One Great Game

One Great Game
Author: Don Wallace
Publisher: Simon and Schuster
Total Pages: 323
Release: 2007-11-01
Genre: Sports & Recreation
ISBN: 1416586415

For more than a century, no Number 1 and Number 2 high schoolfootball team had ever met -- until October 6, 2001 One Great Game This is the story of two teams -- Concord De La Salle, a private Catholic school in an upscale Northern California suburb, and Long Beach Poly, a proud public institution from a blue-collar SoCal seaport -- striving to achieve the same goal: the all-American dream. In this supercharged account of the first-ever national high-school championship game, acclaimed sports journalist -- and former Poly varsity football player -- Don Wallace goes out onto the field and straight into the heart of each team. One Great Game offers a rare look at the world of young-adult sportsmanship, featuring up-close and personal interviews with the team players and their families, coaches and cheerleaders, rabid fans and sworn enemies. The result is a powerful piece of sports literature in the tradition of the classic Friday Night Lights. More than a book about football, One Great Game is an engaging cultural history about twenty-first-century American life.

The Awesome Game

The Awesome Game
Author: Dave Hill
Publisher: Triumph Books
Total Pages: 163
Release: 2023-10-24
Genre: Sports & Recreation
ISBN: 1637273592

One man's search to answer the ultimate question in sports: Why is hockey so incredibly awesome? Dave Hill—author, actor, rock musician and stand-up comedian—is a truly outstanding American. For one thing, he's part Canadian (an advantage he explored in his previous book Parking the Moose). For another, and maybe this has something to do with his Canadian heritage, he's a totally obsessive fan of hockey. That makes him a minority within a minority: apparently only five percent of the US population admit to liking hockey more than any other sport. In his latest opus, Dave—who's from Cleveland, which hasn't had an NHL team since 1978—tackles this hockey conundrum with full force, drilling down into what makes hockey so damn important in so many parts of the world, despite the average American not recognizing the sport's preeminent greatness. His search for the very soul of hockey has taken him across the globe, from Poland to LA to Kenya, and brought him into contact with many of the sport's great and good. Humorous but heartfelt, Bill Bryson-like but hipper, this is arguably the greatest book ever written about hockey and definitely the one to be asking for at Christmas.

Sports, Games, and Play

Sports, Games, and Play
Author: Jeffrey H. Goldstein
Publisher: Psychology Press
Total Pages: 391
Release: 2012-12-06
Genre: Psychology
ISBN: 1135832285

This updated study of sports and recreation utilizes the most current research, introducing the latest innovations and analyses in new chapters while revising and expanding chapters from the previous edition. Presenting diverse methodological and conceptual approaches, this anthology reflects the current view of sports as a "natural laboratory" for ecologically valid research. This collection contains literature reviews, innovative theories and methods, and essays on various psychological and social aspects of sports, games, and organized play.

Story Mode

Story Mode
Author: Julialicia Case
Publisher: Bloomsbury Publishing
Total Pages: 171
Release: 2024-01-25
Genre: Language Arts & Disciplines
ISBN: 1350301396

Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Online Game: Becoming God

Online Game: Becoming God
Author: Feng YuCaiHong
Publisher: Funstory
Total Pages: 729
Release: 2020-07-18
Genre: Fiction
ISBN: 1649912358

Three years before his rebirth, when the game "God of Conferred" opened, the former king of the game was just a small follower who followed the Second Miss into the game.

A History of Competitive Gaming

A History of Competitive Gaming
Author: Lu Zhouxiang
Publisher: Routledge
Total Pages: 320
Release: 2022-05-13
Genre: History
ISBN: 100058853X

Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Dungeon Crawl

Dungeon Crawl
Author: Annie Bellet
Publisher: Doomed Muse Press
Total Pages: 182
Release: 2017-02-26
Genre: Fiction
ISBN:

The Game of Eating Smart

The Game of Eating Smart
Author: Julie Loria
Publisher: Rodale Books
Total Pages: 242
Release: 2019-03-26
Genre: Cooking
ISBN: 1635652715

An inside look at the food that fuels today’s top Major League Baseball stars In Major League Baseball, the transition to eating healthy food has become more than a movement; it’s a revolution. Jose Altuve, Chris Archer, Clayton Kershaw, Noah Syndergaard, Mike Trout, and the 16 other star ballplayers featured in The Game of Eating Smart are proof of the positive effect of proper nutrition on athletic performance and overall health. Eating smart isn’t about calorie-counting and fad diets. It simply means consuming more nourishing food—including leafy greens, lean protein, and fresh fruit—that eventually decreases the desire to make unhealthy choices. The Game of Eating Smart includes insights from today’s top players on their approach to healthy living and performance nutrition, plus more than 80 easy-to-prepare and nutrient-dense recipes inspired by their food philosophies and favorite meals. José Altuve José Bautista Chris Archer Nolan Arenado Jake Arrieta Kris Bryant Carlos Correa Freddie Freeman Paul Goldschmidt Didi Gregorius Bryce Harper Adam Jones Matt Kemp Clayton Kershaw Ian Kinsler Corey Kluber Hunter Pence David Price Giancarlo Stanton Noah Syndergaard Mike Trout

The Game Beat: Observations and Lessons from Two Decades Writing about Games

The Game Beat: Observations and Lessons from Two Decades Writing about Games
Author: Kyle Orland
Publisher: Lulu.com
Total Pages: 386
Release: 2019-06-13
Genre: Computers
ISBN: 0359649173

The Game Beat examines the whos, hows, and whys of the game journalists covering the young but growing game industry over the last 15+ years. This collection of more than 80 columns pulls from dozens of writers past and present on everything from the near-death of print gaming magazines to the ethics of attending paid junkets to how much review scores really matter. The Game Beat is essential reading for anyone who writes about games and anyone who just like to read about them.

Game Clash

Game Clash
Author: P. Kasturi Rangan
Publisher: P. Kasturi Rangan
Total Pages: 16
Release: 2019-01-24
Genre:
ISBN:

I got this idea from a popular game I play online. It is a multi-player game and has some very interesting human beings in the clan I belong to in the game. The name of the game is Golf Clash and I love playing it as much as love being online with these virtual brethren sharing the hopes and dreams of winning every game we play in the expectation to excel. I have used the names of a few people from this clan of brothers namely, Deep, Jacky, Iliyas, Harshad, Deb and Satyajet in this story. I know them only virtually but I am sure that they are as human as you and me. I hope you like it as much as I enjoyed writing it. P. Kasturi Rangan