Human-Computer Etiquette

Human-Computer Etiquette
Author: Caroline C. Hayes
Publisher: CRC Press
Total Pages: 408
Release: 2010-12-14
Genre: Technology & Engineering
ISBN: 1420069454

Written by experts from various fields, this edited collection explores a wide range of issues pertaining to how computers evoke human social expectations. The book illustrates how socially acceptable conventions can strongly impact the effectiveness of human-computer interactions and how to consider such norms in the design of human-computer interfaces. Providing a complete introduction to the design of social responses to computers, the text emphasizes the value of social norms in the development of usable and enjoyable technology. It also describes the role of socially correct behavior in technology adoption and how to design human-computer interfaces for a competitive global market.

QLab 4

QLab 4
Author: Jeromy Hopgood
Publisher: Taylor & Francis
Total Pages: 433
Release: 2017-10-30
Genre: Performing Arts
ISBN: 135171371X

Used from Broadway to Britain's West End, QLab software is the tool of choice for many of the world's most prominent sound, projection, and integrated media designers. QLab 4: Projects in Video, Audio, and Lighting Control is a project-based book on QLab software covering sound, video, lighting, and show control. With information on audio, video, and lighting system basics and the more advanced functions of QLab such as show control, network capabilities, projection mapping, video effects, and cue cart integration, each chapter's specific projects will allow you to learn the software's capabilities at your own pace. In addition to the text, a companion website hosts project files, instructional videos, and more.

Teaching Design and Technology at Key Stages 1 and 2

Teaching Design and Technology at Key Stages 1 and 2
Author: Gill Hope
Publisher: Learning Matters
Total Pages: 225
Release: 2006-06-15
Genre: Education
ISBN: 1473914159

Ofsted continues to identify weaknesses in this subject, while many primary, non-specialist trainees lack confidence in the area. Linked to the new (2007) Standards for QTS and the DATA Tier 1 competencies, this book is for trainees who have had less than 20 hours training in design and technology but are required to teach the subject during school placements and once qualified. This clear, jargon-free text explains the key concepts and curriculum requirements, without assuming prior expertise or advanced levels of understanding, making this book a sound basic introduction.

Teaching Design and Technology 3 - 11

Teaching Design and Technology 3 - 11
Author: Douglas Newton
Publisher: SAGE
Total Pages: 194
Release: 2005-03-02
Genre: Education
ISBN: 1446237532

′Douglas Newton′s Teaching Design and Technology gives encouragement to creativity in younger pupils. Aimed at ages 3-11, it contains a variety of suggestions for activities providing more than just a collection of ideas, there are many suggestions that might help children plan and work towards quality products′ - The Times Educational Supplement ′An excellent book which is both thought-provoking and extremely practical. The philosophy and history behind D&T is enlightening and very entertaining, whilst the numerous ideas for practical activities make it a ′pick up and use′ book. Unusually, it provides a wide range of activities for children as young as 3 up to 11 years of age, and detailed lesson plans demonstrate how they can be presented in class. The problem-solving approach taken by this book supports views on ′best practice′ as described in the government publication ′Excellence and Enjoyment′. As the focus in education is on developing a more creative curriculum, this book is a must for both experienced teachers and students alike′ - Linda Johnston, Head at Sedgefield Hardwick Primary ′This book is packed full of sound advice and good ideas interlaced with the essence of what Design and Technology in primary schools should be′ - David Jinks, Jerwood Laureate ′A very practical book, which focuses on sound advice from an expert in D&T education... Here you will find a wealth of ideas for putting into practice. What shines through is the depth of experience that Newton brings to the work... This is an invaluable resource for any primary school and deserves to be widely read. I have no doubt that teachers will rate it highly′ - Primary Science Review ′This very readable book gives a wealth of simple interesting examples of technological development that will be appreciated by children throughout the primary school... Very practical general teaching advice is given throughout... a valuable resource for trainees and teachers who lack experience in this subject′ - Journal of Education for Teaching Training to teach Design and Technology? Need ideas for your lessons? Want to refresh your D&T teaching? Professor Douglas Newton′s succinct guide to teaching design and technology uses ideas that have been road-tested and developed over his many years of teaching and of training student teachers and practitioners. Assuming no prior knowledge, this straightforward book will quickly help you teach D&T in the primary school and D&T-related activities in the very early years. It gives you ready-made lesson plans and banks of teaching ideas for immediate use in your classroom. Written for the busy trainee and teacher, this practical book features: - A clear account of the nature of D&T and what is expected of you. - Time-saving, photocopiable worksheets to help children grasp problems, develop ideas and plan. - Lots of activities for the children, some set out in step-by-step detail. - Advice on helping children make progress and on assessing their work. - Looking ahead: some guidance for the aspiring teacher on preparing for curriculum leadership. - Helpful chapter summaries.

Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre
Author: Alex Oliszewski
Publisher: Taylor & Francis
Total Pages: 441
Release: 2018-03-19
Genre: Performing Arts
ISBN: 1317356713

Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

Progression in Primary Design and Technology

Progression in Primary Design and Technology
Author: Christine Bold
Publisher: Routledge
Total Pages: 114
Release: 2014-03-05
Genre: Education
ISBN: 1134109229

First Published in 1999. Progression in Primary Design and Technology is a book that places the issue of progression firmly into the classroom situation. It encourages the reader to explore practice and to develop a new perspective on progression for individual children. It is recognised that teachers have an extremely demanding role in which normative expectations and standards guide practice. Some children do not make expected progress for a variety of reasons. The main purpose of this book is to provide activities through which teachers and trainees explore the issues and work towards classroom provision that is both challenging and flexible for all children.

Design for Six Sigma in Technology and Product Development

Design for Six Sigma in Technology and Product Development
Author: Clyde M. Creveling
Publisher: Prentice Hall Professional
Total Pages: 1011
Release: 2002-10-25
Genre: Technology & Engineering
ISBN: 0132797240

This book addresses many new topical areas for the development of 6 Sigma performance. The text is structured to demonstrate how 6 Sigma methods can be used as a very powerful tool within System Engineering and integration evaluations to help enable the process of Critical Parameter Management. The case studies and examples used throughout the book come from recent successful applications of the material developed in the text.

Learning to Teach Design and Technology in the Secondary School

Learning to Teach Design and Technology in the Secondary School
Author: Gwyneth Owen-Jackson
Publisher: Routledge
Total Pages: 397
Release: 2015-05-15
Genre: Education
ISBN: 1317664981

Learning to Teach Design and Technology in the Secondary School is established as a core text for all those training to teach Design and Technology in the secondary school. It helps you develop subject knowledge, acquire a deeper understanding of the role, purpose and potential of Design and Technology within the secondary curriculum, and provides the practical skills needed to plan, teach and evaluate stimulating and creative lessons. This third edition has been fully updated in light of the latest curriculum, policy and theory, as well as exciting changes in the field of design and technology. Designed to be read as a course or dipped into to for support and advice, it covers: Developing areas of subject knowledge Health and safety Planning lessons Organising and managing the classroom Teaching and learning with digital technologies Teaching wider issues through design and technology Assessment issues Your own professional development. Bringing together insights from current educational theory and the best contemporary classroom teaching and learning, this book will prove an invaluable resource for all student and newly qualified teachers – as well as their mentors - who aspire to become effective, reflective teachers.