Digital Raster Graphic

Digital Raster Graphic
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 101
Release: 2024-05-04
Genre: Computers
ISBN:

What is Digital Raster Graphic A digital raster graphic (DRG) is a digital image resulting from scanning a paper USGS topographic map for use on a computer. DRGs created by USGS are typically scanned at 250 dpi and saved as a TIFF. The raster image usually includes the original border information, referred to as the "map collar". The map file is UTM projected and georeferenced to the surface of the Earth. DRG's are regularly used in GIS applications. DRGs were first produced in 1995. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Digital raster graphic Chapter 2: Raster graphics Chapter 3: File format (GIS) Chapter 4: GeoTIFF Chapter 5: Image file format Chapter 6: GDAL Chapter 7: Web mapping Chapter 8: Bitmap Chapter 9: United States Geological Survey Chapter 10: Landmap (II) Answering the public top questions about digital raster graphic. (III) Real world examples for the usage of digital raster graphic in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Digital Raster Graphic.

GPS For Dummies

GPS For Dummies
Author: Joel McNamara
Publisher: John Wiley & Sons
Total Pages: 410
Release: 2007-05-29
Genre: Sports & Recreation
ISBN: 0470199237

GPS For Dummies gives new meaning to finding yourself. In fact, with a GPS (global positioning system) receiver, you can determine precisely where you are anywhere on this planet. If you’re are planning on buying a GPS receiver or if you have one and want to get your money’s worth, this guide tells you what you need to know, including: Basic GPS principles and concepts such as waypoints, routes, tracks, and coordinate systems Recommended features for GPS receivers to be used in various types of activities, including hiking, mountain biking, cross country skiing, geocaching, hunting, ATVing, mapping, and more How to do digital mapping on your computer, including software packages you can use to work with aerial photos, topographic maps, and road maps The main providers of digital map data for the U.S. and their Web sites The scoop on geocaching—a high-tech treasure hunt Written by Joel McNamara, avid outdoorsman, adventure racer, search and rescue team member, and author of Secrets of Computer Espionage, GPS for Dummies is ideal for both ordinary travelers and exotic explorers. It covers a world of GPS info such as: Choosing features for a GPS receiver, including the screen, an alarm, built-in maps, an electric compass, an altimeter, antennas, interface modes, and more Systems for traveling on the main roads and systems for exploring off the beaten path Using GPS with a PDA (personal digital assistant) Computer requirements for different mapping choices Topographic map software from Maptech, DeLorme, and National Geographic that’s for off-road use Using Web-hosted mapping services, including street maps, topographic maps, aerial photos, and U.S. government-produced maps Incorporating GPS receivers into outdoor workouts, with tips for specific sports including cycling, golf, rowing, and more A companion Web site has links to all kinds of free maps and resources. So explore on your computer and then explore for real! With GPS for Dummies, you’ll find yourself having adventures!

Introduction to the Mathematics of Computer Graphics

Introduction to the Mathematics of Computer Graphics
Author: Nathan Carter
Publisher: American Mathematical Soc.
Total Pages: 483
Release: 2016-12-31
Genre: Mathematics
ISBN: 1614441227

This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.

Fact Sheet

Fact Sheet
Author:
Publisher:
Total Pages: 420
Release: 1994
Genre: Geological mapping
ISBN:

USGS GeoData

USGS GeoData
Author: Geological Survey (U.S.)
Publisher:
Total Pages: 16
Release: 2000
Genre: Cartography
ISBN:

Lossless Information Hiding in Images

Lossless Information Hiding in Images
Author: Zhe-Ming Lu
Publisher: Syngress
Total Pages: 434
Release: 2016-11-14
Genre: Computers
ISBN: 0128121661

Lossless Information Hiding in Images introduces many state-of-the-art lossless hiding schemes, most of which come from the authors' publications in the past five years. After reading this book, readers will be able to immediately grasp the status, the typical algorithms, and the trend of the field of lossless information hiding. Lossless information hiding is a technique that enables images to be authenticated and then restored to their original forms by removing the watermark and replacing overridden images. This book focuses on the lossless information hiding in our most popular media, images, classifying them in three categories, i.e., spatial domain based, transform domain based, and compressed domain based. Furthermore, the compressed domain based methods are classified into VQ based, BTC based, and JPEG/JPEG2000 based. - Focuses specifically on lossless information hiding for images - Covers the most common visual medium, images, and the most common compression schemes, JPEG and JPEG 2000 - Includes recent state-of-the-art techniques in the field of lossless image watermarking - Presents many lossless hiding schemes, most of which come from the authors' publications in the past five years

ICGG 2020 - Proceedings of the 19th International Conference on Geometry and Graphics

ICGG 2020 - Proceedings of the 19th International Conference on Geometry and Graphics
Author: Liang-Yee Cheng
Publisher: Springer Nature
Total Pages: 966
Release: 2020-12-01
Genre: Technology & Engineering
ISBN: 3030634035

This book covers various aspects of Geometry and Graphics, from recent achievements on theoretical researches to a wide range of innovative applications, as well as new teaching methodologies and experiences, and reinterpretations and findings about the masterpieces of the past. It is from the 19th International Conference on Geometry and Graphics, which was held in São Paulo, Brazil. The conference started in 1978 and is promoted by the International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching methodology in the fields of Geometry and Graphics. Organized five topics, which are Theoretical Graphics and Geometry; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education and Geometry; Graphics in History, the book is intended for the professionals, academics and researchers in architecture, engineering, industrial design, mathematics and arts involved in the multidisciplinary field.