An Introduction to the Entertainment Industry

An Introduction to the Entertainment Industry
Author: Andi Stein
Publisher: Peter Lang
Total Pages: 332
Release: 2009
Genre: Games & Activities
ISBN: 9781433103407

Whether it's a favorite television show, an artist at the top of the music charts, a best-selling book, or a hometown sports team, we love entertainment. It's big business and in this accessible introduction, Andi Stein and Beth Bingham Evans give readers a glimpse inside the industry, to better understand how each segment operates and the challenges and trends it faces. Each chapter addresses a different segment of the entertainment industry including: - Film - Television - Radio - Theatre - Music - Travel/Tourism - Sports The book is designed as an introductory text for entertainment courses and as an overview of the industry for those looking to pursue careers in the field of entertainment. A list of resources is provided at the end of each chapter.

Entertainment Industries

Entertainment Industries
Author: Alan McKee
Publisher: Routledge
Total Pages: 177
Release: 2014-06-11
Genre: Social Science
ISBN: 1317979192

Entertainment Industries is the first book to map entertainment as a cultural system. Including work from world-renowned analysts such as Henry Jenkins and Jonathan Gray, this innovative collection explains what entertainment is and how it works. Entertainment is audience-centred culture. The Entertainment Industries are a uniquely interdisciplinary collection of evolving businesses that openly monitor evolving cultural trends and work within them. The producers of entertainment – central to that practice– are the new artists. They understand audiences and combine creative, business and legal skills in order to produce cultural products that cater to them. Entertainment Industries describes the characteristics of entertainment, the systems that produce it, and the role of producers and audiences in its development, as well as explaining the importance of this area of study, and how it might be better integrated into Universities. This book was originally published as a special issue of Continuum: Journal of Media & Cultural Studies.

Design, Motivation, and Frameworks in Game-Based Learning

Design, Motivation, and Frameworks in Game-Based Learning
Author: Tan, Wee Hoe
Publisher: IGI Global
Total Pages: 332
Release: 2018-07-13
Genre: Education
ISBN: 1522560270

Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

Visual and Performing Arts Framework for California Public Schools

Visual and Performing Arts Framework for California Public Schools
Author: Ralph Grabowski
Publisher:
Total Pages: 182
Release: 2000-08
Genre:
ISBN: 9780788189364

Examines the value & essential ideas in arts education & presents the elements of a comprehensive arts program for students in K-12 -- from planning, delivery, assessment, & community resources to technology in the service of the arts. Programs for dance, music, theater, & visual arts are detailed with discussion on the components of education in each of the disciplines as well as curriculum; assessment; technology; special needs students; teacher preparation & professional development; resources, materials & equipment; & goals. Glossary of terms. Examples of careers in the visual & performing arts. Photos, references & resources.