Escaping Boredom in the Classroom

Escaping Boredom in the Classroom
Author: Madalina Armie
Publisher: Cambridge Scholars Publishing
Total Pages: 360
Release: 2022-01-27
Genre: Language Arts & Disciplines
ISBN: 1527579034

Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom. This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, breakouts, and breakout boxes in the classroom. It also considers a wide range of practical proposals in varied subject areas, easily adaptable to any education level and perfect for the practice of lexical and grammatical content for students learning English.

Boredom in the Classroom

Boredom in the Classroom
Author: Gayle L. Macklem
Publisher: Springer
Total Pages: 94
Release: 2015-01-05
Genre: Psychology
ISBN: 3319131206

This brief synthesizes current findings on the many aspects of chronic student boredom, its relationship with negative academic, emotional, and health outcomes, and what professionals can do to best address it. Citing the complexity of this common student emotion, the author spotlights boredom susceptibility during the critical K-12 years. The brief analyzes cognitive and emotional attributes of boredom and identifies emotional skills that can be strengthened to counteract it. In addition, the volume features strategies for educators and school counselors to reduce boredom, both internally and in class. This stimulating volume: Argues that boredom shouldn't be ignored or dismissed as a passing phase. Examines various types of boredom as well as gender and cultural differences. Explores boredom in the contexts of anxiety and depression and in non-school situations. Provides theory on causes of boredom in students. Details how student self-regulation, motivation, and engagement can be improved. Describes specific roles teachers and mental health professionals can play in controlling boredom. Boredom in the Classroom is an essential resource for researchers, scientist-practitioners, clinicians, and graduate students in the fields of child and school psychology, educational psychology, social work, and related disciplines.

Boredom

Boredom
Author: Peter Toohey
Publisher: Yale University Press
Total Pages: 193
Release: 2011-01-01
Genre: Psychology
ISBN: 0300172168

In the first book to argue for the benefits of boredom, Peter Toohey dispels the myth that it's simply a childish emotion or an existential malaise like Jean-Paul Sartre's nausea. He shows how boredom is, in fact, one of our most common and constructive emotions and is an essential part of the human experience. This informative and entertaining investigation of boredom--what it is and what it isn't, its uses and its dangers--spans more than 3,000 years of history and takes readers through fascinating neurological and psychological theories of emotion, as well as recent scientific investigations, to illustrate its role in our lives. There are Australian aboriginals and bored Romans, Jeffrey Archer and caged cockatoos, Camus and the early Christians, Durer and Degas. Toohey also explores the important role that boredom plays in popular and highbrow culture and how over the centuries it has proven to be a stimulus for art and literature. Toohey shows that boredom is a universal emotion experienced by humans throughout history and he explains its place, and value, in today's world. "Boredom: A Lively History "is vital reading for anyone interested in what goes on when supposedly nothing happens.

The Cambridge Handbook of Motivation and Learning

The Cambridge Handbook of Motivation and Learning
Author: K. Ann Renninger
Publisher: Cambridge University Press
Total Pages: 1172
Release: 2019-02-14
Genre: Psychology
ISBN: 1316832473

Written by leading researchers in educational and social psychology, learning science, and neuroscience, this edited volume is suitable for a wide-academic readership. It gives definitions of key terms related to motivation and learning alongside developed explanations of significant findings in the field. It also presents cohesive descriptions concerning how motivation relates to learning, and produces a novel and insightful combination of issues and findings from studies of motivation and/or learning across the authors' collective range of scientific fields. The authors provide a variety of perspectives on motivational constructs and their measurement, which can be used by multiple and distinct scientific communities, both basic and applied.

Nowhere to Hide

Nowhere to Hide
Author: Jerome J. Schultz
Publisher: John Wiley & Sons
Total Pages: 343
Release: 2011-06-24
Genre: Education
ISBN: 1118091736

A new approach to help kids with ADHD and LD succeed in and outside the classroom This groundbreaking book addresses the consequences of the unabated stress associated with Learning disabilities and ADHD and the toxic, deleterious impact of this stress on kids' academic learning, social skills, behavior, and efficient brain functioning. Schultz draws upon three decades of work as a neuropsychologist, teacher educator, and school consultant to address this gap. This book can help change the way parents and teachers think about why kids with LD and ADHD find school and homework so toxic. It will also offer an abundant supply of practical, understandable strategies that have been shown to reduce stress at school and at home. Offers a new way to look at why kids with ADHD/LD struggle at school Provides effective strategies to reduce stress in kids with ADHD and LD Includes helpful rating scales, checklists, and printable charts to use at school and home This important resource is written by a faculty member of Harvard Medical School in the Department of Psychiatry and former classroom teacher.

Life in Classrooms

Life in Classrooms
Author: Philip Wesley Jackson
Publisher: Teachers College Press
Total Pages: 212
Release:
Genre: Education
ISBN: 9780807770054

Since its first appearance, Life in Classrooms has established itself as a classic study of the educational process at its most fundamental level.

Reimagining Boredom in Classrooms through Digital Game Spaces

Reimagining Boredom in Classrooms through Digital Game Spaces
Author: Noreen Dunnett
Publisher: Taylor & Francis
Total Pages: 168
Release: 2024-03-05
Genre: Education
ISBN: 1003860753

This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices. The book explores how a sociomaterial perspective can provide an alternative analysis of boredom as performative, and as a phenomenon assembled in space and time rather than as a psychological attribute of the individual student. This perspective explores the affective experience of learning and how it is created in the classroom through assemblages of people, technology, objects and environment and the differing relations within them. Drawing on empirical data from a case study which compares formal learning and digital gaming practices in a group of secondary schools in England, the book suggests that by altering the affordances and constraints available in learning situations we can prevent boredom and disengagement emerging in the classroom. This innovative book proposes that the mobility and dynamism of game spaces offer us new ways to re-imagine engagement in learning and will be of relevance to scholars, researchers and postgraduate students in the fields of teaching and learning, digital gaming, educational philosophy and educational technology.

Reflections on Teaching Literacy

Reflections on Teaching Literacy
Author: Willa Wolcott
Publisher: IAP
Total Pages: 207
Release: 2011-10-01
Genre: Education
ISBN: 1617355461

The late Margaret J. Early was a nationally renowned educator in the field of English education and reading, a past president of the National Council of Teachers of English, an author and an editor herself, and the recipient of many awards. The book Reflections on Teaching Literacy: Selected Speeches of Margaret J. Early, edited by Willa Wolcott, contains fifteen of her speeches given during the 1970s and 1980s, two important decades for the English profession. In each address Dr. Early probes, summarizes, and critiques the developments she sees occurring in the teaching of literacy. Her speeches are warm, chatty, and thought-provoking, providing both an historical overview of the issues involved and the immediacy of her perspective as she tackles possible solutions to these issues—many of which continue to be very relevant. The speeches are enhanced by an in-depth, thoughtful “Foreword” written by Ben Nelms, a former editor of The English Journal and a pre-eminent figure in English education, as he places Dr. Early’s speeches in the larger context of the changes within the profession itself. A two-part “Afterword” written by Jane Townsend and Barbara Pace, current faculty members at the University of Florida, explores the extent to which Dr. Early’s speeches are linked to practices in teaching literacy today.

Escape Rooms and Other Immersive Experiences in the Library

Escape Rooms and Other Immersive Experiences in the Library
Author: Ellyssa Kroski
Publisher: American Library Association
Total Pages: 201
Release: 2018-12-20
Genre: Language Arts & Disciplines
ISBN: 0838917674

By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.