Europa Universalis IV

Europa Universalis IV
Author: Harry Turtledove
Publisher:
Total Pages: 280
Release: 2014-05
Genre: Fiction
ISBN: 9789187687440

This is the ultimate collection of short stories set in a history that never was, inspired by the critically acclaimed Europa Universalis IV computer game by Paradox Development Studio. The Master of Alternate History himself, Harry Turtledove, is joined by twelve other writers, each of them creating their own history of what might have been. The point of divergence of every story in this volume is set in the age of Europa Universalis: 1444 to 1821. Three of these stories are the winning entries in the Paradox Short Story Contest 2014. Authors: Harry Turtledove, Janice Gable Bashman, Lee Battersby, Luke Bean, Raymond Benson, Felix Cook, Aidan Darnell Hailes, Jordan Ellinger, James Erwin, Anders Fager, David Parish-Whittaker, Rod Rees, Aaron Rosenberg.

Frederick the Great

Frederick the Great
Author: Tim Blanning
Publisher: Random House
Total Pages: 705
Release: 2016-03-29
Genre: Biography & Autobiography
ISBN: 0812988736

The definitive biography of the legendary autocrat whose enlightened rule transformed the map of Europe and changed the course of history Few figures loom as large in European history as Frederick the Great. When he inherited the Prussian crown in 1740, he ruled over a kingdom of scattered territories, a minor Germanic backwater. By the end of his reign, the much larger and consolidated Prussia ranked among the continent’s great powers. In this magisterial biography, award-winning historian Tim Blanning gives us an intimate, in-depth portrait of a king who dominated the political, military, and cultural life of Europe half a century before Napoleon. A brilliant, ambitious, sometimes ruthless monarch, Frederick was a man of immense contradictions. This consummate conqueror was also an ardent patron of the arts who attracted painters, architects, musicians, playwrights, and intellectuals to his court. Like his fellow autocrat Catherine the Great of Russia, Frederick was captivated by the ideals of the Enlightenment—for many years he kept up lively correspondence with Voltaire and other leading thinkers of the age. Yet, like Catherine, Frederick drew the line when it came to implementing Enlightenment principles that might curtail his royal authority. Frederick’s terrifying father instilled in him a stern military discipline that would make the future king one of the most fearsome battlefield commanders of his day, while deriding as effeminate his son’s passion for modern ideas and fine art. Frederick, driven to surpass his father’s legacy, challenged the dominant German-speaking powers, including Saxony, Bavaria, and the Habsburg Monarchy. It was an audacious foreign policy gambit, one at which Frederick, against the expectations of his rivals, succeeded. In examining Frederick’s private life, Blanning also carefully considers the long-debated question of Frederick’s sexuality, finding evidence that Frederick lavished gifts on his male friends and maintained homosexual relationships throughout his life, while limiting contact with his estranged, unloved queen to visits that were few and far between. The story of one man’s life and the complete political and cultural transformation of a nation, Tim Blanning’s sweeping biography takes readers inside the mind of the monarch, giving us a fresh understanding of Frederick the Great’s remarkable reign. Praise for Frederick the Great “Writing Frederick’s biography . . . requires a diverse set of skills: expertise in eighteenth-century diplomatic and military history, including the intricacies of the Holy Roman Empire; a familiarity with the music, architecture and intellectual traditions of Northern Europe; and, not least, a profound sense of human psychology, the better to grasp the makeup of this complex and tormented man. Fortunately, Tim Blanning . . . has all of these skills in abundance.”—The Wall Street Journal “At once scholarly and highly readable . . . [Blanning] has given us a superb portrait of an enlightened despot, equally at home on the battlefield and in the opera house, both utterly ruthless and culturally refined.”—Commentary “Blanning, in clear thinking and prose, investigates all aspects of Frederick’s personality and reign. . . . The last word on this significant king, for years to come.”—Booklist (starred review) “Masterly . . . Blanning brilliantly brings to life one of the most complex characters of modern European history.”—The Telegraph (five stars) “A supremely nuanced account . . . This biography finds [Blanning] at the height of his powers.”—Literary Review

Gaming the Past

Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
Total Pages: 198
Release: 2013-06-17
Genre: Education
ISBN: 1136832092

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Furies

Furies
Author: Lauro Martines
Publisher: Bloomsbury Publishing USA
Total Pages: 337
Release: 2014-09-23
Genre: History
ISBN: 1608196186

A forefront Italian Renaissance historian and author of Fire in the City evaluates darker aspects of the Renaissance including the military forces that ravaged Europe and shaped the transition from the Middle Ages to modernity, exploring how massive, mobile armies consumed resources, spread disease and innovated violent new weapons.

A Cultural History of Money in the Age of Empire

A Cultural History of Money in the Age of Empire
Author: Federico Neiburg
Publisher: Bloomsbury Publishing
Total Pages: 295
Release: 2021-03-11
Genre: History
ISBN: 1350253537

The nineteenth century was a time of intense monetization of social life: increasingly money became the only means of access to goods and services, especially in the new metropolises; new technologies and infrastructures emerged for saving and circulating money and for standardizing coinage; and paper currencies were printed, founded purely on trust without any intrinsic metallic value. But the monetary landscape was ambivalent so that the forces unifying monetary practice (imperial and national currencies, global monetary standards such as the gold standard) coexisted with the proliferation of local currencies. Money became a central issue in politics, the arts, and sciences - and the modern discipline of economics was born, with its claim to a monopoly on knowing and governing money. Drawing upon a wealth of visual and textual sources, A Cultural History of Money in the Age of Empire presents essays that examine key cultural case studies of the period on the themes of technologies, ideas, ritual and religion, the everyday, art and representation, interpretation, and the issues of the age.

Four Princes

Four Princes
Author: John Julius Norwich
Publisher: Open Road + Grove/Atlantic
Total Pages: 274
Release: 2017-04-04
Genre: History
ISBN: 0802189466

“Bad behavior makes for entertaining history” in this bold history of Europe, the Middle East, and the men who ruled them in the early sixteenth century (Kirkus Reviews). John Julius Norwich—“the very model of a popular historian”—is acclaimed for his distinctive ability to weave together a fascinating narrative through vivid detail, colorful anecdotes, and captivating characters. Here, he explores four leaders—Henry VIII, Francis I, Charles V, and Suleiman—who led their countries during the Renaissance (The Wall Street Journal). Francis I of France was the personification of the Renaissance, and a highly influential patron of the arts and education. Henry VIII, who was not expected to inherit the throne but embraced the role with gusto, broke with the Roman Catholic Church and appointed himself head of the Church of England. Charles V was the most powerful man of the time, and unanimously elected Holy Roman Emperor. And Suleiman the Magnificent—who stood apart as a Muslim—brought the Ottoman Empire to its apogee of political, military, and economic power. These men collectively shaped the culture, religion, and politics of their respective domains. With remarkable erudition, John Julius Norwich offers “an important history, masterfully written,” indelibly depicting four dynamic characters and how their incredible achievements—and obsessions with one another—changed Europe forever (The Washington Times).

Voyage of the Damned

Voyage of the Damned
Author: Gordon Thomas
Publisher: Open Road Media
Total Pages: 395
Release: 2014-07-01
Genre: History
ISBN: 1497658950

The “extraordinary” true story of the St. Louis, a German ship that, in 1939, carried Jews away from Hamburg—and into an unimaginable ordeal (The New York Times). On May 13, 1939, the luxury liner St. Louis sailed from Hamburg, one of the last ships to leave Nazi Germany before World War II erupted. Aboard were 937 Jews—some had already been in concentration camps—who believed they had bought visas to enter Cuba. The voyage of the damned had begun. Before the St. Louis was halfway across the Atlantic, a power struggle ensued between the corrupt Cuban immigration minister who issued the visas and his superior, President Bru. The outcome: The refugees would not be allowed to land in Cuba. In America, the Brown Shirts were holding Nazi rallies in Madison Square Garden; anti-Semitic Father Coughlin had an audience of fifteen million. Back in Germany, plans were being laid to implement the final solution. And aboard the St. Louis, 937 refugees awaited the decision that would determine their fate. Gordon Thomas and Max Morgan Witts have re-created history in this meticulous reconstruction of the voyage of the St. Louis. Every word of their account is true: the German High Command’s ulterior motive in granting permission for the “mission of mercy;” the confrontations between the refugees and the German crewmen; the suicide attempts among the passengers; and the attitudes of those who might have averted the catastrophe, but didn’t. In reviewing the work, the New York Times was unequivocal: “An extraordinary human document and a suspense story that is hard to put down. But it is more than that. It is a modern allegory, in which the SS St. Louis becomes a symbol of the SS Planet Earth. In this larger sense the book serves a greater purpose than mere drama.”

Shaping the Past

Shaping the Past
Author: Ylva Grufstedt
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 265
Release: 2022-07-18
Genre: History
ISBN: 3110692627

This series provides a multidisciplinary framework for scholarly approaches to video games in the humanities. It focuses especially on the dialectics of methodology and object: how do different scholarly fields apply their theories and methods to video games, and how do video games in turn affect these theories and methods? This series seeks to reconnect media-centric Game Studies to the disciplines it had to distance itself from in its foundation, such as literary studies or film studies, in an attempt to use their differences and contact zones in a mutually productive dialogue. It also seeks to present innovative approaches in other fields in the humanities that have yet to consider video games in a systematic way, and give a home to ground-breaking publications that push the boundaries of existing discourses and debates. In this endeavor, the series is committed to a decidedly global scope as it assembles perspectives from different cultural and academic contexts. In short, this series wants to see what the humanities do with video games and what video games do to the humanities. Proposals can be send to: [email protected] Advisory Board: Alenda Y. Chang, UC Santa Barbara Katherine J Lewis, University of Huddersfield Dietmar Meinel, University of Duisburg-Essen Ana Milosevic, KU Leuven Soraya Murray, UC Santa Cruz Holly Nielsen, University of London Michael Nitsche, Georgia Tech Martin Picard, Leipzig University Melanie Swalwell, Swinburne University Emma Vossen, University of Waterloo Mark J.P. Wolf, Concordia University Esther Wright, Cardiff University

Playing with the Past

Playing with the Past
Author: Matthew Wilhelm Kapell
Publisher: Bloomsbury Publishing USA
Total Pages: 493
Release: 2013-10-24
Genre: Social Science
ISBN: 1623568242

Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Europe

Europe
Author: Brendan Simms
Publisher: Basic Books
Total Pages: 722
Release: 2013-04-30
Genre: History
ISBN: 0465065953

With "verve and panache," this magisterial history of Europe since 1453 shows how struggles over the heart of the continent have shaped the world we live in today (The Economist). Whoever controls the core of Europe controls the entire continent, and whoever controls Europe can dominate the world. Over the past five centuries, a rotating cast of kings, conquerors, presidents, and dictators have set their sights on the European heartland, desperate to seize this pivotal area or at least prevent it from falling into the wrong hands. From Charles V and Napoleon to Bismarck and Cromwell, from Hitler and Stalin to Roosevelt and Gorbachev, nearly all the key power players of modern history have staked their titanic visions on this vital swath of land. In Europe, prizewinning historian Brendan Simms presents an authoritative account of the past half-millennium of European history, demonstrating how the battle for mastery of the continent's center has shaped the modern world. A bold and compelling work by a renowned scholar, Europe integrates religion, politics, military strategy, and international relations to show how history -- and Western civilization itself -- was forged in the crucible of Europe.