Doom in the Deep
Author | : Óttar Sveinsson |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Ice storms |
ISBN | : 9781592284665 |
A rescue that no one thought possible.
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Author | : Óttar Sveinsson |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Ice storms |
ISBN | : 9781592284665 |
A rescue that no one thought possible.
Author | : Dafydd ab Hugh |
Publisher | : Simon and Schuster |
Total Pages | : 235 |
Release | : 2016-08-08 |
Genre | : Fiction |
ISBN | : 1439117330 |
The Gates were there on Phobos when mankind first arrived. Inert, unyielding, impossibly alien constructs, for twenty years they sat lifeless, mute testaments to their long-vanished creators, their secrets hidden. Then one day, they sprang to life... Meet Corporal Flynn Taggart, United States Marine Corps; serial number 888-23-9912. He's the best warrior the twenty-first century has to offer, which is a damn good thing. Because Flynn Taggart is all that's standing between the hell that just dropped in on Mars and an unsuspectingg planet Earth...
Author | : R. L. Stine |
Publisher | : Scholastic Inc. |
Total Pages | : 178 |
Release | : 2015-09-29 |
Genre | : Juvenile Fiction |
ISBN | : 0545841704 |
Reader beware--you choose the scare! GIVE YOURSELF GOOSEBUMPS! You're headed to a South American jungle with your nature-study class. Everything seems pretty cool at first, but then you start to get bored. Where's the beach? Where's the excitement?So you and your friend decide to do a little exploring on your own. That's when you see something so freaky, all you want to do is get out of there! If you run screaming down one trail you'll end up at a waterfall with a creepy underground cave. If you choose the other trail you'll eat some fruit that turns you into a crazy-looking sea monster. Will you get back to normal before things start to get really fish?!!The choice is yours in this scary GOOSEBUMPS adventure that's packed with over 20 super-spooky endings!
Author | : Saundra Mitchell |
Publisher | : HarperCollins |
Total Pages | : 302 |
Release | : 2021-05-25 |
Genre | : Juvenile Fiction |
ISBN | : 0062871684 |
A long-abandoned—and long-haunted—summer camp sets the stage for the sequel to Camp Murderface, perfect for fans of old school scare masters like R.L. Stine and Christopher Pike. There’s no such thing as an uneventful summer at Camp Sweetwater. Now that the Vampire Devils beneath the lake have been awakened, the camp is in big trouble. The first victims? Tez and Corryn’s counselors, Gavin and Scary Mary. The Camp Director insists that the missing counselors are just quitting and going home, but Tez and Corryn don’t believe it. They know something much more eeeeeeevil is afoot. With the help of their cabinmates, Tez and Corryn set out to investigate the disappearances. But what they find is a horror closer than the bottom of the lake... and it might just spell the end for all of them.
Author | : Saundra Mitchell |
Publisher | : HarperCollins |
Total Pages | : 249 |
Release | : 2020-05-26 |
Genre | : Juvenile Fiction |
ISBN | : 006287165X |
Summer camp turns sinister in Camp Murderface, a spooky middle grade read perfect for fans of scare masters like R.L. Stine and Christopher Pike. The year: 1983. The place: Ohio. The camp: Scary as heck. Camp Sweetwater is finally reopening, three decades after it mysteriously shut down. Campers Corryn Quinn and Tez Jones have each had more than enough of their regular lives—they’re so ready to take their summer at Sweetwater by storm. But before they can so much as toast one marshmallow, strange happenings start…happening. Can they survive the summer? Or will Camp Sweetwater shut down for good this time—with them inside?
Author | : Dan Pinchbeck |
Publisher | : University of Michigan Press |
Total Pages | : 199 |
Release | : 2013-06-18 |
Genre | : Games & Activities |
ISBN | : 0472028936 |
In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.
Author | : Matthew Costello |
Publisher | : Simon and Schuster |
Total Pages | : 322 |
Release | : 2008-02-26 |
Genre | : Fiction |
ISBN | : 1439100101 |
The year is 2144...and the battle over Earth's precious resources has raged for a century. With global economies in ruins and all-out world war more than a possibility, the U.S government turned to the Union Aerospace Corporation, giving it carte blanche on the legendary red planet of Mars in a desperate bid to construct an off-world outpost that might provide resources, a military advantage...as well as something so secret that even members of government don't have a clue about it.... Special Ops Marine Lieutenant John Kane was once a careerist simply glad to have a job, and couldn't care less about politics just as long as Uncle Sam's check cleared. But that was before he listened to his conscience and disobeyed a direct order. Busted down to private, Kane has been reassigned to the "U.S. Space Marines" -- the private army of the UAC -- with the prospect of becoming little more than a glorified security guard on Mars.... Now Lt. Kane's fate leads him to Mars City -- part environmental community, part lab center, and all owned and protected by the UAC. It's a strange world with a fatal environment, and the thousands who live and work within the city have already begun to think of themselves as Martians. And away from Mars City, at the strange ancient sites uncovered on the planet, a small squad of marines stand guard while scientists uncover wall glyphs and search for artifacts, having already found something that is so far amazing and inexplicable -- including the relic called "U1," nicknamed "the Soul Cube" -- and unknown to all, the bringer of destructive chaos and unspeakable horror....
Author | : Steven Appleby |
Publisher | : Penguin |
Total Pages | : 226 |
Release | : 2012 |
Genre | : Humor |
ISBN | : 0452298660 |
This handy guide shows all the ways everyone might cease to exist. It might not be able to save, but it can make Doomsday a lot more fun.
Author | : David Kushner |
Publisher | : Random House Trade Paperbacks |
Total Pages | : 361 |
Release | : 2004-05-11 |
Genre | : Biography & Autobiography |
ISBN | : 0812972155 |
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Author | : Bethesda Softworks |
Publisher | : Dark Horse Comics |
Total Pages | : 200 |
Release | : 2020-03-24 |
Genre | : Art |
ISBN | : 150671725X |
A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!