Dmc Devil May Cry
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Author | : Capcom |
Publisher | : Udon Entertainment |
Total Pages | : 0 |
Release | : 2015-09-29 |
Genre | : Art |
ISBN | : 9781927925485 |
It's the ultimate art tome for the iconic Devil May Cry franchise! Collected are materials from all four classic Devil May Cry games and the Devil May Cry anime series. Inside you'll find character artwork, weapon designs, creatures, locations, and more. Also included are over 20-pages of exclusive interviews with the developers and artists behind the long-running series, as well as plenty of creator commentary!
Author | : Capcom |
Publisher | : |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Comic books, strips, etc |
ISBN | : 9781926778976 |
DmC Devil May Cry depicts a duplicitous world where nothing is everas it seems and the line between good and evil is constantly blurred. Spurredinto action by the promises of a trusted relation, Dante bursts into this newworld intent on revenge at any cost. DmC Devil May Cry Visual Art collects all the concept art behind thismodern reimagining of the Devil May Cry universe and its characters.Included are key visuals, character and location designs, unused concepts, andcreator commentary.
Author | : Michael Lummis |
Publisher | : BradyGames |
Total Pages | : 0 |
Release | : 2013-01-15 |
Genre | : Devil may cry (Game) |
ISBN | : 9780744014594 |
The official strategy guide to DmC: Devil May Cry, from BradyGamesLose yourself in Dante's world with the BradyGames DmC: Devil May Cry Signature Series Guide, the official strategy guide to the latest in the Devil May Cry game series. Featuring a full walkthrough of the game, gameplay hints and tips covering the hardest difficulty level, plus bios and lists covering all Devil May Cry characters, enemies and bosses.Exclusive illustrated maps ensure you'll never get lost when maneouvering Dante around the treacherous world of Limbo Town; gameplay tactics mean you'll master the most complex attack combos in no time and every single mission is covered, including secret missions and hidden items.DmC: Devil May Cry Signature Series Guide is the complete strategy guide to the newest installment of this classic game. Once you've finished learning about how best to use Dante's famous weapons (his sword Rebellion, and twin pistols Ebony and Ivory), get on the PS3, Xbox 360 or PC and get playing.
Author | : Capcom |
Publisher | : TokyoPop |
Total Pages | : 0 |
Release | : 2006-06-13 |
Genre | : Comics & Graphic Novels |
ISBN | : 9781598164503 |
The world of this first in a series of exciting novels connects to the thrilling smash-hit game, Devil May Cry. Rated for teens.
Author | : Dan Birlew |
Publisher | : Bradygames |
Total Pages | : 148 |
Release | : 2003 |
Genre | : Games & Activities |
ISBN | : 9780744002270 |
BradyGames' Devil May Cry 2 Official Strategy Guideprovides secret room locations, and strategies for unlocking hidden characters, costumes, and all play modes. In addition, the detailed area maps illustrate items and weapons in each area. Mighty boss strategies will help players defeat every fiend. Complete walkthroughs for both main characters are also provided, along with tips to achieve the highest ranking for each mission. This Signature Seriesguide features a special cover treatment, bonus content, and a cool poster depicting the game's heroes.
Author | : Alex Garland |
Publisher | : Penguin |
Total Pages | : 289 |
Release | : 2005-07-05 |
Genre | : Fiction |
ISBN | : 1101657634 |
An intricately woven, suspenseful novel of psychological and political intrigue, The Tesseract follows the interlocking fates of three sets of characters in the Philippines: gangsters in a chase through the streets of Manila; a middle-class mother putting her children to bed in the suburbs and remembering her first love; and a couple of street kids and the wealthy psychiatrist who is studying their dreams. Alex Garland demonstrates the range of his extraordinary talents as a novelist in this national bestseller, a Chinese puzzle of a novel about three intersecting sets of characters in the Philippines.
Author | : Alex Garland |
Publisher | : Penguin |
Total Pages | : 209 |
Release | : 2005-07-05 |
Genre | : Fiction |
ISBN | : 1440628300 |
When Carl awakens from a coma after being attacked on a subway train, life around him feels unfamiliar, even strange. He arrives at his best friend's house without remembering how he got there; he seems to be having an affair with his secretary, which is pleasant but surprising. He starts to notice distortions in his experience, strange leaps in his perception of time. Is he truly reacting with the outside world, he wonders, or might he be terribly mistaken? So begins a dark psychological drama that raises questions about the the human psyche, dream versus reality, and the boundaries of consciousness. As Carl grapples with his predicament, Alex Garland - author of The Beach and the screenplay for 28 Days Later, plays with conventions and questions our assumptions about the way we exist in the world, even as it draws us into the unsettling and haunting book about a lost suitcase and a forgotten identity.
Author | : Capcom |
Publisher | : TokyoPop |
Total Pages | : 0 |
Release | : 2006-11-07 |
Genre | : Comics & Graphic Novels |
ISBN | : 9781598164510 |
"First published in Japan in 2003 by Kadokawa Shoten Publishing Co., Ltd., Tokyo"--T.p. verso.
Author | : Dan Birlew |
Publisher | : Prima Games |
Total Pages | : 166 |
Release | : 2008-02 |
Genre | : Games & Activities |
ISBN | : 9780761558972 |
•Complete step-by-step mission analyses, illustrated with maps and screenshots. •All hidden items and secret missions are exposed, with tips for completing strenuous side challenges. •Complete lists of bonus modes, attack combos, and other extras. •Full charts explore the mission ranking system, giving players the details and the exact scores needed to get the highest rank.
Author | : Joshua Bycer |
Publisher | : CRC Press |
Total Pages | : 145 |
Release | : 2021-10-07 |
Genre | : Computers |
ISBN | : 1000451011 |
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.