Strategies and Policies in Digital Convergence

Strategies and Policies in Digital Convergence
Author: Sangin Park
Publisher: IGI Global
Total Pages: 222
Release: 2007-01-01
Genre: Computers
ISBN: 1599041588

"This book addresses and positions the issues in business strategy and public policy rising from digital convergence, especially in the areas of mobile communications, broadband networks, and digital multimedia broadcast services. It presents new business opportunities generated by digital convergence, and raises governance issues in digital convergence"--Provided by publisher.

Digital Convergence in Contemporary Newsrooms

Digital Convergence in Contemporary Newsrooms
Author: Benedito Medeiros Neto
Publisher: Springer Nature
Total Pages: 244
Release: 2021-11-01
Genre: Technology & Engineering
ISBN: 3030744280

This book explores the dynamic landscape in contemporary newsrooms across three continents by investigating the impact that the processes of searching, processing, and distributing data and information and the use of big data, with secure, automatic, and agile retrieval of information all have in this context. Journalistic organizations have undergone digital transformations, and only those implementing accurate transformations survive. In so doing, the book addresses the fields of e-Communication, Computer Science, and Information Science and other areas of the authors’ expertise. The first five chapters focus on technical visits to investigate newsrooms’ productive routines and flows in major dailies from Brazil, Costa Rica, and England. The remaining chapters consider that the news production routines are cooperative and distributed and at the same time need to be managed from different perspectives to support the convergence of digital media. Last but not least, the book also identifies an increase in ICT-based tools, with an increasing connection from new media combined with the growing trend of digital economy practices as important factors in the new landscape of digital journalism.

Multimedia and Interactive Digital TV: Managing the Opportunities Created by Digital Convergence

Multimedia and Interactive Digital TV: Managing the Opportunities Created by Digital Convergence
Author: Pagani, Margherita
Publisher: IGI Global
Total Pages: 259
Release: 2000-01-01
Genre: Computers
ISBN: 1931777543

"Addressing the issues that managers in the multimedia industry have confronted while developing and implementing this innovative technology, this book focuses on the latest research and findings in digital television technologies. Covered are the major issues surrounding digital convergence including the digital metamarket and new digital media devices and their potential for IT convergence at the macro level. Also addressed are multimedia and interactive digital television and the economic implications of these technologies. Additionally, the managerial implications of interactive digital television are covered, including branding strategies for digital television channels and the critical role of content media management."

Business Orchestration

Business Orchestration
Author: Johan Wallin
Publisher: John Wiley & Sons
Total Pages: 414
Release: 2006-08-04
Genre: Business & Economics
ISBN: 0470032952

Digital convergence is redefining industries, and putting information, knowledge and collaboration at the heart of strategic leadership and management. In the face of such change it is those leaders who can ‘orchestrate’ a complex network of employees, customers and suppliers in a single ongoing learning experience that will succeed. Exploring four learning roles for customers (information acquirer; explorer; performer; inventor) and orchestrators (conductor; architect; auctioneer; promoter), Business Orchestration provides a strategic view of how to harness digital convergence by mobilizing and integrating the resources of other companies to create business value.

Enterprise Systems and Technological Convergence

Enterprise Systems and Technological Convergence
Author: Sam Goundar
Publisher: IAP
Total Pages: 377
Release: 2021-01-01
Genre: Computers
ISBN: 1648023436

Enterprise Systems have been used for many years to integrate technology with the management of an organization but rapid technological disruptions are now creating new challenges and opportunities that require urgent consideration. This book reappraises the implementation and management of Enterprise Systems in the digital age and investigates the vital link between business processes, information technology and the Internet for an organization’s competitive advantage and success. This book primarily focuses on the implementation, operation, management and integration of Enterprise Systems with fastemerging disruptive technologies such as blockchains, big data, cryptocurrencies, artificial intelligence, cloud computing, data mining and data analytics. These disruptive technologies are now becoming mainstream and the book proposes several innovations that organizations need to adopt to remain competitive within this rapidly changing landscape. In addition, it examines Enterprise Systems, their components, architecture, and applications and enlightens readers on the benefits and shortcomings of implementing them. This book contains primary research on organizations, case studies, and benchmarks ERP implementation against international best practice.

Hollywood Gamers

Hollywood Gamers
Author: Robert Alan Brookey
Publisher: Indiana University Press
Total Pages: 188
Release: 2010-08-26
Genre: Performing Arts
ISBN: 0253004675

For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man.

Closed Captioning

Closed Captioning
Author: Gregory J. Downey
Publisher: JHU Press
Total Pages: 410
Release: 2008-02-25
Genre: History
ISBN: 9780801887109

This engaging study traces the development of closed captioning—a field that emerged in the 1970s and 1980s from decades-long developments in cinematic subtitling, courtroom stenography, and education for the deaf. Gregory J. Downey discusses how digital computers, coupled with human mental and physical skills, made live television captioning possible. Downey's survey includess the hidden information workers who mediate between live audiovisual action and the production of visual track and written records. His work examines communication technology, human geography, and the place of labor in a technologically complex and spatially fragmented world. Illustrating the ways in which technological development grows out of government regulation, education innovation, professional profit-seeking, and social activism, this interdisciplinary study combines insights from several fields, among them the history of technology, human geography, mass communication, and information studies.

Independent Filmmaking and Digital Convergence

Independent Filmmaking and Digital Convergence
Author: Vladan Nikolic
Publisher: Taylor & Francis
Total Pages: 292
Release: 2016-12-01
Genre: Art
ISBN: 1317383443

Independent Filmmaking and Digital Convergence: Transmedia and Beyond offers a comprehensive analysis of the technological changes of the past few decades in independent film and media-making, and explores new strategies and practices in media production, exhibition and distribution for independent producers and content creators. The book examines how independent filmmaking concepts have merged with digital and online technologies to create new hybrid multi-platform content creations. It explores key questions like how to reach an audience at a time when media conglomerates and their products dominate the market, and simultaneously, there is an overabundance of content competing for viewer time. The book investigates what kind of stories we tell and why; how the audience has changed, and what their expectations are; what the various niche markets are for independent producers and creators in new media; and new models for media financing and distribution. The content found in this book: Bridges the gap between professional media-makers and amateurs by focusing on new and emerging media models and practices. Provides a holistic view of the new media landscape, and practical advice on producing content in the new multi-platform media environment. Demonstrates how to create financially sustainable models for independent producers and creators in a shifting and unstable environment, providing many challenges, but also opportunities for independents. The author's website (http://www.filmconvergence.com/) supports this book with case studies, news and updates.