Dungeon Crawl Classics 36
Author | : Dr Michael Ferguson |
Publisher | : |
Total Pages | : 0 |
Release | : 2006-09 |
Genre | : |
ISBN | : 9780977960231 |
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Author | : Dr Michael Ferguson |
Publisher | : |
Total Pages | : 0 |
Release | : 2006-09 |
Genre | : |
ISBN | : 9780977960231 |
Author | : Goodman Games |
Publisher | : Goodman Games |
Total Pages | : 207 |
Release | : 2019-10-15 |
Genre | : Games & Activities |
ISBN | : 9781946231864 |
Special Foil Edition! Spoken about for half a decade in hoary whispers, at long last Goodman Games brings you: the DCC RPG Annual. Much of the material for the DCC Annual was written between 2012 and 2014, when the original need was perceived. In many ways, it springs forth from the original inspirations of DCC RPG, which were psychically close at that time. There are magic swords. There are patrons. There are even more tables for making monsters unique. There are rules for making cleric deities more distinctive. There are rules for patron weapons and magic rings. There is the lost continent of Mu, and the hidden places between worlds. And there are rules for magical moustaches. You absolutely do not need the DCC Annual to play DCC RPG, nor does any material in the Annual supersede or otherwise change the baseline game experience as expressed in the core rulebook. There is no rules bloat: only new vistas of imagination. Made in the US.
Author | : Joseph Goodman |
Publisher | : Dungeon |
Total Pages | : |
Release | : 2012-03-01 |
Genre | : |
ISBN | : 9780982860953 |
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Author | : Chris Doyle |
Publisher | : Goodman Games |
Total Pages | : 723 |
Release | : 2003-11-20 |
Genre | : Games |
ISBN | : 9780979332944 |
Author | : Harley Stroh |
Publisher | : Goodman Games LLC |
Total Pages | : 0 |
Release | : 2024-04-09 |
Genre | : Fiction |
ISBN | : 9780985681197 |
A Level 8 Adventure for DCC RPG Giants stalk the shifting sands as the lost city of Stylos awakens from its deathless slumber. The Fourth Age of Man is at hand! All that stands between the gigantic hordes of Stylos and their conquest of the world is your band of adventurers. Sinister traps, implacable foes, and the crushing tread of the dread Colossus all lurk within these pages, eager to test the courage and cunning of even the most accomplished adventurers.
Author | : Dungeon Crawl Classics Staff |
Publisher | : |
Total Pages | : 0 |
Release | : 2005-08 |
Genre | : |
ISBN | : 9780976808534 |
Author | : Peter Rudin-Burgess |
Publisher | : |
Total Pages | : 40 |
Release | : 2021-05-07 |
Genre | : |
ISBN | : 9781008966345 |
This book adds solo role playing options to Dungeon Crawl Classics. Rules are given for playing in a sandbox campaign of your own devising and playing through published adventures.
Author | : Stu Horvath |
Publisher | : MIT Press |
Total Pages | : 457 |
Release | : 2023-10-10 |
Genre | : Games & Activities |
ISBN | : 026204823X |
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Author | : Stu Horvath |
Publisher | : MIT Press |
Total Pages | : 457 |
Release | : 2023-10-10 |
Genre | : Games & Activities |
ISBN | : 0262048221 |
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Author | : David M. Ewalt |
Publisher | : Simon and Schuster |
Total Pages | : 289 |
Release | : 2013-08-20 |
Genre | : Games & Activities |
ISBN | : 1451640501 |
A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.