Digital Audio Essentials

Digital Audio Essentials
Author: Bruce Fries
Publisher: "O'Reilly Media, Inc."
Total Pages: 378
Release: 2005-04-26
Genre: Computers
ISBN: 1491925647

Join the digital audio revolution! Tens of millions of users are embracing digital music, and with Digital Audio Essentials, you can, too. Nearly every personal computer built in the last few years contains a CD-burning drive; MP3 and other portable player sales dominate the consumer electronics industry; and new networkable stereo equipment lets you use your digital music collection to power your home entertainment system.Whether it's downloading music, ripping CDs, organizing, finding, and creating higher quality music files, buying music players and accessories, or constructing a home stereo system, Digital Audio Essentials helps you do get it done.An indispensable reference for music enthusiasts, digital archivists, amateur musicians, and anyone who likes a good groove, Digital Audio Essentials helps you avoid time-consuming, costly trial and error in downloading audio files, burning CDs, converting analog music to digital form, publishing music to and streaming from the Web, setting up home stereo configurations, and creating your own MP3 and other audio files. The book--for both Mac and PC users--includes reliable hardware and software recommendations, tutorials, resources, and file sharing, and it even explains the basics of the DMCA and intellectual property law.You may (or may not) already know the basics of ripping CDs or downloading music, but Fries will show you so much more--including advice on the multitude of MP3 players on the market, stereo options, file formats, quality determinations, and the legalities of it all. Both a timely, entertaining guide and an enduring reference, this is the digital audio handbook you need to make the most of your expanding digital music collection.

An Introduction to Digital Audio

An Introduction to Digital Audio
Author: John Watkinson
Publisher: Taylor & Francis
Total Pages: 433
Release: 2002
Genre: Computers
ISBN: 0240516435

First Published in 2002. Routledge is an imprint of Taylor & Francis, an informa company.

Fundamentals of Digital Audio, New Edition

Fundamentals of Digital Audio, New Edition
Author: Alan P. Kefauver
Publisher: A-R Editions, Inc.
Total Pages: 206
Release: 2007-01-01
Genre: Music
ISBN: 0895796112

In Fundamentals of Digital Audio, Alan P.Kafauver and David Patschke present a systematic overview of the elements for digital recording and reproducing sound. With Ideas grounded in the principles of acoustics, the authors exptore the essential issues involved in preserving, transferring, and modifying sound recordings in the digital domain. In addition to references on historic methods of sound reproduction, this book includes detailed information about the latest digital audio technology. Of special interest is the coverage of storage media and compression technologies. The authors detail a comprehensive introduction and evolution of data storage and media standards, including CD/DVD/Blu-ray/HD DVD, as well as fully (but plainly) detailing associated digital audio compression algorithms. They catalog in detail the processes involved in digitally editing recorded sound, presenting a step-by-step editing and mastering session. Fundamentals of Digital Audio is an essential textbook for anyone who wants to better understand or work with recorded sound using today's digital equipment. The book contains many diagrams and illustrations through which the authors share their expertise with the reader, Among the few books that treats this subject both comprehensively and understandably, the new edition of Fundamentals of Digital Audio should continue to be an indispensable text in this area.

Game Audio Fundamentals

Game Audio Fundamentals
Author: Keith Zizza
Publisher: CRC Press
Total Pages: 283
Release: 2023-07-03
Genre: Art
ISBN: 1000899322

- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering - Accompanied by online DAW exercises using Reaper, a free-to-use DAW software - Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field

Digital Audio Theory

Digital Audio Theory
Author: Christopher L. Bennett
Publisher: CRC Press
Total Pages: 255
Release: 2020-12-27
Genre: Computers
ISBN: 1000292258

Digital Audio Theory: A Practical Guide bridges the fundamental concepts and equations of digital audio with their real-world implementation in an accessible introduction, with dozens of programming examples and projects. Starting with digital audio conversion, then segueing into filtering, and finally real-time spectral processing, Digital Audio Theory introduces the uninitiated reader to signal processing principles and techniques used in audio effects and virtual instruments that are found in digital audio workstations. Every chapter includes programming snippets for the reader to hear, explore, and experiment with digital audio concepts. Practical projects challenge the reader, providing hands-on experience in designing real-time audio effects, building FIR and IIR filters, applying noise reduction and feedback control, measuring impulse responses, software synthesis, and much more. Music technologists, recording engineers, and students of these fields will welcome Bennett’s approach, which targets readers with a background in music, sound, and recording. This guide is suitable for all levels of knowledge in mathematics, signals and systems, and linear circuits. Code for the programming examples and accompanying videos made by the author can be found on the companion website, DigitalAudioTheory.com.

IPod & ITunes

IPod & ITunes
Author: J. D. Biersdorfer
Publisher: "O'Reilly Media, Inc."
Total Pages: 342
Release: 2006
Genre: Computers
ISBN: 9780596526757

When Apple introduced the iPod in 2001, CEO Steve Jobs declared, "listening to music will never be the same again." He was right on the money. The iPod grabbed attention right away, and by the end of 2005, more than 41 million of them had sold. iPod is the dominant digital music player on the market, and for the first time, Apple gets to feel like Microsoft. iPod steadily evolved through five generations since then, and today the dynasty ranges from a screenless 512-megabyte version that can hold plenty of songs for your gym routine to a 60-gigabyte multimedia jukebox that can spin out an entire season of "Desperate Housewives," along with thousands of color photos and all that colorful music. An iPod is many things to many people, but it can be much more than most people realize. That's where iPod & iTunes: The Missing Manual comes in. Like the device itself, this book is a long-running bestseller, now in its fourth edition. What makes it so popular is the wealth of useful information it brings to anyone who breaks open iPod's distinctive packaging-especially since Apple doesn't supply a manual of its own. Once again, we've updated this guide to fully explain the ins and outs of iPod, including the nano, the shuffle, and all the latest features and uses, such as: The 5th generation Video iPod, which can hold 15,000 songs, 25,000 photos, and 150 hours of videoiTunes 6, where you can buy tunes, subscribe to Podcasts, tune into internet radio, download videos, build playlists, and moreGoing beyond the music to use iPod as an external drive, an eBook, a personal organizer, a GameBoy, and a slide projectorExtreme iPodding with shareware and AppleScripts, using an iPod with external speakers (including the car stereo), accessories, and troubleshooting It's been five years since iPod hit the scene, but, clearly, the evolution has only just begun. iPod & iTunes: The Missing Manual gives you everything you need to evolve with it.

The Audio Programming Book

The Audio Programming Book
Author: Richard Boulanger
Publisher: MIT Press
Total Pages: 917
Release: 2010-10-22
Genre: Music
ISBN: 0262014467

An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

Game Audio Development

Game Audio Development
Author: Aaron Marks
Publisher: Delmar Pub
Total Pages: 306
Release: 2009
Genre: Computers
ISBN: 9781428318069

"Create game audio from the ground up with this comprehensive, multi-faceted resource designed to meet the needs of both beginners and industry professionals. Came Audio Development tackles the complex world of audio by addressing the three major game audio disciplines; music composition, sound effects creation, and dialogue recording. It begins by providing readers with a solid background and history of the discipline and then shows how to coordinate the associated equipment, techniques, and skills to produce effective audio that will enhance the game experience." --Book Jacket.

Introduction to Digital Audio Coding and Standards

Introduction to Digital Audio Coding and Standards
Author: Marina Bosi
Publisher: Springer Science & Business Media
Total Pages: 443
Release: 2012-12-06
Genre: Science
ISBN: 1461503272

Introduction to Digital Audio Coding and Standards provides a detailed introduction to the methods, implementations, and official standards of state-of-the-art audio coding technology. In the book, the theory and implementation of each of the basic coder building blocks is addressed. The building blocks are then fit together into a full coder and the reader is shown how to judge the performance of such a coder. Finally, the authors discuss the features, choices, and performance of the main state-of-the-art coders defined in the ISO/IEC MPEG and HDTV standards and in commercial use today. The ultimate goal of this book is to present the reader with a solid enough understanding of the major issues in the theory and implementation of perceptual audio coders that they are able to build their own simple audio codec. There is no other source available where a non-professional has access to the true secrets of audio coding.