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Author | : Moises Kaufman |
Publisher | : Vintage |
Total Pages | : 338 |
Release | : 2018-04-17 |
Genre | : Performing Arts |
ISBN | : 1101971789 |
A detailed guide to the collaborative method developed by the acclaimed creators of The Laramie Project and Gross Indecency--destined to become a classic. A Vintage Original. By Moisés Kaufman and Barbara Pitts McAdams with Leigh Fondakowski, Andy Paris, Greg Pierotti, Kelli Simpkins, Jimmy Maize, and Scott Barrow. For more than two decades, the members of Tectonic Theater Project have been rigorously experimenting with the process of theatrical creation. Here they set forth a detailed manual of their devising method and a thorough chronicle of how they wrote some of their best-known works. This book is for all theater artists—actors, writers, designers, and directors—who wish to create work that embraces the unbridled potential of the stage.
Author | : R.A. Salvatore |
Publisher | : Wizards of the Coast |
Total Pages | : 359 |
Release | : 2009-06-23 |
Genre | : Fiction |
ISBN | : 0786954043 |
Drizzt Do’Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the Dungeons & Dragons adventure book Rime of the Frostmaiden. With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard. The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.
Author | : Eliezer Yudkowsky |
Publisher | : |
Total Pages | : |
Release | : 2017-11-16 |
Genre | : |
ISBN | : 9781939311184 |
Author | : Torsten Reiners |
Publisher | : Springer |
Total Pages | : 749 |
Release | : 2014-11-22 |
Genre | : Mathematics |
ISBN | : 3319102087 |
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.
Author | : Steven S Skiena |
Publisher | : Springer Science & Business Media |
Total Pages | : 742 |
Release | : 2009-04-05 |
Genre | : Computers |
ISBN | : 1848000707 |
This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java
Author | : Brennan Lee Mulligan |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2018-06-26 |
Genre | : Comics & Graphic Novels |
ISBN | : 069290610X |
Superheroes meet social justice as the wildly popular webcomic comes to print, blending action with relatable young-adult drama and remarkably thoughtful philosophy. This full-color collection features over 300 pages of the ongoing series plus a brand-new short story. Alison Green used to be a superhero. With unlimited strength and invulnerability, she fought crime with a group of other teens under the alter ego Mega Girl. All that changed after an encounter with Menace, her mind-reading arch-enemy, who showed her evidence of a sinister conspiracy that made battling giant robots seem suddenly unimportant. Now Alison is going to college in New York City, trying to find ways to actually help the world while making friends and getting to class on time. It's impossible to escape the past, however, and trouble comes in the form of mysterious murders, ex-teammates with a grudge, robots with a strange sense of humor, an inconvenient crush, a cantankerous professor, and many different kinds of people who think they know the best way to be a hero.
Author | : Trebor Scholz |
Publisher | : John Wiley & Sons |
Total Pages | : 0 |
Release | : 2016-12-05 |
Genre | : Social Science |
ISBN | : |
This book is about the rise of digital labor. Companies like Uber and Amazon Mechanical Turk promise autonomy, choice, and flexibility. One of network culture's toughest critics, Trebor Scholz chronicles the work of workers in the "sharing economy," and the free labor on sites like Facebook, to take these myths apart. In this rich, accessible, and provocative book, Scholz exposes the uncaring reality of contingent digital work, which is thriving at the expense of employment and worker rights. The book is meant to inspire readers to join the growing number of worker-owned "platform cooperatives," rethink unions, and build a better future of work. A call to action, loud and clear, Uberworked and Underpaid shows that it is time to stop wage theft and "crowd fleecing," rethink wealth distribution, and address the urgent question of how digital labor should be regulated and how workers from Berlin, Barcelona, Seattle, and São Paulo can act in solidarity to defend their rights.
Author | : |
Publisher | : |
Total Pages | : 96 |
Release | : 2018 |
Genre | : Fantasy games |
ISBN | : 9781788262385 |
Author | : Rudy Rucker |
Publisher | : Macmillan + ORM |
Total Pages | : 313 |
Release | : 2003-07-04 |
Genre | : Fiction |
ISBN | : 1429980079 |
Joe Cube is a Silicon Valley hotshot--well, a would-be hotshot anyway--hoping that the 3-D TV project he's managing will lead to the big money IPO he's always dreamed of. On New Year's Eve, hoping to impress his wife, he sneaks home the prototype. It brings no new warmth to their cooling relationship, but it does attract someone else's attention. When Joe sees a set of lips talking to him (floating in midair) and feels the poke of a disembodied finger (inside him), it's not because of the champagne he's drunk. He has just met Momo, a woman from the All, a world of four spatial dimensions for whom our narrow world, which she calls Spaceland, is something like a rug, but one filled with motion and life. Momo has a business proposition for Joe, an offer she won't let him refuse. The upside potential becomes much clearer to him once she helps him grow a new eye (on a stalk) that can see in the fourth-dimensional directions, and he agrees. After that it's a wild ride through a million-dollar night in Las Vegas, a budding addiction to tasty purple 4-D food, a failing marriage, eye-popping excursions into the All, and encounters with Momo's foes, rubbery red critters who steal money, offer sage advice and sometimes messily explode. Joe is having the time of his life, until Momo's scheme turns out to have angles he couldn't have imagined. Suddenly the fate of all life here in Spaceland is at stake. Rudy Rucker is a past master at turning mathematical concepts into rollicking science fiction adventure, from Spacetime Donuts and White Light to The Hacker and the Ants. In the tradition of Edwin A. Abbott's classic novel, Flatland, Rucker gives us a tour of higher mathematics and visionary realities. Spaceland is Flatland on hyperdrive! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author | : |
Publisher | : Marvel |
Total Pages | : 0 |
Release | : 2009-07-01 |
Genre | : Comics & Graphic Novels |
ISBN | : 9780785137368 |
Frank Castle, immediately after the deaths of his wife and children at the hands of the Mob, experiences grief and rage in his formative hours as the Punisher.