Digital Computers in Action

Digital Computers in Action
Author: A. D. Booth
Publisher: Elsevier
Total Pages: 155
Release: 2014-05-18
Genre: Business & Economics
ISBN: 1483147193

Digital Computers in Action is an introduction to the basics of digital computers as well as their programming and various applications in fields such as mathematics, science, engineering, economics, medicine, and law. Other topics include engineering automation, process control, special purpose games-playing devices, machine translation and mechanized linguistics, and information retrieval. This book consists of 14 chapters and begins by discussing the history of computers, from the idea of performing complex arithmetical calculations to the emergence of a modern view of the structure of a general purpose computing machine. Some of the most important applications of computers are also considered. This text introduces the structure and capabilities of the modern electronic digital computer; what operations can be performed by a typical machine and how these operations make the process of automatic calculation a useful one; and the uses of digital computers in mathematics, science, engineering, economics, medicine, and law. This book also examines the applications of computers to the automation of production engineering, process control in refinery transportation and the factory, and machine translation and mechanized linguistics. The final chapter deals with the use of computers in information storage and retrieval. This reference material is intended for students who wish to know how computers can be of assistance in their own disciplines.

Architecture and Computers

Architecture and Computers
Author: James Steele
Publisher:
Total Pages: 250
Release: 2001
Genre: Architecture
ISBN:

Computers have revolutionized architecture. This cutting-edge guide examines the pros, cons, and various aspects of using the computer in architectural design, featuring incredible projects by such industry leaders as Frank Gehry, Morphosis, Hamzah and Yeang, and others.

An Introduction to Digital Computing

An Introduction to Digital Computing
Author: F. H. George
Publisher: Elsevier
Total Pages: 249
Release: 2014-05-09
Genre: Business & Economics
ISBN: 1483180824

An Introduction to Digital Computing provides information pertinent to the fundamental aspects of digital computing. This book represents a major step towards the universal availability of programmed material. Organized into four chapters, this book begins with an overview of the fundamental workings of the computer, including the way it handles simple arithmetic problems. This text then provides a brief survey of the basic features of a typical computer that is divided into three sections, namely, the input and output system, the memory system for data storage, and a processing system. Other chapters focus on programming and on the workings of the computer control unit. This book discusses as well the various arithmetic codes such as binary, decimal, octal, duodecimal, and hexadecimal codes. The final chapter deals with some of the more detailed workings of the control unit. This book is a valuable resource for university students and computer specialists.

Performance Modeling and Design of Computer Systems

Performance Modeling and Design of Computer Systems
Author: Mor Harchol-Balter
Publisher: Cambridge University Press
Total Pages: 573
Release: 2013-02-18
Genre: Computers
ISBN: 1107027500

Written with computer scientists and engineers in mind, this book brings queueing theory decisively back to computer science.

How Computers Really Work

How Computers Really Work
Author: Matthew Justice
Publisher: No Starch Press
Total Pages: 394
Release: 2020-12-29
Genre: Computers
ISBN: 171850067X

An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

The Spike

The Spike
Author: Mark Humphries
Publisher: Princeton University Press
Total Pages: 232
Release: 2021-03-09
Genre: Science
ISBN: 0691213518

The story of a neural impulse and what it reveals about how our brains work We see the last cookie in the box and think, can I take that? We reach a hand out. In the 2.1 seconds that this impulse travels through our brain, billions of neurons communicate with one another, sending blips of voltage through our sensory and motor regions. Neuroscientists call these blips “spikes.” Spikes enable us to do everything: talk, eat, run, see, plan, and decide. In The Spike, Mark Humphries takes readers on the epic journey of a spike through a single, brief reaction. In vivid language, Humphries tells the story of what happens in our brain, what we know about spikes, and what we still have left to understand about them. Drawing on decades of research in neuroscience, Humphries explores how spikes are born, how they are transmitted, and how they lead us to action. He dives into previously unanswered mysteries: Why are most neurons silent? What causes neurons to fire spikes spontaneously, without input from other neurons or the outside world? Why do most spikes fail to reach any destination? Humphries presents a new vision of the brain, one where fundamental computations are carried out by spontaneous spikes that predict what will happen in the world, helping us to perceive, decide, and react quickly enough for our survival. Traversing neuroscience’s expansive terrain, The Spike follows a single electrical response to illuminate how our extraordinary brains work.

Digital Computer Basics

Digital Computer Basics
Author: United States. Bureau of Naval Personnel
Publisher:
Total Pages: 248
Release: 1968
Genre: Electronic digital computers
ISBN:

Digital Game-Based Learning

Digital Game-Based Learning
Author: Marc Prensky
Publisher: Paragon House
Total Pages: 464
Release: 2007-03-01
Genre: Education
ISBN: 9781557788634

Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.