Disney Baby: Beep, Zoom, Vroom!

Disney Baby: Beep, Zoom, Vroom!
Author: Maggie Fischer
Publisher: Studio Fun International
Total Pages: 0
Release: 2020-02-18
Genre: Juvenile Fiction
ISBN: 9780794444792

Slide the sliders to get moving with the Disney Baby characters! Follow Moana in her boat, or help Buzz fly his rocket high into the sky! Slide through story time as you move the pieces of this colorful book. Little ones will love watching the magic of their favorite Disney Baby characters come to life as they move, play, and learn!

FRIENDS ON THE GO

FRIENDS ON THE GO
Author: PI Kids
Publisher: DISNEY BABY
Total Pages: 12
Release: 2022-07
Genre:
ISBN: 9781503765139

Mickey, Buzz, Moana and more Disney friends are on the go, go, go! Come along as they vroom, zoom, and set sail. Press 7 buttons to hear this story come to life! Matching words with pictures and sounds enhances reading comprehension, and connecting with favorite characters engages young readers at story time.

Zoom! Zoom!

Zoom! Zoom!
Author: Robert Burleigh
Publisher: Simon and Schuster
Total Pages: 40
Release: 2014-02-04
Genre: Juvenile Fiction
ISBN: 1442483156

From morning joggers until night's last train, a boy notices and enjoys the many sounds made by people and things in a big city.

Disney Baby: Look and Learn Library

Disney Baby: Look and Learn Library
Author:
Publisher:
Total Pages:
Release: 2021-01-02
Genre:
ISBN: 9781761121050

This gorgeous boxed set of 10 delightful picture books includes early learning topics such as the alphabet, numbers, opposites, shapes, and much more. Featuring beautifully designed covers and whimsical illustrations of classic Disney and Pixar characters, this set of books will be a great start to any childs learning journey. The perfect gift for your special little one!

Disney Baby: Peek and Play

Disney Baby: Peek and Play
Author: Maggie Fischer
Publisher: Studio Fun International
Total Pages: 0
Release: 2019-09-17
Genre: Juvenile Fiction
ISBN: 9780794443535

Get ready to learn and play with Disney Baby! Peek, play, and learn with your favorite Disney Baby characters! Little ones will love lifting the flaps and sliding the sliders up and down in this active early learning book as they count along, spot colors, and learn about opposites. With rhyming text and a touch of Disney magic, this interactive book is sure to be a storytime favorite!

Disney Baby: Come Out and Play! Sound Book

Disney Baby: Come Out and Play! Sound Book
Author: Pi Kids
Publisher: PI Kids
Total Pages: 0
Release: 2018-09
Genre:
ISBN: 9781503739789

Come out and play! Follow Disney Baby characters as they as they explore different playtime activities. Children will enjoy pressing 3 sound buttons while they read to bring the story to life.

Disney Baby: On the Move! Music Player

Disney Baby: On the Move! Music Player
Author: Maggie Fischer
Publisher: Studio Fun International
Total Pages: 30
Release: 2020-07-28
Genre: Juvenile Fiction
ISBN: 0794446000

Put the discs into the attached music player, and dance through the day with Disney Baby! Make your way through the day with your favorite Disney Baby characters. Eating, playing, or snoozing—no matter what they do, they’re just like you! Original music accompanies each part of a baby's day, and sound effects enhance the reading experience as the Disney babies have a busy day on the move!

BURN-E the Fix-it Bot

BURN-E the Fix-it Bot
Author: Katie Hammond
Publisher: RH/Disney
Total Pages: 34
Release: 2009
Genre: Robots
ISBN: 0736426094

BURN-E is fixing a light.

Buyology

Buyology
Author: Martin Lindstrom
Publisher: Currency
Total Pages: 274
Release: 2010-02-02
Genre: Business & Economics
ISBN: 0385523890

NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.

Sonic Interaction Design

Sonic Interaction Design
Author: Karmen Franinovic
Publisher: MIT Press
Total Pages: 391
Release: 2013-03-22
Genre: Computers
ISBN: 0262018683

An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, and designers working at the intersections of fields ranging from electronic music to cognitive science. They offer both theoretical considerations of key themes and case studies of products and systems created for such contexts as mobile music, sensorimotor learning, rehabilitation, and gaming. The goal is not only to extend the existing research and pedagogical approaches to SID but also to foster domains of practice for sound designers, architects, interaction designers, media artists, product designers, and urban planners. Taken together, the chapters provide a foundation for a still-emerging field, affording a new generation of designers a fresh perspective on interactive sound as a situated and multisensory experience. Contributors Federico Avanzini, Gerold Baier, Stephen Barrass, Olivier Bau, Karin Bijsterveld, Roberto Bresin, Stephen Brewster, Jeremy Coopersotck, Amalia De Gotzen, Stefano Delle Monache, Cumhur Erkut, George Essl, Karmen Franinović, Bruno L. Giordano, Antti Jylhä, Thomas Hermann, Daniel Hug, Johan Kildal, Stefan Krebs, Anatole Lecuyer, Wendy Mackay, David Merrill, Roderick Murray-Smith, Sile O'Modhrain, Pietro Polotti, Hayes Raffle, Michal Rinott, Davide Rocchesso, Antonio Rodà, Christopher Salter, Zack Settel, Stefania Serafin, Simone Spagnol, Jean Sreng, Patrick Susini, Atau Tanaka, Yon Visell, Mike Wezniewski, John Williamson