The Double Game

The Double Game
Author: James Cameron
Publisher: Oxford University Press
Total Pages: 249
Release: 2018
Genre: History
ISBN: 0190459921

How did the United States move from a position of nuclear superiority over the Soviet Union at the beginning of the 1960s to one of nuclear parity under the doctrine of mutual assured destruction in 1972? Drawing on declassified records of conversations three presidents had with their most trusted advisors, James Cameron offers an original answer to this question. John F. Kennedy, Lyndon Johnson, and Richard Nixon struggled to reconcile their personal convictions about the nuclear arms race with the views of the public and Congress. In doing so they engaged in a double game, hiding their true beliefs behind a fa ade of strategic language while grappling in private with the complex realities of the nuclear age. Cameron shows how, despite reservations about the nuclear buildup, Kennedy and Johnson pushed ahead with an anti-ballistic missile (ABM) system for the United States, fearing the domestic political consequences of scrapping both the system and the popular doctrine of strategic superiority that underpinned it. By contrast, the abrupt decline in US public and congressional support in 1969 forced Nixon to give up America's first ABM and the US lead in offensive ballistic missiles through agreements with the Soviet Union, despite his conviction that the US needed a nuclear edge to maintain the security of the West. By placing this dynamic at the center of the story, The Double Game provides a new overarching interpretation of this pivotal period in the development of US nuclear policy and a window onto current debates over nuclear superiority, deterrence, and the future of American grand strategy.

The Double Game

The Double Game
Author: Dan Fesperman
Publisher: Atlantic Books Ltd
Total Pages: 447
Release: 2012-10-15
Genre: Fiction
ISBN: 0857893394

A few years before the fall of the Berlin Wall, spook-turned-novelist Edwin Lemaster reveals to young journalist Bill Cage that he'd once considered spying for the enemy. For Cage, a fan who grew up as a Foreign Service brat in the very cities where Lemaster set his plots, the story creates a brief but embarrassing sensation. More than two decades later, Cage, by then a lonely, disillusioned PR man, receives an anonymous note hinting that he should have dug deeper. Spiked with cryptic references to some of his and his father's favorite old spy novels, the note is the first of many literary bread crumbs that soon lead him back to Vienna, Prague, and Budapest in search of the truth, even as the events of Lemaster's past eerily--and dangerously--begin intersecting with those of his own. Why is beautiful Litzi Strauss back in his life after 30 years? How much of his father's job involved the CIA? Did Bill, as a child, become a pawn? As the suspense steadily increases, a long stalemate of secrecy may finally be broken.

All-new! Double Dare Game Book

All-new! Double Dare Game Book
Author: Daniella Burr
Publisher:
Total Pages: 84
Release: 1989
Genre: Games
ISBN: 9780938753278

Contains questions and activities based on the television show.

Double Game

Double Game
Author: Sophie Calle
Publisher: Violette Editions
Total Pages: 326
Release: 1999
Genre: Art
ISBN:

Artwork by Sophie Calle. Text by Paul Auster.

Bridge the Gap to Better Bidding

Bridge the Gap to Better Bidding
Author: Jack Wynns
Publisher: AuthorHouse
Total Pages: 684
Release: 2022-08-26
Genre: Games & Activities
ISBN: 1665566833

This book is intended for intermediate and advanced players and is designed along the lines of a convention card. Each subject (No Trump, Majors, Weak Two Bids, etc.) gets its own chapter. Within each chapter each topic gets a page of text along with examples and a quiz. Most intermediate players have a working, but incomplete, knowledge of the various topics. This book will fill in the blanks, add new ideas to your bidding arsenal and significantly improve your bidding skills.

Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Playtexts

Playtexts
Author: Warren Motte, Jr.
Publisher: U of Nebraska Press
Total Pages: 283
Release: 2015-11
Genre: Literary Criticism
ISBN: 0803290780

Not hubris but the ever self-renewing impulse to play calls new worlds into being. NietzscheParents and politicians have always taken play seriously. Its formative powers, its focus, its energy, and its ability to signify other things have drawn the attention of writers from Plato and Schiller to Wittgenstein, Nabokov, and Eco. The ease with which an election becomes perceived as a race, a political crisis as a football game, or an argument as a tennis match readily proves how much play means to contemporary life. Just how play confers meaning, however, is best revealed in literature, where meaning is perpetually at stake. At stake itself, the risk of a gamble, is only one intersection between play and life. "Playtexts" reveals numerous junctures where literary playfulness seemingly so diverting and irrelevant instead opens the most profound questions about creativity, community, value, and belief. How do authors play with their words and readers? Can literature proceed at all unless a reader is willing and able to play?No moralizing monologue, "Playtexts" is all for exuberance and creative surge: Breton s construction of an antinovel, Gombrowicz s struggle with adult formalities, Nabokov s swats at the humorless, Sarrazin s seductive notes, Eco s recasting of spy and detective fiction, Reyes s carnal metaphorics."