Eculture
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Author | : Alfredo M. Ronchi |
Publisher | : Springer Science & Business Media |
Total Pages | : 465 |
Release | : 2009-03-10 |
Genre | : Social Science |
ISBN | : 3540752765 |
Do virtual museums really provide added value to end-users, or do they just contribute to the abundance of images? Does the World Wide Web save endangered cultural heritage, or does it foster a society with less variety? These and other related questions are raised and answered in this book, the result of a long path across the digital heritage landscape. It provides a comprehensive view on issues and achievements in digital collections and cultural content.
Author | : Teixeira Coelho |
Publisher | : Iluminuras |
Total Pages | : 348 |
Release | : 2020-05-26 |
Genre | : Computers |
ISBN | : 6555190124 |
Computational culture --eCulture-- has so far been considered as a set of more or less loose traits and phenomena that part of the humanity (those over 30 years old) does not try to understand ("it is too difficult to apprehend -- and besides, it works") while the other half, the younger ones, who were born inside this new culture, blanketed by it and who tend to think of it as "natural given", do not feel the urge to fully understand, neither. "Virtual reality gives me this, the algorithms give me that, what else there is to it?" eCulture, however, has become dense and rich enough to be considered as a language, with its units of meaning -- both at the level of its visible figures or significants and at the level of the meaning each one of them conveys. It is a language just as film and English are languages. If humanity does not break the code of this language as an overall and comprehensive tool to represent the world, therefore failing to use it according to its own will and needs, this new language will speak the human being, will express itself through the human being, instead of being spoken by humanity. This book suggests the way to consider eCulture as a language and chooses as an instrument of analysis a convergence between the Humanities (philosophy, arts and culture) and the "hard sciences".
Author | : Jörg Müller |
Publisher | : Springer |
Total Pages | : 262 |
Release | : 2006-08-29 |
Genre | : Computers |
ISBN | : 3540340998 |
This book represents the thoroughly refereed post-proceedings of the 6th International Workshop on Agent-Oriented Software Engineering, AOSE 2005. The 18 revised full papers were carefully selected from 35 submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on modeling tools, analysis and validation tools, multiagent systems design, implementation tools, and experiences and comparative evaluations.
Author | : Fausto Giunchiglia |
Publisher | : Springer |
Total Pages | : 238 |
Release | : 2003-07-01 |
Genre | : Computers |
ISBN | : 3540365400 |
Over the past three decades, software engineers have derived a progressively better understanding of the characteristics of complexity in software. It is now widely recognised thatinteraction is probably the most important single char- teristic of complex software. Software architectures that contain many dyna- cally interacting components, each with their own thread of control, and eng- ing in complex coordination protocols, are typically orders of magnitude more complex to correctly and e?ciently engineer than those that simply compute a function of some input through a single thread of control. Unfortunately, it turns out that many (if not most) real-world applications have precisely these characteristics. As a consequence, a major research topic in c- puter science over at least the past two decades has been the development of tools and techniques to model, understand, and implement systems in which interaction is the norm. Indeed, many researchers now believe that in future computation itself will be understood as chie?y a process of interaction.
Author | : AA.VV. |
Publisher | : LED Edizioni Universitarie |
Total Pages | : 98 |
Release | : |
Genre | : |
ISBN | : |
Linguæ & is a peer-reviewed journal which provides a new outlet for interdisciplinary research on language and literature, giving voice to a cross-cultural and multi-genre koine. While the idea for the journal was developed in the ambit of the post-graduate programme in European Intercultural Studies at the University of Urbino, Italy, its scope goes far beyond that of exploring pre-established cultural paradigms. Indeed, its strongly experimental and dialogic approach to the ongoing debate should serve as encouragement for the submission of new work by young researchers.
Author | : Nicoletta Vallorani |
Publisher | : editpress |
Total Pages | : 233 |
Release | : 2010-10 |
Genre | : Social Science |
ISBN | : 8889726547 |
Author | : |
Publisher | : |
Total Pages | : 256 |
Release | : 2002 |
Genre | : Intelligent agents (Computer software) |
ISBN | : |
Author | : Aaron Marcus |
Publisher | : Springer |
Total Pages | : 825 |
Release | : 2014-06-11 |
Genre | : Computers |
ISBN | : 3319076264 |
The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.
Author | : Szewczak, Edward J. |
Publisher | : IGI Global |
Total Pages | : 550 |
Release | : 2008-08-31 |
Genre | : Business & Economics |
ISBN | : 1605660892 |
"This book presents quality articles focused on key issues concerning the behavioral and social aspects of information technology"--Provided by publisher.
Author | : Khosrow-Pour, D.B.A., Mehdi |
Publisher | : IGI Global |
Total Pages | : 1456 |
Release | : 2018-09-28 |
Genre | : Computers |
ISBN | : 1522573690 |
As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.