Digital Retro

Digital Retro
Author: Gordon Laing
Publisher: Sybex
Total Pages: 200
Release: 2004-09-21
Genre: Computers
ISBN:

This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.

Popular Music and Retro Culture in the Digital Era

Popular Music and Retro Culture in the Digital Era
Author: Jean Hogarty
Publisher: Routledge
Total Pages: 148
Release: 2016-07-15
Genre: Social Science
ISBN: 1317196724

This book explores the trend of retro and nostalgia within contemporary popular music culture. Using empirical evidence obtained from a case study of fans’ engagement with older music, the book argues that retro culture is the result of an inseparable mix of cultural and technological changes, namely, the rise of a new generation and cultural mood along with the encouragement of new technologies. Retro culture has become a hot topic in recent years but this is the first time the subject has been explored from an academic perspective and from the fans’ perspective. As such, this book promises to provide concrete answers about why retro culture dominates in contemporary society. For the first time ever, this book provides an empirically grounded theory of popular music, retro culture and its intergenerational audience in the twenty-first century. It will appeal to advanced students of popular music studies, cultural studies, media studies, sociology and music.

New Vintage Type

New Vintage Type
Author: Steven Heller
Publisher:
Total Pages: 192
Release: 2009
Genre: Computer fonts
ISBN: 9780500288184

Here is a lively and lighthearted survey that looks at the role that old and classic fonts from letterpress to slab serifs and beyond play in contemporary graphic design.Written and compiled by the worlds leading graphic-design historian, the book provides hundreds of examples, as well as informed texts that will entertain, edify and inspire a new generation of students and practitioners to appreciate that the past contains typographic riches for the future.

Digital retro

Digital retro
Author: Gordon Laing
Publisher:
Total Pages: 192
Release: 2004
Genre: Computers
ISBN: 9788804536420

Retro Pop Culture A to Z

Retro Pop Culture A to Z
Author: Brett Weiss
Publisher: CreateSpace
Total Pages: 208
Release: 2014-01-31
Genre: Games
ISBN: 9781495234804

Retro Pop Culture A to Z: From Atari 2600 to Zombie Films is a window to the past-a time of 8-bit video games, Silver Age super-heroes, Saturday morning cartoons, rock 'n' roll music, and scary movies at the drive-in. The book includes 60 fun-filled, feature-length chapters on such icons of popular culture as Alien, the Batman TV show, the Beatles, Dynamite Magazine, Famous Monsters of Filmland, The Flash, Forbidden Planet, Golden Age arcade games, He-Man, the Intellivision, Jaws, MAD magazine, the Nintendo NES, Ray Bradbury, The Wizard of Oz, the X-Men, and many others. If you've ever stayed up all night trying to beat Super Mario Bros., dressed up as a member of KISS on Halloween, watched Thundarr the Barbarian while eating a bowl of sugary cereal, set a VCR to record your favorite show, wiled away an entire day reading a stack of old comics, or listened to Elvis or the Rolling Stones on a turntable or 8-track tape player, Retro Pop Culture A to Z is for you. If you haven't done any of these things, no problem-feel free to dive right in and discover why your parents (or grandparents) are always talking about "the good old days." Includes: *60 essays/articles on nostalgic pop culture favorites *More than 200 photos *More than 115,000 words *Quotes from the experts *Production histories *Collectibles pricing *Author anecdotes *And much more!

Velvet Retro

Velvet Retro
Author: Veronika Pehe
Publisher: Berghahn Books
Total Pages: 190
Release: 2020-02-01
Genre: History
ISBN: 1789206286

Scholars of state socialism have frequently invoked “nostalgia” to identify an uncritical longing for the utopian ambitions and lived experience of the former Eastern Bloc. However, this concept seems insufficient to describe memory cultures in the Czech Republic and other contexts in which a “retro” fascination with the past has proven compatible with a steadfast critique of the state socialist era. This innovative study locates a distinctively retro aesthetic in Czech literature, film, and other cultural forms, enriching our understanding of not only the nation’s memory culture, but also the ways in which popular culture can structure collective memory.

Media and Nostalgia

Media and Nostalgia
Author: K. Niemeyer
Publisher: Springer
Total Pages: 249
Release: 2014-05-20
Genre: History
ISBN: 1137375884

Media and Nostalgia is an interdisciplinary and international exploration of media and their relation to nostalgia. Each chapter demonstrates how nostalgia has always been a media-related matter, studying also the recent nostalgia boom by analysing, among others, digital photography, television series and home videos.

The Nostalgia Nerd's Retro Tech

The Nostalgia Nerd's Retro Tech
Author: Peter Leigh
Publisher: Ilex Press
Total Pages: 0
Release: 2018-11-06
Genre: Computers
ISBN: 9781781575703

YouTube's most successful purveyor of computer nostalgia brings those stories to print. This book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. For a time, an exciting and ever-changing array of different companies fought for supremacy, leaving a lasting legacy of great gameplay and surreal design we'll never experience again. Features screenshots of nostalgic games that will bring joy to the heart of anyone who grew up in the 80s or early 90s, alongside stunning studio photography of the computers that imprinted themselves on a generation's minds

The Retro-Futurism of Cuteness

The Retro-Futurism of Cuteness
Author: Jen Boyle
Publisher: punctum books
Total Pages: 270
Release: 2017-11-03
Genre: Literary Criticism
ISBN: 1947447289

Is it possible to conceive of a Hello Kitty Middle Ages or a Tickle Me Elmo Renaissance? The Oxford English Dictionary dates the first reference to "cute" in the sense of "attractive, pretty, charming" to 1834. More recently, Sianne Ngai has offered a critical overview of the cuteness of the twentieth-century avant-garde within the context of consumer culture. But if cuteness can get under the skin, what kinds of surfaces does it best infiltrate, particularly in the framework of historical forms, events, and objects that traditionally have been read as emergences around "big" aesthetics of formal symmetries, high affects, and resemblances? The Retrofuturism of Cuteness seeks to undo the temporal strictures surrounding aesthetic and affective categories, to displace a strict focus on commodification and cuteness, and to interrogate how cuteness as a minor aesthetics can refocus our perceptions and readings of both premodern and modern media, literature, and culture. Taking seriously the retro and the futuristic temporalities of cuteness, this volume puts in conversation projects that have unearthed remnants of a "cult of cute"-positioned historically and critically in between transitions into secularization, capitalist frameworks of commodification, and the enchantment of objects-and those that have investigated the uncanny haunting of earlier aesthetics in future-oriented modes of cuteness. The Latin acutus, the etymological root of cute, embraces the sharpened, the pointed, the nimble, the discriminating, and the piercing. But as Michael O'Rourke notes, cuteness evokes a proximity that is at once potentially invasive and contaminating and yet softening and transfiguring. Deploying cuteness as a mode of inquiry across time, this volume opens up unexpected lines of inquiry and unusual critical and creative aporias, from Christian asceticism, medieval cycle drama, and Shakespeare to manga, Bollywood, and Second Life. The projects collected here point to a spectrum of aesthetic-affective assemblages related to racial, ethnic, gender, sexual, and class dimensions that exceed or trouble our contemporary perceptions of such registers within object-subject and subject-object entanglements. TABLE OF CONTENTS // Wan-Chuan Kao and Jen Boyle, "Introduction: The Time of the Child"Andrea Denny-Brown, "Torturer-Cute"Elizabeth Howie, "Indulgence and Refusal: Cuteness, Asceticism, and the Aestheticization of Desire"Claire Maria Chambers, "From Awe to Awww: Cuteness and the Idea of the Holy in Christian Commodity Culture"Justin Mullis, "All The Pretty Little Ponies: Bronies, Desire, and Cuteness"Marlis Schweitzer, "Consuming Celebrity: Commodities and Cuteness in the Circulation of Master William Henry West Betty"Mariah Junglan Min, "Embracing the Gremlin: Judas Iscariot and the (Anti-)Cuteness of Despair"Alicia Corts, "Cute, Charming, Dangerous: Child Avatars in Second Life"James M. Cochran, "What's Cute Got to Do with It?: Early Modern Proto-Cuteness in King Lear"Kara Watts, "Hamlet, Hesperides, and the Discursivity of Cuteness"Tripthi Pillai, "Cute Lacerations in Doctor Faustus and Omkara"Kelly Lloyd, "Katie Sokoler, Your Construction Paper Tears Can't Hide Your Yayoi Kusama-Neurotic Underbelly"

Retro Gaming 101

Retro Gaming 101
Author: W. D. Mayberry
Publisher: W D Mayberry
Total Pages: 160
Release: 2023-12-05
Genre: Computers
ISBN:

In thousands and maybe even millions of homes, basements, and antics all around the world are boxes and boxes of old technology. Old phones that will never make another call, an old high school calculator with someone’s initials etched on it. While these old bits of tech are interesting, they are not what this book is about. This book is about that box containing the stuff your mum didn’t want to throw away when you moved out. The stuff you had spent hours, days, and months with. The once brand-new Nintendo Game Boy Advance and the twenty or so games you saved up and purchased. “It’s in the attic if you want it” your mum says, “I saw online those Game Boys and games are worth a bit now”. As you open the box you remember that you kept each game box and it’s all still there. Everything is in great condition. Mario Cart, Rayman Advance and even your favourite Pokémon Leaf Green Version. As you get home and set yourself up on the lounge with a coffee and your newly reclaimed box of goodies, you start to remember just how much fun this was. Thinking back to when you would lie on your bed for hours levelling up your newly evolved Pokémon and visiting Brock’s Gym. What a great time, even if your homework was left undone. In this book, I discuss Retro Gaming. What it is. Why it’s a thing and my journey and all the learning and fun I’ve had along the way.