Entertainment in the Cyber Zone

Entertainment in the Cyber Zone
Author: Chris McGowan
Publisher: Random House Puzzles & Games
Total Pages: 420
Release: 1995
Genre: Computers
ISBN:

Entertainment in the Cyber Zone is the first comprehensive, consumer-oriented guide to multimedia software. Written with a light touch--and packed with fascinating peeks behind-the-scenes--this book explains multimedia, CD-ROM, and virtual reality in a lively and entertaining way.

The State of Play

The State of Play
Author: Jack M. Balkin
Publisher: NYU Press
Total Pages: 313
Release: 2006-11-01
Genre: Law
ISBN: 081479937X

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

Microtimes

Microtimes
Author:
Publisher:
Total Pages: 706
Release: 1996-05
Genre: Microcomputers
ISBN:

Billboard

Billboard
Author:
Publisher:
Total Pages: 124
Release: 1995-12-16
Genre:
ISBN:

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Crisis of Transcendence

Crisis of Transcendence
Author: J. Sage Elwell
Publisher: Lexington Books
Total Pages: 212
Release: 2010-12-23
Genre: Religion
ISBN: 0739141104

From the Internet to the iPhone, digital technology is no mere cultural artifact. It affects how we experience and understand our world and ourselves at the deepest levels-it is a fundamental condition of living. The digitization of modern life constitutes an essential field of religious concern because it impacts our individual and cultural sensibilities so profoundly. Despite this, it has yet to be thematized as the subject of religious or theological reflection. The Crisis of Transcendence remedies this by asking a single significant question: How is digital technology impacting the moral and spiritual depth of culture? How can something as ineffable and nebulous as the depth of culture be known and articulated, let alone critiqued? Author J. Sage Elwell suggests that an answer lies in the arts. The arts have historically acted as a barometer of the depth of culture, reflecting the spiritual impulses and inclinations at the heart of society. He argues that if the arts matter at all, they will illuminate more than themselves. Through an experimental interpretation of digital art, Elwell offers a critical reflection on how digital technology is changing us and the world we live in at a level of religious significance. Employing a theological aesthetic of digital art, this book shows how the advent of digital technology as a revolutionary cultural medium is transforming the ways we think about God, the soul, and morality.

Popular Culture and Law

Popular Culture and Law
Author: RichardK. Sherwin
Publisher: Routledge
Total Pages: 603
Release: 2017-07-05
Genre: Law
ISBN: 1351553712

What are the consequences when law's stories and images migrate from the courtroom to the court of public opinion and from movie, television and computer screens back to electronic monitors inside the courtroom itself? What happens when lawyers and public relations experts market notorious legal cases and controversial policy issues as if they were just another commodity? What is the appropriate relationship between law and digital culture in virtual worlds on the Internet? In addressing these cutting edge issues, the essays in this volume shed new light on the current status and future fate of law, truth and justice in our time.

The Contours of Multimedia

The Contours of Multimedia
Author: Lucien Hanssen
Publisher: Indiana University Press
Total Pages: 188
Release: 1996
Genre: Art
ISBN: 9781860205118

This critical examination of multimedia-interactive television, video-on-demand, high-definition television, and virtual reality-is presented from a social science perspective.

Billboard

Billboard
Author:
Publisher:
Total Pages: 104
Release: 1995-04-22
Genre:
ISBN:

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Billboard

Billboard
Author:
Publisher:
Total Pages: 154
Release: 1995-02-25
Genre:
ISBN:

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

The Language of New Media

The Language of New Media
Author: Lev Manovich
Publisher: MIT Press
Total Pages: 584
Release: 2002-02-22
Genre: Social Science
ISBN: 0262632551

A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.