Everything You Should Know About
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Author | : Kirsten Miller |
Publisher | : Abrams |
Total Pages | : 160 |
Release | : 2021-01-26 |
Genre | : Juvenile Nonfiction |
ISBN | : 1683359712 |
Rule age 10 with the earth-shattering secrets and must-know tips they won’t teach you in school What’s the best gift for a kid who’s turned 10? Everything they need to know! Ten is a major year in every kid’s life. It’s when they finally reach double digits—and that means more freedom and responsibility. It also means there’s a ton of stuff to learn, and some of it’s pretty important. Inside this hilarious handbook is the information kids need to make 10 one of the best years of their lives—from the fun to the serious to the downright disgusting.
Author | : Anita Silvey |
Publisher | : Macmillan + ORM |
Total Pages | : 546 |
Release | : 2009-10-13 |
Genre | : Literary Criticism |
ISBN | : 1429963476 |
"What children's book changed the way you see the world?" Anita Silvey asked this question to more than one hundred of our most respected and admired leaders in society, and she learned about the books that shaped financiers, actors, singers, athletes, activists, artists, comic book creators, novelists, illustrators, teachers... The lessons they recall are inspiring, instructive, and illuminating. And the books they remember resonate as influential reading choices for families. EVERYTHING I NEED TO KNOW I LEARNED FROM A CHILDREN'S BOOK--with its full color excerpts of beloved children's books, is a treasury and a guide: a collection of fascinating essays and THE gift book of the year for families.
Author | : Josh Clark |
Publisher | : Flatiron Books |
Total Pages | : 336 |
Release | : 2020-11-24 |
Genre | : Reference |
ISBN | : 1250268516 |
From the duo behind the massively successful and award-winning podcast Stuff You Should Know comes an unexpected look at things you thought you knew. Josh Clark and Chuck Bryant started the podcast Stuff You Should Know back in 2008 because they were curious—curious about the world around them, curious about what they might have missed in their formal educations, and curious to dig deeper on stuff they thought they understood. As it turns out, they aren't the only curious ones. They've since amassed a rabid fan base, making Stuff You Should Know one of the most popular podcasts in the world. Armed with their inquisitive natures and a passion for sharing, they uncover the weird, fascinating, delightful, or unexpected elements of a wide variety of topics. The pair have now taken their near-boundless "whys" and "hows" from your earbuds to the pages of a book for the first time—featuring a completely new array of subjects that they’ve long wondered about and wanted to explore. Each chapter is further embellished with snappy visual material to allow for rabbit-hole tangents and digressions—including charts, illustrations, sidebars, and footnotes. Follow along as the two dig into the underlying stories of everything from the origin of Murphy beds, to the history of facial hair, to the psychology of being lost. Have you ever wondered about the world around you, and wished to see the magic in everyday things? Come get curious with Stuff You Should Know. With Josh and Chuck as your guide, there’s something interesting about everything (...except maybe jackhammers).
Author | : Josh Kaufman |
Publisher | : Penguin |
Total Pages | : 290 |
Release | : 2013-06-13 |
Genre | : Self-Help |
ISBN | : 1101623047 |
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the methods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accurate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Author | : |
Publisher | : National Geographic Books |
Total Pages | : 520 |
Release | : 2007 |
Genre | : History |
ISBN | : 9781426201240 |
A comprehensive, visual reference, enhanced by two thousand photographs and illustrations, provides information on all major fields of knowledge and includes timelines, sidebars, cross-reference, and other useful features.
Author | : Jessamyn Conrad |
Publisher | : Simon and Schuster |
Total Pages | : 337 |
Release | : 2012-01-12 |
Genre | : History |
ISBN | : 1611459621 |
Now in its second edition, here is one of the first and only issue-based nonpartisan guides to contemporary American politics. It’s a very exciting time in American politics. Voter turnout in primaries and caucuses across the nation has shattered old records. More than ever, in this election year people are paying attention to the issues. But in a world of sound bites and deliberate misinformation and a political scene that is literally colored by a partisan divide—blue vs. red—how does the average educated American find a reliable source that’s free of political spin? What You Should Know About Politics . . . But Don’t breaks it all down, issue by issue, explaining who stands for what, and why, whether it’s the economy, the war in Iraq, health care, oil and renewable energy sources, or climate change. If you’re a Democrat, a Republican, or somewhere in between, it’s the perfect book to brush up on a single topic or read through to get a deeper understanding of the often mucky world of American politics.
Author | : Kirsten Miller |
Publisher | : ABRAMS |
Total Pages | : 152 |
Release | : 2020-07-07 |
Genre | : Juvenile Nonfiction |
ISBN | : 1683357795 |
What’s the best gift for a kid who’s turned eight? Everything they need to know! Eight is a banner year in every kid’s life. It’s when they’re finally granted “big kid” status. That means more freedom and responsibility. It also means there’s a ton of stuff to learn, and some of it’s pretty important. Inside this hilarious handbook is the information kids need to make eight one of the best years of their lives—from the fun (How to Win Halloween), to the serious (How to Get Germs Before They Get You) and the downright disgusting (How to Make Boogers You Can Eat).
Author | : Valorie Fisher |
Publisher | : Schwartz & Wade |
Total Pages | : 41 |
Release | : 2011-07-26 |
Genre | : Juvenile Nonfiction |
ISBN | : 0375988769 |
Do you know your letters? Can you count to twenty? Learn all that and more in this all-in-one concept picture book. Perfect for kids heading to kindergarten, this book covers the alphabet, counting, opposites, shapes, colors, and seasons. Award winning author-illustrator Valorie Fisher uses bright, gorgeous photos of retro toys to illustrate these topics in a completely fresh way. Parents will love this stylish and funny approach to basic concepts, while kids will learn, well, everything.
Author | : Kirsten Miller |
Publisher | : Abrams |
Total Pages | : 168 |
Release | : 2020-07-07 |
Genre | : Juvenile Nonfiction |
ISBN | : 1683357809 |
Conquer age nine with the earth-shattering secrets and must-know tips they won’t teach you in school—from the New York Times-bestselling author. Nine is an awesome age. One of the best! You finally start to get the respect you deserve, but you still get to enjoy being a kid. Before kids are ready for more independence, there’s a lot they need to know. This handbook brings together the hilarious (How to Disguise Your Appearance), the helpful (How to Keep Your Head Bug-Free) and the potentially lifesaving (How to Save Someone Who’s Choking) to help kids enjoy every second of year number nine! “These books are the best. Every kid should have them.” —Jason Segel, actor and coauthor of the Nightmares! series
Author | : Lisa Cron |
Publisher | : Ten Speed Press |
Total Pages | : 290 |
Release | : 2016-08-09 |
Genre | : Language Arts & Disciplines |
ISBN | : 1607748908 |
Following on the heels of Lisa Cron's breakout first book, Wired for Story, this writing guide reveals how to use cognitive storytelling strategies to build a scene-by-scene blueprint for a riveting story. It’s every novelist’s greatest fear: pouring their blood, sweat, and tears into writing hundreds of pages only to realize that their story has no sense of urgency, no internal logic, and so is a page one rewrite. The prevailing wisdom in the writing community is that there are just two ways around this problem: pantsing (winging it) and plotting (focusing on the external plot). Story coach Lisa Cron has spent her career discovering why these methods don’t work and coming up with a powerful alternative, based on the science behind what our brains are wired to crave in every story we read (and it’s not what you think). In Story Genius Cron takes you, step-by-step, through the creation of a novel from the first glimmer of an idea, to a complete multilayered blueprint—including fully realized scenes—that evolves into a first draft with the authority, richness, and command of a riveting sixth or seventh draft.