emphasizes the dilemmas researchers experience when faced with issues of respectful representation of data, participants and research contexts. Unique to the book are the comprehensive discussions of the advisement process and the student-advisor relationship and Tilley’s use of her doctoral research to carefully illustrate elements of the research process. Each chapter ends with an annotated bibliography of relevant research connected to concepts addressed in the chapter. Tilley offers a comprehensive consideration of research ethics, including guidance for the completion of institutional requirements for review of research involving human participants and an exploration of the complicated ethical issues that emerge during the research process. Doing Respectful Research is written for student researchers, individuals who teach and advise students, instructors of qualitative research courses in social sciences, health and education, and community members interested in qualitative methods and conducting research.

Cross-Cultural Design

Cross-Cultural Design
Author: Pei-Luen Patrick Rau
Publisher: Springer
Total Pages: 835
Release: 2016-07-04
Genre: Computers
ISBN: 3319400932

This book constitutes the proceedings of the 8th International Conference on Cross-Cultural Design, CCD 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016 and received a total of 4354 submissions, of which 1287 papers and 186 poster papers were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 81 papers presented in the CCD 2016 proceedings are organized in topical sections as follows: culture and user experience; cross-cultural product and service design; cultural ergonomics; culture and mobile interaction; culture in smart environments; cross-cultural design for health, well-being and inclusion; and culture for e-commerce and business.

Living Technology

Living Technology
Author: Armin Grunwald
Publisher: CRC Press
Total Pages: 287
Release: 2021-06-16
Genre: Philosophy
ISBN: 1000346528

Reveals that not only ethics but the philosophy of technology and nature as well as anthropology also influence research and innovation Comprehensively examines the entire spectrum of living organisms for technological interventions Speculates whether robots are the early form of emerging technical life

Qualitative Research from Start to Finish, First Edition

Qualitative Research from Start to Finish, First Edition
Author: Robert K. Yin
Publisher: Guilford Press
Total Pages: 369
Release: 2011-09-26
Genre: Education
ISBN: 1606239783

This lively, practical text presents a fresh and comprehensive approach to doing qualitative research. The book offers a unique balance of theory and clear-cut choices for customizing every phase of a qualitative study. A scholarly mix of classic and contemporary studies from multiple disciplines provides compelling, field-based examples of the full range of qualitative approaches. Readers learn about adaptive ways of designing studies, collecting data, analyzing data, and reporting findings. Key aspects of the researcher's craft are addressed, such as fieldwork options, the five phases of data analysis (with and without using computer-based software), and how to incorporate the researcher's “declarative” and “reflective” selves into a final report. Ideal for graduate-level courses, the text includes:* Discussions of ethnography, grounded theory, phenomenology, feminist research, and other approaches.* Instructions for creating a study bank to get a new study started.* End-of-chapter exercises and a semester-long, field-based project.* Quick study boxes, research vignettes, sample studies, and a glossary.* Previews for sections within chapters, and chapter recaps.* Discussion of the place of qualitative research among other social science methods, including mixed methods research.

Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports
Author:
Publisher:
Total Pages: 1460
Release: 1991
Genre: Aeronautics
ISBN:

Lists citations with abstracts for aerospace related reports obtained from world wide sources and announces documents that have recently been entered into the NASA Scientific and Technical Information Database.