Duke Nukem
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Author | : Tom Waltz |
Publisher | : IDW Publishing |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Science fiction comic books, strips, etc |
ISBN | : 9781613771204 |
What do time-traveling Nazi UFOs, space pigs, and a hot French Resistance babe code-named the "French Tickler" have in common? They're all about to run head-on into Duke Nukem, and for some of them (the ones that don't look good in bikinis, that is), it's gonna end painfully! Video game legend Duke Nukem tears it up in his first-ever graphic novel, written by Tom Waltz (The A-Team: Shotgun Wedding) and illustrated by Xermanico. The King is finally back, baby, and he's bigger and badder than ever!
Author | : Matt Tagliaferri |
Publisher | : Sybex Incorporated |
Total Pages | : 335 |
Release | : 1996 |
Genre | : Games |
ISBN | : 9780782118698 |
ee's runaway shareware hit, Duke Nukem 3D, this book includes instruction tips on using the level editing tools provided by Apogee on the companion disk.
Author | : Joe Epstein |
Publisher | : BradyGames |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer games |
ISBN | : 9780744012972 |
BradyGames' Duke Nukem: Forever Official Strategy Guide includes the following: BradyGames will help Duke save the world from the aliens and save all of Earth's women. Hail to the King, baby! - Complete walkthrough of the entire game. - Comprehensive multiplayer coverage. - Area maps for every location in the game. - Complete enemy listing and stats.
Author | : Duke Nukem |
Publisher | : |
Total Pages | : 338 |
Release | : 1997 |
Genre | : Computers |
ISBN | : 9780782120387 |
The Internet is the most glorious place on Earth for gamers. Up until now, gamers had to slog through boring manuals or learn by expensive trail-and-error how to "really" use the Internet. Now, one of the Cyber Era's greatest heroes has written a "no-holds-barred" book to help gamers learn the REAL Internet, the COOL Internet, and have fun while they are doing it.
Author | : Steve Smith |
Publisher | : Prima Games |
Total Pages | : 0 |
Release | : 1997 |
Genre | : Duke Nukem (Game) |
ISBN | : 9780761508809 |
Mutants and miscreants are roaming Los Angeles and it's up to you to rescue the babes. You can't survive in this depraved city without "Duke Nukem 64: The Official Strategy Guide." Inside you will find: Complete walkthroughs All the Babes uncovered Secret levels revealed Maps of all the levels Duke's Black Book of Weaponry
Author | : David Kushner |
Publisher | : Random House |
Total Pages | : 394 |
Release | : 2003-04-24 |
Genre | : Biography & Autobiography |
ISBN | : 1588362892 |
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Author | : Monte Fontenot |
Publisher | : Bradygames |
Total Pages | : 0 |
Release | : 2000 |
Genre | : Computer adventure games |
ISBN | : 9780744000146 |
BradyGAMES Duke Nukem: Land of the Babes Official Strategy Guide Features: WALKTHROUGHS--Your guide through every level. Complete each objective and find all the secrets! WEAPONS & ITEMS--An exhaustive rundown of the guns and goodies in the land of the babes! DUKE MATCH--Waste your opponents with cunning deathmatch strategy! CHEATS--Unlock them all!
Author | : Jonathan Mendoza |
Publisher | : Sybex |
Total Pages | : 428 |
Release | : 1997 |
Genre | : Computers |
ISBN | : 9780782120950 |
This is the only authorized guide to the complete game with 464 pages of walkthroughs, assault tactics, tips, and critical secrets from the games experts. Players will learn how to run Duke Nukem 3D on networks and play it through a modem--this is the best online resource for fellow Duke Nukem 3D fanatics.
Author | : Mike Van Mantgem |
Publisher | : Prima Games |
Total Pages | : 274 |
Release | : 1996 |
Genre | : Games & Activities |
ISBN | : 9780761507833 |
It takes more than pipe bombs and true grit to make it out of Los Angeles alive and save the earth in "Duke Nukem 3D." If you're serious about stopping the alien scum that has infested futuristic L.A., then the secrets disclosed in "Duke Nukem 3D: Unauthorized Game Secrets "is just what the doctor ordered. So come get some! But hold your horses for a minute. Putting a damper on the aliens' plans to steal the earth's women and transform them into extra terrestrials is no easy task. "Duke Nukem 3D: Unauthorized Game Secrets" gives you everything you need to mold Duke into an alien-stomping machine that would send Rambo himself yelping in the other direction. Create entirely new bone-crushing levels Spawn diabolical monsters that'll blow your friends away Detailed maps for every mission Locations of all secret places Atom-smasking combat tactics Game-busting cheat codes Multiplayer tricks and strategies that will put the hurt to any opponent You'll find all that and more inside this full-throttle Duke Nukem power source. If you're serious about stopping the alien scum, you'll grab this book before you start blasting.
Author | : Jonathan Skeet |
Publisher | : Simon and Schuster |
Total Pages | : 787 |
Release | : 2019-03-07 |
Genre | : Computers |
ISBN | : 163835698X |
Effective techniques and experienced insights to maximize your C# 6 and 7 programming skills Key Features Written by C# legend and top StackOverflow contributor Jon Skeet Unlock the new features of C# 6 and 7 Insights on the future of the C# language Master asynchronous functions, interpolated strings, tuples, and more Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. ”An excellent overview of C# with helpful and realistic examples that make learning the newest features of C# easy.” —Meredith Godar About The Book C# is the foundation of .NET development. New features added in C# 6 and 7 make it easier to take on big data applications, cloud-centric web development, and cross-platform software using .NET Core. Packed with deep insight from C# guru Jon Skeet, this book takes you deep into concepts and features other C# books ignore. C# in Depth, Fourth Edition is an authoritative and engaging guide that reveals the full potential of the language, including the new features of C# 6 and 7. It combines deep dives into the C# language with practical techniques for enterprise development, web applications, and systems programming. As you absorb the wisdom and techniques in this book, you’ll write better code, and become an exceptional troubleshooter and problem solver. What You Will Learn Comprehensive guidance on the new features of C# 6 and 7 Important legacies and greatest hits of C# 2–5 Expression-bodied members Extended pass-by-reference functionality Writing asynchronous C# code String interpolation Composition with tuples Decomposition and pattern matching This Book Is Written For For intermediate C# developers. About The Author Jon Skeet is a senior software engineer at Google. He studied mathematics and computer science at Cambridge, is a recognized authority in Java and C#, and maintains the position of top contributor to Stack Overflow. Table of Contents 1. Survival of the sharpest 2. C# 2 3. C# 3: LINQ and everything that comes with it 4. C# 4: Improving interoperability 5. Writing asynchronous code 6. Async implementation 7. C# 5 bonus features 8. Super-sleek properties and expression-bodied members 9. Stringy features 10. A smörgåsbord of features for concise code 11. Composition using tuples 12. Deconstruction and pattern matching 13. Improving efficiency with more pass by reference 14. Concise code in C# 7 15. C# 8 and beyond PART 1 C# IN CONTEXT PART 2 C# 2–5 PART 3 C# 6 PART 4 C# 7 AND BEYOND