Dotty and Dash's 1 2 3

Dotty and Dash's 1 2 3
Author: Patricia Hegarty
Publisher:
Total Pages: 8
Release: 2020-06
Genre:
ISBN: 9781610679961

Dotty and Dash just can't agree... Which number is best - is it one, two or three? Join Dotty and Dash as they race through the pages, discovering numbers galore in this colorful pop-up extravaganza!

Dot and Dash Learn to Share

Dot and Dash Learn to Share
Author: Emma Dodd
Publisher: Scholastic Inc.
Total Pages: 27
Release: 2011
Genre: Juvenile Fiction
ISBN: 0545239389

Dot and Dash are back for even more in this interactive books for preschoolers! Dot and Dash are ready to play with their toys-but they don't want to share with their friends. When their poor teddy bear is torn, the two get a time-out. With a minute to think it over, Dot and Dash are ready to play again, and this time, SHARE! In the second story, Dot is making a kite to share with Big, Tall, and Small. Dash helps find all the materials. And when the kite gets stuck in a tree, the friends help Dot and Dash get it free!

Dot and Dash Go to Bed

Dot and Dash Go to Bed
Author: Emma Dodd
Publisher: Scholastic Inc.
Total Pages: 14
Release: 2010
Genre: Juvenile Fiction
ISBN: 0545226732

It's time for bed, but Dot and Dash don't want it to be! Dash doesn't want to take a bath. Dot doesn't want to brush his teeth. But when it's time to turn out the lights, having a friend nearby makes it much easier to say good night!

Bulletin

Bulletin
Author: U.S. Lake Survey
Publisher:
Total Pages: 560
Release: 1929
Genre: Great Lakes (North America)
ISBN:

Dot-Dash to Dot.Com

Dot-Dash to Dot.Com
Author: Andrew Wheen
Publisher: Springer Science & Business Media
Total Pages: 312
Release: 2010-11-04
Genre: Technology & Engineering
ISBN: 1441967605

Telecommunications is a major global industry, and this unique book chronicles the development of this complex technology from the electric telegraph to the Internet in a simple, accessible, and entertaining way. The book opens with the early years of the electric telegraph. The reader will learn how the Morse telegraph evolved into an international network that spanned the globe, starting with the development of international undersea cables, and the heroic attempts to lay a trans-Atlantic cable. The book describes the events that led to the invention of the telephone, and the subsequent disputes over who had really invented it. It takes a look at some of the most important applications that have appeared on the Internet, the mobile revolution, and ends with a discussion of future key developments in the telecommunications industry.

Piece and Quilt with Precuts

Piece and Quilt with Precuts
Author: Christa Watson
Publisher: Martingale
Total Pages: 99
Release: 2017-08-01
Genre: Crafts & Hobbies
ISBN: 1604688874

Learn easy, efficient tricks for piecing irresistible quilt tops with precuts and leftover fabric scraps, and discover 18 machine-quilting motifs you can mix and match. Award-winning quilter and designer Christa Watson guides you through 11 skill-building projects with quilting designs in three categories: walking-foot, free-motion, and a combination of the two techniques. Christa is here to help you start and finish strong!

Light List

Light List
Author:
Publisher:
Total Pages: 1394
Release: 1929
Genre: Aids to navigation
ISBN:

The Computer Graphics Metafile

The Computer Graphics Metafile
Author: L.R. Henderson
Publisher: Butterworth-Heinemann
Total Pages: 436
Release: 2014-05-20
Genre: Computers
ISBN: 1483144844

The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then introduced to the practice of using the CGM and the nature of the CGM, its aims, and what is defined in the standard. The following chapters focus on the players, the rules, and the game; the abstract functionality of the CGM; descriptor elements for metafiles and pictures; coordinates, primitives, and attributes; and encodings and implementation considerations. Clear Text Encoding, Binary Encoding, Character Encoding, and application profiles are also explored. The final chapter looks at the use of GKS, GKS-3D, and PHIGS to generate and interpret CGMs. This monograph will be a valuable resource for computer graphics students and professionals as well as software engineers and computer programmers.