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Author | : Eduard Gröller |
Publisher | : Springer Science & Business Media |
Total Pages | : 341 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3709168031 |
In the past decade visualization established its importance both in scientific research and in real-world applications. In this book 21 research papers and 9 case studies report on the latest results in volume and flow visualization and information visualization. Thus it is a valuable source of information not only for researchers but also for practitioners developing or using visualization applications.
Author | : Toivo Katila |
Publisher | : Springer |
Total Pages | : 169 |
Release | : 2003-06-30 |
Genre | : Computers |
ISBN | : 3540455728 |
This book constitutes the refereed proceedings of the First International Workshop on Functional Imaging and Modeling of the Heart, FIMH 2001, held in Helsinki, Finland, in November 2001.The 17 revised full papers presented together with four invited papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on anatomical modeling, motion and deformation, functional imaging, and towards electromechanical modeling.
Author | : Christopher G. Langton |
Publisher | : MIT Press |
Total Pages | : 558 |
Release | : 1997 |
Genre | : Computers |
ISBN | : 9780262621113 |
In addition to presenting the latest work in the field, Artificial Life V includes a retrospective and prospective look at both artificial and natural life with the aim of refining the methods and approaches discovered so far into viable, practical tools for the pursuit of science and engineering goals. May 16-18, 1996 · Nara, Japan Despite all the successes in computer engineering, adaptive computation, bottom-up AI, and robotics, Artificial Life must not become simply a one-way bridge, borrowing biological principles to enhance our engineering efforts in the construction of life-as-it-could-be. We must ensure that we give back to biology in kind, by developing tools and methods that will be of real value in the effort to understand life-as-it-is. Artificial Life V marks a decade since Christopher Langton organized the first workshop on artificial life--a decade characterized by the exploration of new possibilities and techniques as researchers have sought to understand, through synthetic experiments, the organizing principles underlying the dynamics (usually the nonlinear dynamics) of living systems. In addition to presenting the latest work in the field, Artificial Life V includes a retrospective and prospective look at both artificial and natural life with the aim of refining the methods and approaches discovered so far into viable, practical tools for the pursuit of science and engineering goals. Complex Adaptive Systems series
Author | : Nadia Magnenat-Thalmann |
Publisher | : Prentice Hall PTR |
Total Pages | : 316 |
Release | : 1996 |
Genre | : Computers |
ISBN | : |
Examines specific computer animation techniques such as facial animation and the coordination of animated objects
Author | : George Drettakis |
Publisher | : Springer Science & Business Media |
Total Pages | : 360 |
Release | : 1998-08-11 |
Genre | : Technology & Engineering |
ISBN | : 9783211832134 |
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Author | : Pascal Volino |
Publisher | : Springer Science & Business Media |
Total Pages | : 299 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 3642572782 |
In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.
Author | : Angelica de Antonio |
Publisher | : Springer |
Total Pages | : 253 |
Release | : 2003-06-30 |
Genre | : Computers |
ISBN | : 3540448128 |
Predicting the future is a risky game, and can often leave egg on one’s face. However when the organizers of the Intelligent Virtual Environments workshop at the European Conference on AI predicted that the field of Intelligent Virtual Agents would grow and mature rapidly, they were not wrong. From this small workshop spawned the successful one on Intelligent Virtual Agents, held in Manchester in 1999. This volume comprises the proceedings of the much larger third workshop held in Madrid, September 10 11, 2001, which successfully achieved the aim of taking a more international focus, bringing together researchers from all over the world. We received 35 submissions from 18 different countries in America, Asia, and Africa. The 16 papers presented at the conference and published here show the high quality of the work that is currently being done in this field. In addition, five contributions were selected as short papers, which were presented as posters at the workshop. This proceedings volume also includes the two prestigious papers presented at the workshop by our keynote speakers: Daniel Thalmann, Professor at the Swiss Federal Institute of Technology (EPFL) in Lausanne and Director of the Computer Graphics Lab., who talked about The Foundations to Build a Virtual Human Society. Jeff Rickel, Project Leader at the Information Sciences Institute and a Research Assistant Professor in the Department of Computer Science at the University of Southern California, who debated about Intelligent Virtual Agents for Education and Training: Opportunities and Challenges.
Author | : Murray R. Little |
Publisher | : Springer |
Total Pages | : 358 |
Release | : 2003-06-30 |
Genre | : Computers |
ISBN | : 3540453482 |
The papers collected here are those selected for presentation at the Eighth IFIP Conference on Engineering for Human-Computer Interaction (EHCI 2001) held in Toronto, Canada in May 2001. The conference is organized by the International Federation of Information Processing (IFIP) Working Group 2.7 (13.4) for Interface User Engineering, Rick Kazman being the conference chair, Nicholas Graham and Philippe Palanque being the chairs of the program committee. The conference was co-located with ICSE 2001 and co-sponsored by ACM. The aim of the IFIP working group is to investigate the nature, concepts, and construction of user interfaces for software systems. The group's scope is: • to develop user interfaces based on knowledge of system and user behavior; • to develop frameworks for reasoning about interactive systems; and • to develop engineering models for user interfaces. Every three years, the working group holds a working conference. The Seventh one was held September 14-18 1998 in Heraklion, Greece. This year, we innovated by organizing a regular conference held over three days.
Author | : Muhammad Sarfraz |
Publisher | : Springer Science & Business Media |
Total Pages | : 449 |
Release | : 2013-03-09 |
Genre | : Computers |
ISBN | : 9401716897 |
Computer Aided techniques, Applications, Systems and tools for Geometric Modeling are extremely useful in a number of academic and industrial settings. Specifically, Computer Aided Geometric Modeling (CAGM) plays a significant role in the construction of - signing and manufacturing of various objects. In addition to its cri- cal importance in the traditional fields of automobile and aircraft manufacturing, shipbuilding, and general product design, more - cently, the CAGM methods have also proven to be indispensable in a variety of modern industries, including computer vision, robotics, medical imaging, visualization, and even media. This book aims to provide a valuable source, which focuses on - terdisciplinary methods and affiliate research in the area. It aims to provide the user community with a variety of Geometric Modeling techniques, Applications, systems and tools necessary for various real life problems in the areas such as: Font Design Medical Visualization Scientific Data Visualization Archaeology Toon Rendering Virtual Reality Body Simulation It also aims to collect and disseminate information in various dis- plines including: Curve and Surface Fitting Geometric Algorithms Scientific Visualization Shape Abstraction and Modeling Intelligent CAD Systems Computational Geometry Solid Modeling v Shape Analysis and Description Industrial Applications The major goal of this book is to stimulate views and provide a source where researchers and practitioners can find the latest dev- opments in the field of Geometric Modeling.
Author | : Gunilla Borgefors |
Publisher | : Springer |
Total Pages | : 544 |
Release | : 2003-06-29 |
Genre | : Computers |
ISBN | : 3540444386 |
This book constitutes the refereed proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery, DGCI 2000, held in Uppsala, Sweden in December 2000. The 40 revised papers presented together with two invited papers were carefully reviewed and selected from 62 submissions. The papers are organized in topical sections on topology, discrete images, surfaces and volumes, shape representation, and shape understanding.