Entertainment for Education. Digital Techniques and Systems

Entertainment for Education. Digital Techniques and Systems
Author: Xiaopeng Zhang
Publisher: Springer Science & Business Media
Total Pages: 651
Release: 2010-07-30
Genre: Computers
ISBN: 3642145329

This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Digital Game-Based Learning

Digital Game-Based Learning
Author: Marc Prensky
Publisher: Paragon House
Total Pages: 464
Release: 2007-03-01
Genre: Education
ISBN: 9781557788634

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Transactions on Edutainment IV

Transactions on Edutainment IV
Author: Zhigeng Pan
Publisher: Springer Science & Business Media
Total Pages: 287
Release: 2010-07-30
Genre: Computers
ISBN: 3642144837

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Cases on Digital Technologies in Higher Education: Issues and Challenges

Cases on Digital Technologies in Higher Education: Issues and Challenges
Author: Luppicini, Rocci
Publisher: IGI Global
Total Pages: 379
Release: 2010-05-31
Genre: Education
ISBN: 1615208704

"This book focuses on the institutionalization of technology into education, specifically, discussing the integration of technology (and new techniques) into various areas of higher education"--Provided by publisher.

Higher Education Advancing Digital Maturity in Croatia’s Higher Education System

Higher Education Advancing Digital Maturity in Croatia’s Higher Education System
Author: OECD
Publisher: OECD Publishing
Total Pages: 189
Release: 2023-04-26
Genre:
ISBN: 9264981454

The Croatian government views digitalisation as a way to improve access to higher education and increase its attractiveness. To this end, it is investing in modernising digital infrastructure and building capacity to effectively integrate digital technologies into the higher education sector.

Handbook of Research on Engaging Digital Natives in Higher Education Settings

Handbook of Research on Engaging Digital Natives in Higher Education Settings
Author: Pinheiro, Margarida M.
Publisher: IGI Global
Total Pages: 535
Release: 2016-03-29
Genre: Education
ISBN: 1522500405

The integration of technology has become so deeply rooted into modern society that the upcoming generation of students has never known a world without such innovations. This defining trait calls for an examination of effective methods in which to support and motivate these learners. The Handbook of Research on Engaging Digital Natives in Higher Education Settings focuses on the importance of educational institutions implementing technology into the learning and teaching process in order to prepare for students born into a digital world. Highlighting relevant issues on teaching strategies and virtual education, this book is a pivotal reference source for academicians, upper-level students, practitioners, and researchers actively involved in higher education.

Building Resiliency in Higher Education: Globalization, Digital Skills, and Student Wellness

Building Resiliency in Higher Education: Globalization, Digital Skills, and Student Wellness
Author: Kayyali, Mustafa
Publisher: IGI Global
Total Pages: 551
Release: 2024-04-22
Genre: Education
ISBN:

In the dynamic landscape of higher education, institutions face a myriad of challenges that threaten to inhibit their ability to nurture the leaders of tomorrow effectively. Academia is navigating new challenges, including the pressures of globalization, the complexities of digital transformation and the imperative of fostering diversity and inclusion. The need for innovative solutions and strategic approaches to these challenges has never been more pressing. Building Resiliency in Higher Education: Globalization, Digital Skills, and Student Wellness offers a comprehensive exploration of these critical issues, providing educators, administrators, policymakers, and researchers with a roadmap for navigating the complexities of the modern educational landscape. The book equips readers with the knowledge and insights needed to address these challenges head-on by delving into topics such as internationalization, innovation, and sustainability. This valuable resource aids understanding and responsiveness to the trends shaping higher education today through in-depth analysis and an interdisciplinary approach.

New Realities, Mobile Systems and Applications

New Realities, Mobile Systems and Applications
Author: Michael E. Auer
Publisher: Springer Nature
Total Pages: 1152
Release: 2022-04-08
Genre: Technology & Engineering
ISBN: 3030962962

This book devotes to new approaches in interactive mobile technologies with a focus on learning. Interactive mobile technologies are today the core of many—if not all—fields of society. Not only the younger generation of students expects a mobile working and learning environment. And nearly daily new ideas, technologies and solutions boost this trend. To discuss and assess the trends in the interactive mobile field are the aims connected with the 14th International Conference on Interactive Mobile Communication, Technologies and Learning (IMCL2021), which was held online from 4 to 5 November 2021. Since its beginning in 2006, this conference is devoted to new approaches in interactive mobile technologies with a focus on learning. Nowadays, the IMCL conferences are a forum of the exchange of new research results and relevant trends as well as the exchange of experiences and examples of good practice. Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, school teachers, learning Industry, further education lecturers, etc.

Quarterly Review of Distance Education

Quarterly Review of Distance Education
Author: Michael Simonson
Publisher: IAP
Total Pages: 90
Release: 2023-12-01
Genre: Education
ISBN:

The Quarterly Review of Distance Education is a rigorously refereed journal publishing articles, research briefs, reviews, and editorials dealing with the theories, research, and practices of distance education. The Quarterly Review publishes articles that utilize various methodologies that permit generalizable results which help guide the practice of the field of distance education in the public and private sectors. The Quarterly Review publishes full length manuscripts as well as research briefs, editorials, reviews of programs and scholarly works, and columns. The Quarterly Review defines distance education as institutionally-based formal education in which the learning group is separated and interactive technologies are used to unite the learning group.

Utilizing Technology, Knowledge, and Smart Systems in Educational Administration and Leadership

Utilizing Technology, Knowledge, and Smart Systems in Educational Administration and Leadership
Author: Durnali, Mehmet
Publisher: IGI Global
Total Pages: 371
Release: 2019-12-06
Genre: Education
ISBN: 1799814106

Within educational organizations, administration and leadership are relied upon for the allocation of resources as well as the optimization of processes that can include data storage, knowledge management, and decision making. To support these expectations, technologies, knowledge, and smart systems must be put into place that allow administrators and leaders to accomplish these tasks as efficiently as possible. Utilizing Technology, Knowledge, and Smart Systems in Educational Administration and Leadership is an academic research book that examines knowledge regarding the scholarly exploration of the technologies, information/knowledge, and smart systems in educational administration and leadership. It provides a holistic, systematic, and comprehensive paradigm. Featuring a wide range of topics such as technology leadership in schools, technology integration in educational administration, and professional development, this book is ideal for school administrators, educational leaders, principals, IT consultants, educational software developers, academicians, researchers, professionals, educational policymakers, educators, and students.