Digital Manga
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Author | : Satoru Hiura |
Publisher | : Kodansha Comics |
Total Pages | : 193 |
Release | : 2017 |
Genre | : Comics & Graphic Novels |
ISBN | : 1682337405 |
"I'd rather nap at home than fall in love." Hotaru no Hikari, a love story about himono woman Hotaru Amemiya, has been collected into a volume! This himono woman is bewildered when she falls in love for the first time in a long time with younger man Makoto....how will this himono woman romance play out?! Also included is a one panel comic drawn especially for this volume!
Author | : Ben Krefta |
Publisher | : |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Comic books, strips, etc |
ISBN | : 9781784040468 |
Provides instructions on digitally creating manga characters, including explanations of the latest Photoshop software and digital tools, digital coloring issues, and information about inking and shading.
Author | : Yana Toboso |
Publisher | : Yen Press LLC |
Total Pages | : 182 |
Release | : 2014-04-08 |
Genre | : Comics & Graphic Novels |
ISBN | : 0316237094 |
Whispers turn into screaming headlines in Earl Ciel Phantomhive's morning paper as word of the dead being resurrected takes society by storm. But when the unsavoury details of the business reach Ciel's ear, he and his superlative butler, Sebastian, book themselves on a luxury liner to look into these alleged miracles and the "Aurora Society" conducting them. As the waters lap and crash all around the vessel, mysterious individuals gather under the banner of the "Phoenix." Ciel and Sebastian may be one step closer to the truth, but have they sealed their fates by conducting an investigation on what could easily become a floating coffin...?
Author | : Shige (CJ) Suzuki |
Publisher | : Bloomsbury Publishing |
Total Pages | : 281 |
Release | : 2022-09-22 |
Genre | : Art |
ISBN | : 1350072370 |
A wide-ranging introductory guide for readers making their first steps into the world of manga, this book helps readers explore the full range of Japanese comic styles, forms and traditions from its earliest texts to the internationally popular comics of the 21st century. In an accessible and easy-to-navigate format, the book covers: · The history of Japanese comics, from influences in early visual culture to the global 'Manga Boom' of the 1990s to the present · Case studies of texts reflecting the range of themes, genres, forms and creators, including Osamu Tezuka, Machiko Hasegawa and Katsuhiro Otomo · Key themes and contexts – from gender and sexuality, to history and censorship · Critical approaches to manga, including definitions, biography and reception and global publishing contexts The book includes a bibliography of essential critical writing on manga, discussion questions for classroom use and a glossary of key critical terms.
Author | : Tim Seelig |
Publisher | : |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Art |
ISBN | : 9781780191416 |
A comprehensive practical guide to digital manga and anime, suitable for both complete beginners and experienced digital artists. An informative introduction covers all the equipment you will need, with step-by-step guides to using the tools of Adobe Photoshop to create different effects. It also covers the translation of manga characters to the screen in the creation of anime, including the software you will need, pre-production and animation.
Author | : Jeffrey SJ Kirchoff |
Publisher | : McFarland |
Total Pages | : 258 |
Release | : 2019-03-07 |
Genre | : Literary Criticism |
ISBN | : 1476671885 |
This collection of new essays explores various ways of reading, interpreting and using digital comics. Contributors discuss comics made specifically for web consumption, and also digital reproductions of print-comics. Written for those who may not be familiar with digital comics or digital comic scholarship, the essays cover perspectives on reading, criticism and analysis of specific titles, the global reach of digital comics, and how they can be used in educational settings.
Author | : Casey Brienza |
Publisher | : Routledge |
Total Pages | : 224 |
Release | : 2016-03-09 |
Genre | : Social Science |
ISBN | : 1317127668 |
Outside Japan, the term ’manga’ usually refers to comics originally published in Japan. Yet nowadays many publications labelled ’manga’ are not translations of Japanese works but rather have been wholly conceived and created elsewhere. These comics, although often derided and dismissed as ’fake manga’, represent an important but understudied global cultural phenomenon which, controversially, may even point to a future of ’Japanese’ comics without Japan. This book takes seriously the political economy and cultural production of this so-called ’global manga’ produced throughout the Americas, Europe, and Asia and explores the conditions under which it arises and flourishes; what counts as ’manga’ and who gets to decide; the implications of global manga for contemporary economies of cultural and creative labour; the ways in which it is shaped by or mixes with local cultural forms and contexts; and, ultimately, what it means for manga to be ’authentically’ Japanese in the first place. Presenting new empirical research on the production of global manga culture from scholars across the humanities and social sciences, as well as first person pieces and historical overviews written by global manga artists and industry insiders, Global Manga will appeal to scholars of cultural and media studies, Japanese studies, and popular and visual culture.
Author | : Casey Brienza |
Publisher | : Bloomsbury Publishing |
Total Pages | : 233 |
Release | : 2016-01-28 |
Genre | : Literary Criticism |
ISBN | : 1472595882 |
Japanese manga comic books have attracted a devoted global following. In the popular press manga is said to have “invaded” and “conquered” the United States, and its success is held up as a quintessential example of the globalization of popular culture challenging American hegemony in the twenty-first century. In Manga in America - the first ever book-length study of the history, structure, and practices of the American manga publishing industry - Casey Brienza explodes this assumption. Drawing on extensive field research and interviews with industry insiders about licensing deals, processes of translation, adaptation, and marketing, new digital publishing and distribution models, and more, Brienza shows that the transnational production of culture is an active, labor-intensive, and oft-contested process of “domestication.” Ultimately, Manga in America argues that the domestication of manga reinforces the very same imbalances of national power that might otherwise seem to have been transformed by it and that the success of Japanese manga in the United States actually serves to make manga everywhere more American.
Author | : Q Hayashida |
Publisher | : VIZ Media LLC |
Total Pages | : 259 |
Release | : 2017-01-17 |
Genre | : Comics & Graphic Novels |
ISBN | : 1421595346 |
Inside the nightmare surrounding the Central Department Store, the long-absent En returns, making his family's wish come true! But its faithful members are either dead or dismembered, so if En wants to start over, can they even do anything to help him? Elsewhere, Caiman is battling the boss of the Cross-Eyes, Nikaido has been captured and Kasukabe is nearly dead. Then, in a life-or-death situation, something inexplicable happens to Caiman! -- VIZ Media
Author | : Agosto |
Publisher | : Harper Design |
Total Pages | : 112 |
Release | : 2004-07-06 |
Genre | : Art |
ISBN | : 9780060567712 |
Nowadays, not only has much Hollywood animation and game design become informed by the Japanese manga aesthetic, but these works are increasingly done by computer applications.Indeed, Photoshop and other 3D software have become detailed and versatile enough to be an ideal tool to successfully render the nuances of the human figure and face. How To Create Virtual Beauties is a must-have volume for those working in such fields, a comprehensive guide to rendering beautiful characters through computer technology that allows not only for exquisite rendering of complex forms, but also allows for saving, editing, re-editing, animation and manipulation of the created artworks.