Digital Manga Workshop
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Author | : Frenchy Lunning |
Publisher | : U of Minnesota Press |
Total Pages | : 214 |
Release | : 2006-12-22 |
Genre | : Art |
ISBN | : 1452942641 |
After decades in which American popular culture dominated global media and markets, Japanese popular culture—primarily manga and anime, but also toys, card and video games, and fashion—has exploded into a worldwide phenomenon. From Pokémon and the Power Rangers to Paranoia Agent and Princess Mononoke, Japanese popular culture is consumed by an eager and exponentially increasing audience of youths, teenagers, and adults. Mechademia, a new annual edited by Frenchy Lunning, begins an innovative and fresh conversation among scholars, critics, and fans about the complexity of art forms like Superflat, manga, and anime. The inaugural volume, Mechademia 1 engages the rise of Japanese popular culture through game design, fashion, graphic design, commercial packaging, character creation, and fan culture. Promoting dynamic ways of thinking, along with state-of-the-art graphic design and a wealth of images, this cutting-edge work opens new doors between academia and fandom.The premiere issue features the interactive worlds that anime and manga have created, including the origins of cosplay (the manga and anime costume subculture), Superflat, forgotten images from a founding manga artist, video game interactivity, the nature of anime fandom in America, and the globalization of manga. Contributors: Anne Allison, Duke U; William L. Benzon; Christopher Bolton, Williams College; Vern L. Bullough, California State U, Northridge; Martha Cornog; Patrick Drazen; Marc Hairston; Mari Kotani; Thomas LaMarre; Antonia Levi, Portland State U; Thomas Looser, NYU; Susan Napier, U of Texas, Austin; Michelle Ollie; Timothy Perper; Sara Pocock; Brian Ruh; Takayuki Tatsumi, Keio U, Tokyo; Toshiya Ueno, Wako U, Tokyo; Theresa Winge, U of Northern Iowa; Mark J. P. Wolf, Concordia U; Wendy Siuyi Wong, York U.Frenchy Lunning is professor of liberal arts at the Minneapolis College of Art and Design.
Author | : Jared Hodges |
Publisher | : Ilex Press |
Total Pages | : 0 |
Release | : 2005 |
Genre | : Cartooning |
ISBN | : 9781904705468 |
The unique Japanese cartoon style known as manga, with its exaggerated stylistic characters and vivid colors, has caught the attention of America. Now, with the advent of digital tools like Photoshop and Painter, manga artists have discovered new ways of bringing their artwork to life and onto the computer -- with astounding results This complete guide presents a wealth of information by exploring the digital possibilities of creating manga-style artwork. It details the entire process, from initial rough sketches, to the finished color image, with in-depth instructions and illustrations that demonstrate the intricacies of each technique. It also deals with a variety of inking and coloring styles.revealing the secrets of how to achieve smooth, highly detailed line art directly on screen, how to recreate the appearance of traditional animation with cel-art techniques, and how to achieve a soft, dreamy, or traditional look with airbrush, watercolor, and painting tools. It also explains how custom backgrounds, special effects, and the use of filters can add the finishing touches that exemplify professional results.
Author | : Sophie Chan |
Publisher | : Penguin |
Total Pages | : 129 |
Release | : 2015-11-01 |
Genre | : Art |
ISBN | : 1440340234 |
Create your own manga characters! The manga universe is diverse--full of cute chibis, soulful romantics, cunning villains and sassy schoolgirls. Whether you want to tell love stories, create fantasy worlds or explore the drama of everyday life, you can do it with the help of self-taught manga artist and YouTube celebrity Sophie-Chan. You'll learn to draw personality-filled characters and create unique manga stories from start to finish, even if you've never drawn manga before! Inside Manga Workshop: • 30+ start-to-finish demonstrations teach you to draw women, men and children of all ages, perspectives and personality types, including classic manga schoolgirls, the boy next door, businesswomen, rock stars and gothic vampires. • The Face. Using simple shapes, draw different eyes, noses and mouths to create endless expressions, from blushing surprise and happiness to full-blown tears--even cool hairstyles! • The Figure. Follow easy guidelines to create proportionate characters--chibis and children, high schoolers and warriors--and place them in scenes. Plus, learn the secrets to drawing accurate hands and feet, including shoes! • Color. Learn to color your manga with colored pencil, markers and digital drawing programs to reflect setting, genre, time of day and personality traits. • Bonus pages show variations on facial expressions, common poses, extra outfits and how to use each in your story, plus special drawing demos, including an angel, vampire, witch, a magical cat and Chan's own characters. Includes publishing tips, words of advice and insider secrets!
Author | : Alberto Del Bimbo |
Publisher | : Springer Nature |
Total Pages | : 831 |
Release | : 2021-02-24 |
Genre | : Computers |
ISBN | : 3030687805 |
This 8-volumes set constitutes the refereed of the 25th International Conference on Pattern Recognition Workshops, ICPR 2020, held virtually in Milan, Italy and rescheduled to January 10 - 11, 2021 due to Covid-19 pandemic. The 416 full papers presented in these 8 volumes were carefully reviewed and selected from about 700 submissions. The 46 workshops cover a wide range of areas including machine learning, pattern analysis, healthcare, human behavior, environment, surveillance, forensics and biometrics, robotics and egovision, cultural heritage and document analysis, retrieval, and women at ICPR2020.
Author | : |
Publisher | : |
Total Pages | : 702 |
Release | : 2006 |
Genre | : Commercial art |
ISBN | : |
Author | : Jeffrey SJ Kirchoff |
Publisher | : McFarland |
Total Pages | : 258 |
Release | : 2019-02-21 |
Genre | : Literary Criticism |
ISBN | : 1476635153 |
This collection of new essays explores various ways of reading, interpreting and using digital comics. Contributors discuss comics made specifically for web consumption, and also digital reproductions of print-comics. Written for those who may not be familiar with digital comics or digital comic scholarship, the essays cover perspectives on reading, criticism and analysis of specific titles, the global reach of digital comics, and how they can be used in educational settings.
Author | : Tamra B. Orr |
Publisher | : The Rosen Publishing Group, Inc |
Total Pages | : 66 |
Release | : 2008-08-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1435849655 |
The exciting world of manga is explored in this extreme book. Readers will learn about the skills and training that are needed to become a manga artist. Sidebars and vibrant photographs engage readers and impart another layer of understanding about this captivating art form that is the latest and lasting craze.
Author | : Jared Hodges |
Publisher | : Harper Collins |
Total Pages | : 164 |
Release | : 2005-07-26 |
Genre | : Comics & Graphic Novels |
ISBN | : 0060751606 |
The unique Japanese cartoon style known as manga, with its exaggerated stylistic characters and vivid colors, has caught the attention of America. Now, with the advent of digital tools like Photoshop and Painter, manga artists have discovered new ways of bringing their artwork to life and onto the computer -- with astounding results! This complete guide presents a wealth of information by exploring the digital possibilities of creating manga-style artwork. It details the entire process, from initial rough sketches, to the finished color image, with in-depth instructions and illustrations that demonstrate the intricacies of each technique. It also deals with a variety of inking and coloring styles.revealing the secrets of how to achieve smooth, highly detailed line art directly on screen, how to recreate the appearance of traditional animation with cel-art techniques, and how to achieve a soft, dreamy, or traditional look with airbrush, watercolor, and painting tools. It also explains how custom backgrounds, special effects, and the use of filters can add the finishing touches that exemplify professional results.
Author | : Knut Lundby |
Publisher | : Peter Lang |
Total Pages | : 326 |
Release | : 2008 |
Genre | : Art |
ISBN | : 9781433102738 |
Recent years have seen amateur personal stories, focusing on «me», flourish on social networking sites and in digital storytelling workshops. The resulting digital stories could be called «mediatized stories». This book deals with these self-representational stories, aiming to understand the transformations in the age-old practice of storytelling that have become possible with the new, digital media. Its approach is interdisciplinary, exploring how the mediation or mediatization processes of digital storytelling can be grasped and offering a sociological perspective of media studies and a socio-cultural take of the educational sciences. Aesthetic and literary perspectives on narration as well as questioning from an informatics perspective are also included.
Author | : Pamela Wissman |
Publisher | : Penguin |
Total Pages | : 338 |
Release | : 2012-05-04 |
Genre | : Art |
ISBN | : 1440316996 |
More secrets from the private sketches of 38 master artists The idea may be derived from anything really--a flash of sunlight, the tilt of a head, a glass on the table...but the sketch is where it all begins, the point where inspiration meets artist. Gloriously free of the need to get it "right," the sketch is where possibilities are explored, compositions are found, and visions come to life. A brilliant follow-up to the first Sketchbook Confidential, this book grants you access to 38 of art's most creative minds via their sketchbooks. Whether created in studios, subways or the middle of a farmyard, these sketches represent art in its raw form. Up until now, this work has been tucked inside drawers or on studio bookshelves. Now the artists lay it out for all to see, along with intimate musings on the art of sketching and how it helps them commune with a subject, find their path to a finished piece or discover even greater rewards in the journey itself.